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 Update 4-10-2013

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 4-10-2013 Empty
PostSubject: Update 4-10-2013   Update 4-10-2013 I_icon_minitimeFri Oct 04, 2013 6:39 am

Fixes:

- Fixed a bug causing a black screen on reconnection.

- Fixed a bug which caused players in Guild Warfare PvP queue not showing up in the PvP Lobby.

- Fixed a bug with Mute not working when the first letter of the name registered was lower case.

- Fixed a display bug which was showing an in increased AP value for the recruited Mercenary units, due to researched technologies.

- Fixed a bug which was causing Regional Defenses losses when a Guild was conducting military operations at a Region owned by a friendly Guild.

- Fixed a bug which was causing different upgrade times for the Regional Defenses.

- Fixed a bug which was causing Treaties Notifications not showing up.


Changes:

- The 5 Tiers we introduced a while ago will remain, but the system will change a bit in an effort to provide a faster matching process. Be advised that for the time being only 1 Vs 1 PvP games will be served so we can monitor the system and then we will allow 2 Vs 2.

Each Tier will have a range of APs and a max unit level limitation. For example, Tier 1 will be 500-700 APs (max lvl unit 4), Tier 2 1000-1200 APs (max lvl unit Cool, Tier 3 1500-1700 APs (max lvl unit 12) etc.

The different bonuses (Loot, CPs/Influence, Drop Rate) for each Tier will remain as they currently are. Once at least 2 players are in the same Tier, then they will be matched no matter what their APs are. No more trying to create armies of almost exactly the same APs to be matched.

Example: In order to play on Tier 1, a player will have to create an army of an AP value ranging from 500-700 APs and fielding units with levels no higher than 4.

- Mercenaries have decided to finally share their Loot with the Generals. Loot depends on the type and the level of a Mercenary unit as well as on the battle difficulty. The Loot range is shown under the Contract area.

- There is no longer a fame requirement to recruit a Mercenary unit. Instead, the highest level of a player's recruited unit will be used to determine whether a Mercenary unit can be recruited or not.

- The cost of purchasing resources with Gems has been changed. The player will have 4 purchase options: 5% , 15%, 35% and 50% of his warehouse capacity.


Additions:

- Trading Pact treaty has been added. Guilds will need to either be Allies or have a Trading Pact to be able to conduct trading between them in the form of trading contracts. We are enabling trading contracts next week.

Items and Heroes have been unequipped due to some changes we made to the database.


A lot of new things are coming up...!

Have fun and as always...Thank you for your support!
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