Battle Conquest
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome to the official Forum of the real time strategy game Battle Conquest!
 
HomeLatest imagesSearchRegisterLog in

 

 Update 11-7-2013

Go down 
AuthorMessage
RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 11-7-2013 Empty
PostSubject: Update 11-7-2013   Update 11-7-2013 I_icon_minitimeThu Jul 11, 2013 5:50 am

Fixes:

- A bug causing Regional Rankings not working properly, has been resolved.

- Quests requiring a very small number of CPs, compared to the changes we made in CPs gains a while ago, have been updated.

- A bug causing the AI to control the units of a player due to disconnection with a delay, has been resolved.

- A bug causing values not showing on the tooltip (Current and All Time War Effort Contributors), has been resolved.

- A bug causing several Guilds' Profiles not showing their Guild Members, has been resolved.

- We made some changes to the Flee function and added some fail safes, so please let us know if you experience any more issues with that function.


Changes:

- If a Quest icon is located on a Region which has recently been cut off from other allied Regions, then the Quest will not be accesible and a notification will inform the player about it.

- Units' stats caps according to race have been implemented. In general, the differences between units/races are relevant to the logic of the starting stats of each race.

- Units' base cost values have been changed, to compensate for the enormous bonus given due to the recent change in the relation between units' levels and rewards. The changes will mainly affect mid level to high level units. Be advised that although the level of a unit still affects the reward, the bonus per level has become more "sane". You will notice lower gold rewards, but the healing cost has been dramatically lowered as well, with the net profit ratio remaining the same. The economy suffered by the huge influx of gold the past days, so it will take a few days to balance out. Stone, iron and wood were actually more valuable than gold...


We have also raised the level cap of units to level 15, but this change will take effect after the next update, probably on Monday. If everything goes well, Guild Warfare should go live early next week.


As always, thank you for your continuous support and have fun!
Back to top Go down
 
Update 11-7-2013
Back to top 
Page 1 of 1
 Similar topics
-
» Update 4-10-2013
» Update 24-12-2013
» Update 6-8-2013
» Update 13-6-2013
» Update 7-10-2013

Permissions in this forum:You cannot reply to topics in this forum
Battle Conquest :: News and Announcements-
Jump to: