9999
Posts : 331 Join date : 2013-05-02
| Subject: Re: Next Update Fri Sep 06, 2013 10:38 am | |
| Great! | |
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nathor
Posts : 289 Join date : 2013-06-21
| Subject: Re: Next Update Fri Sep 06, 2013 10:44 am | |
| - RuneSlayer wrote:
- We are already uploading assets.
hurray! | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Next Update Fri Sep 06, 2013 11:18 am | |
| I decided to copy paste it here as well, as it is directly related to this discussion. 2 extremes are never correct. The solution is always somewhere in the middle. - RuneSlayer wrote:
- - Gear Score (GS) value is introduced. Gear Score is the total value of the items a unit has equipped along with the items that a Hero assigned to it may have. The value of Heroes' items is 60% lower than the units' items.
- Every unit has now a specific GS cap according to its level. The reasons behind this change are the following:
1) We wanted to provide a smoother game progression. As the units gain experience and level up, they become more effective and they are allowed to equip higher and higher items. This is too important for the game for two reasons: i) No more low level units with Godlike items giving the opportunity to exploit game mechanics and harm the PVP gaming experience.
ii) Further increasing the gap between F2P and P2W. We want to provide even opportunity to both paying and non paying users. Paying users can still obtain gear much faster and a lot easier than non paying users, but the GS limitations are valid for both of them. We believe that supremacy should depend more on experience (time and effort invested in the game) than on items. Items are of course still very important, as they will always make a good unit a better one, giving it the edge on the battlefield.
2) Balance PVP further. As Tiers are defined by the highest level of unit participating in an army and as GS caps are being introduced, the bonus gap between two armies due to items has been greatly reduced to provide a more balanced PVP gaming experience.
- Understanding that the GS caps is a huge change in Battle Conquest, but knowing wholeheartly that it is for the better, as it will improve the gameplay experience we have decided to do two things:
i) Enable the GS caps, but not the validation mechanism to go to battle. That means that although you will be able to see whether your gear has exceeded the GS Cap for the level of your unit (it will show up in red if it has exceeded the cap), your army will still be allowed to go to battle, something that wouldn't be allowed if we had that mechanism enabled. In other words, you can see the GS caps and whether you are exceeding it with your gear or not, but it will not prevent you from using a unit which has exceeded its GS cap in battle. This will allow you to test using different sets of gear.
ii) Provide a universal 5% XP bonus to units to all players, to help them level up their units faster.
The above will be valid for approximately 9 days, until the 16th of September, in an attempt to help the Community get acquainted with the new change.
Some of you may have already read the GS caps per level, as they are posted in the Forums. We have decided to increase the GS caps for the low level units, to provide a little more room for gear. By the time you are reading this, we will have already posted the new GS caps.
Also, as the GS caps are not fully activated, for the reason mentioned above, you will not be able to experience the difference in PVP matchmaking yet. | |
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Slawenm
Posts : 10 Join date : 2013-09-01 Location : Manchester
| Subject: Re: Next Update Fri Sep 06, 2013 1:46 pm | |
| Ahh Runeslayer shines through, I think that post there shows how this game is set apart from the rest, you have listened to what each side has said, demanded and plead for and have come to some sort of arrangement for the time being,
Have the GS stuff their to allow us to arrange ourselves in advance plus level up some extra craft new gear etc is a real smart way to prepare the player base as a whole for the changes ahead.
Big Respect Runeslayer. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Next Update Fri Sep 06, 2013 5:00 pm | |
| I'm find the new GS amounts depending on level quite satisfactory, thanks for adjusting. | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: Next Update Sat Sep 07, 2013 2:46 am | |
| - Slawenm wrote:
- Ahh Runeslayer shines through, I think that post there shows how this game is set apart from the rest, you have listened to what each side has said, demanded and plead for and have come to some sort of arrangement for the time being,
Have the GS stuff their to allow us to arrange ourselves in advance plus level up some extra craft new gear etc is a real smart way to prepare the player base as a whole for the changes ahead. Big Respect Runeslayer. Yeah I agree, Rune is good =p even not losing patience with some elves, heh. Especially trying to keep the game more f2p than p2w. The devs usually DO listen, what else do you expect? ^^ They delayyyy a lot though, perfectionists... After this update I only find some issue with pvp tiers so far I guess... Hard to even try it out properly with my levels =p | |
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Realf Lantow
Posts : 183 Join date : 2013-07-12 Location : Vardenfall
| Subject: Re: Next Update Sat Sep 07, 2013 6:41 pm | |
| - Bobba wrote:
- I'm find the new GS amounts depending on level quite satisfactory, thanks for adjusting.
ME TOO! =) Having discovered that my units are (mostly) within the maximum allowed, I must admit that my #1 worries are, eventually, for nothing. Makes me quite happy. | |
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