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Sauron's minion
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Fyrr
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

New GL stats - Page 3 Empty
PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 6:18 am

Back to gl topic...

mdaborn wrote:
I think the devs were trying to make GLs slightly less overpowered however since they nerfed the new GLs and epics it seems all they have done is make the old GLs overpowered, the new GLs underpowered, the new epics underpowered, the players having to rely a lot more on luck and a lot of people angry. I think the best idea would be to increase all the AP of the GLs (this would also mean that non-GL players won't face GL players in PvP), possibly up the AP of epics if you feel it needs to be, bumb up the maximum and minimum stats of the GLs and epics to what they were before and perhaps add stats to the GLs and epics crafted since they were nerfed.
Increase AP? A good artifact already costs around 80 AP... + new tiers or whatever should fix some things. Raising GL stats... Well, why? You want to create such situation where gl vs non-gl is impossible. Razz


mdaborn wrote:

Will races have a certain bonuses to crafting a specific type of item
i wouldn't want that. What if i'd be good for crafting archer armors and cav banners (oh and maybe banners with +mov, even better)?.. Psh. Race who'd have bonus to craft artifacts will auto-become OP.

RuneSlayer wrote:
Chests can be randomly found in battles (if victorious) with more rewards and of course pieces of gear sets.
details! different kind of frags from the existing ones? any battles? so if people coop a lot, they can accumulate such gear easily, and pvpers have almost nothing, right? ^^
Would be great if pve had more battle modes by that time.

And ofc, Runes and crafting exp seem like a great idea, if implemented correctly.

Arion wrote:
I recall you mentioning gear sets before. Would these gear sets need to be crafted together from fragment pieces found or would they be entire pieces of gear already fashioned and ready to use?
yea i'd like to know that too... Gear sets... the same kind as talked in 1st page guilds meeting in May? (not having to reequip items one by one). Or a new kind, from battle chests...?
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mdaborn




Posts : 35
Join date : 2013-06-30

New GL stats - Page 3 Empty
PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 6:49 am

Fyrr wrote:
Back to gl topic...

mdaborn wrote:
I think the devs were trying to make GLs slightly less overpowered however since they nerfed the new GLs and epics it seems all they have done is make the old GLs overpowered, the new GLs underpowered, the new epics underpowered, the players having to rely a lot more on luck and a lot of people angry. I think the best idea would be to increase all the AP of the GLs (this would also mean that non-GL players won't face GL players in PvP), possibly up the AP of epics if you feel it needs to be, bumb up the maximum and minimum stats of the GLs and epics to what they were before and perhaps add stats to the GLs and epics crafted since they were nerfed.
Increase AP? A good artifact already costs around 80 AP... + new tiers or whatever should fix some things. Raising GL stats... Well, why? You want to create such situation where gl vs non-gl is impossible. Razz


mdaborn wrote:

Will races have a certain bonuses to crafting a specific type of item
i wouldn't want that. What if i'd be good for crafting archer armors and cav banners (oh and maybe banners with +mov, even better)?.. Psh. Race who'd have bonus to craft artifacts will auto-become OP.

Increasing the AP was an alternative for decreasing the stats as it seemed the devs wanted to nerf GLs but by changing the stats they angered a lot of people so this seemed to be the best alternative.

If some races were better than crafting specific items than others it would encourage trading instead of races being OP however I realise that due to an uneven distribution of players amongst the races there might be a monopoly or if there was only 1 player of a certain race that can craft a certain item then they could possibly charge a lot for them. Also since there is 3 races in each faction I think that no race would get the benefit on artifacts however the race that gets banner will be a bit disadvantaged.
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

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PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 7:49 am

mdaborn wrote:

Increasing the AP was an alternative for decreasing the stats as it seemed the devs wanted to nerf GLs but by changing the stats they angered a lot of people so this seemed to be the best alternative.

If some races were better than crafting specific items than others it would encourage trading instead of races being OP however I realise that due to an uneven distribution of players amongst the races there might be a monopoly or if there was only 1 player of a certain race that can craft a certain item then they could possibly charge a lot for them.  Also since there is 3 races in each faction I think that no race would get the benefit on artifacts however the race that gets banner will be a bit disadvantaged.
APs were increased in the past, and nothing... I'd like to fit more gl units to my barracks max AP than the other way around.
Trading? Yea... You obviously didn't try to trade artifacts... People don't want to let go of them even for 3 other godlikes now! And those people will keep them for themselves... They can craft worse other items, but more than compensate with 4 combat stats... In some cases only a good artifact is needed to almost cap all. Effing dangerous. People prefer hoarding than selling. Warehouses aren't big enough for that.
So.. NO.
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 8:25 am

Arion wrote:
I recall you mentioning gear sets before. Would these gear sets need to be crafted together from fragment pieces found or would they be entire pieces of gear already fashioned and ready to use?
They will be premade items that cannot be crafted but can be found in the world. There will be rarities and 2pcs sets, 3pcs sets, 4 pcs sets. When a set is complete it will have less AP value and it will also provide some additional stats bonuses on top of the current ones.

Eg. A 2 pieces Godlike set

Divine Mithril Heavy Plate Armor of RuneSlayer +30 Armor, +30 Endurance, +30 Strength, +20 Durability

Chaotic Mithril Double WarAxe of RuneSlayer +30 Melee, +30 Strength, +20 Durability, +15% XP

If you equip them separately they will provide the above bonuses. Equip both of them together and they gain +2 in each stat mentioned. If it was a 3 pieces set the additional bonus would be +4 and for a 4 pieces set +6. Bonuses CAN go above +30 and WILL go over caps if they have to.

And yes...SPECIAL ABILITIES TOO!

Fyrr wrote:
yea i'd like to know that too... Gear sets... the same kind as talked in 1st page guilds meeting in May? (not having to reequip items one by one). Or a new kind, from battle chests...?
No, I am talking about different special items which are part of a set, as described above, and if the complete set is equipped they provide some additional bonuses.
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 2:00 pm

this is off topic but I started this thread so going to put it. But i'm curious Runeslayer in some other posts you have talked about getting rid of the trash button completely. So i'm hoping that you are willing to bring back my gl trashed item Sad yes I made that very very very stupid mistake of trashing it.
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Arion

Arion


Posts : 41
Join date : 2013-05-11

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PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 3:57 pm

Fyrr wrote:
mdaborn wrote:

Increasing the AP was an alternative for decreasing the stats as it seemed the devs wanted to nerf GLs but by changing the stats they angered a lot of people so this seemed to be the best alternative.

If some races were better than crafting specific items than others it would encourage trading instead of races being OP however I realise that due to an uneven distribution of players amongst the races there might be a monopoly or if there was only 1 player of a certain race that can craft a certain item then they could possibly charge a lot for them.  Also since there is 3 races in each faction I think that no race would get the benefit on artifacts however the race that gets banner will be a bit disadvantaged.
APs were increased in the past, and nothing... I'd like to fit more gl units to my barracks max AP than the other way around.
Trading? Yea... You obviously didn't try to trade artifacts... People don't want to let go of them even for 3 other godlikes now! And those people will keep them for themselves... They can craft worse other items, but more than compensate with 4 combat stats... In some cases only a good artifact is needed to almost cap all. Effing dangerous. People prefer hoarding than selling. Warehouses aren't big enough for that.
So.. NO.
If crafting becomes more elaborate with lesser and greater"Runes"that affix into special slots. And crafters gain skill levels that unlock new items. I think we can figure out a way to trade safely. Even without racial crafting. Crafters may still need or want different types of "Runes"and"items"to level up or use I expect just as we all need different types of frags. What if people could hire"Crafters"to do the work for them? In the auction house for example. A new addition might make it so players can search for crafters. Crafters that are open for business might have items or skills and ranks displayed plus there name race and guild.

A mini profile of sorts that may also show current prices or exchange rates. Maybe they can only advertise a certain amount of times per day? Maybe people could search for crafters by name. if they felt the need to. Anyways however it works players click on the desired crafter. Then the crafting window opens up. The player uses his frags/runes/items/gold/resources to strike a deal up for a particular item. With the crafter...and issues the work order. Maybe players can send out multiple 1-5 requests to different players until they get someone to agree to make it. or until they cancel the request or the crafter does. The items are locked in until the requests are canceled or terms are accepted.

Anyways the crafters receive the message in the mail.And they can choose to accept or decline or haggle the deal. They can only accept however if they possess sufficient skill and all of the items required for the crafting process. Some or all of those items may have come from the Buyer. or None if the crafter is feeling rich and generous and has the items to spare. Or if the buyer paid with something else in trade.Anyways once the job is accepted. The crafter has a set time to start crafting that item for the buyer or perhaps a set time to complete the item. Maybe 1-4 days or a shorter period of merely hours. All of the items are held in limbo.

The Crafter enters the crafting area and clicks on the anvil or something else that will have his or her work orders that they have agreed to do for the buyers pop up. When ready they can start crafting. When the item is complete the buyer and the crafter exchange whatever was agreed upon automatically. A message is waiting for each in the mail. That provides details of the items creation. All items are also exchanged via mail and can be stored there for a certain amount of time just like the auction house...the end.
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Sauron's minion

Sauron's minion


Posts : 17
Join date : 2013-08-18
Age : 31
Location : Mordor

New GL stats - Page 3 Empty
PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitimeTue Aug 27, 2013 10:18 pm

About trash items. Really uncomfortable system of reforgin. If I want reforge my item, I must wait when his streght go down 3/3. And how much reparing I must do to can reforge him. New GL stats - Page 3 Orchohumarchian Maybe you make so I can reforge when we want? New GL stats - Page 3 Cutearchian
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PostSubject: Re: New GL stats   New GL stats - Page 3 I_icon_minitime

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