| What happens when a Capital falls... | |
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+16mdaborn Drennalin Tops Pearl Bobba uflb999 Fyrr Wave_Rida 9999 winner10 XViper Claudandus Scaren Tibr clambam RuneSlayer 20 posters |
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Ala
Posts : 98 Join date : 2013-07-25
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 2:03 am | |
| That top100 should be sorted by cp alone.
Why should a player get additional Aether and items without even fighting? | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 3:31 am | |
| - Tibr wrote:
- All your CP go to 0 irrc. So that a new round has equal chances to get to top 100.
I hope fame from buildings gets removed completely, else its not clear whether ppl who have everything start by default with 50k fame ... or with 0 - and both would be equally unfair. Valid point. When the initial idea was to totally reset the player, it made sense. Now, with just CP being reset, Fame from buildings and techs could create imbalances. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 5:00 am | |
| So if I max all buildings and research and some other person who has not done so yet will keep building and researching then I'll be forced to generate a considerably bigger amount of cp than him or her since he/she will be getting fame from buildings, research, quests and battles while I'll be getting it only from battles and quests.. There are only so many hours in the day that is also unfair. Well clearly we're supposed to have the capitals being fought over more than once a year I say they can always catch up. People that have been playing longer (or bought more gems) should have an advantage imo. However, I will say that whatever the max fame from buildings and research is (65ish k total ?) is too large. I would suggest decreasing the fame rewards from buildings and research by a considerable amount but still leave some (not a lot ) so that people who haven't started yesterday would have smth to show for it. If nothing else at least leave the fame collected from quests alone. | |
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Pyr
Posts : 141 Join date : 2013-12-21
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 6:57 am | |
| yup but you can do 150 -300 dont know) cp per fight and you got skills to pvp new player got bonus with fame from buldings
you got you cps from fights
i think thats firsty top player ranking should be by cp not by fame and afters capital falls just reset cp and fame with buldings and units as before | |
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mdaborn
Posts : 35 Join date : 2013-06-30
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 7:21 am | |
| Why not make it so you can choose to sort rankings by either fame or CP and have aether decided by CP rankings, it'll mean you won't have to reconigure how to get fame which will undoubtedly upset some people. | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 8:02 am | |
| Yay suggestions! To any 'what happens when..' the answer is eventually a pile of suggestions ;p
Why not make an all time ranking which preserves building fame and achievements so far, and another ranking for the new cycle without fame or whatever, so everyone could have a chance starting from 0 AND would have something to show.
And even if new ranking is from cps only - those who built up more, would generate capped cps right away. ;p Meh, many problems everywhere.
If someone dedicates lots of time and gems to build enough to counter cp earners, why not O.o | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 4:50 pm | |
| - RuneSlayer wrote:
- Tibr wrote:
- All your CP go to 0 irrc. So that a new round has equal chances to get to top 100.
I hope fame from buildings gets removed completely, else its not clear whether ppl who have everything start by default with 50k fame ... or with 0 - and both would be equally unfair. Valid point. When the initial idea was to totally reset the player, it made sense. Now, with just CP being reset, Fame from buildings and techs could create imbalances. - Piktas wrote:
- So if I max all buildings and research and some other person who has not done so yet will keep building and researching then I'll be forced to generate a considerably bigger amount of cp than him or her since he/she will be getting fame from buildings, research, quests and battles while I'll be getting it only from battles and quests.. There are only so many hours in the day :Dthat is also unfair.
I think a solution would be for the total fame value of the players who have kept their buildings from a previous reset is slowly applied to them over time. Like 1% per day over 100 days; at which point they have regained their previously earnt fame from the buildings they had already constructed. This could perhaps go hand in hand with a slight decrease in building fame as well. I think this would be a balanced approach, which doesn't give 'veteran players' a huge initial ranking edge over new players, but also doesn't screw them over in the long run either. A nice balance? | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Wed Jan 22, 2014 2:07 am | |
| - XViper wrote:
- I think a solution would be for the total fame value of the players who have kept their buildings from a previous reset is slowly applied to them over time. Like 1% per day over 100 days; at which point they have regained their previously earnt fame from the buildings they had already constructed. This could perhaps go hand in hand with a slight decrease in building fame as well. I think this would be a balanced approach, which doesn't give 'veteran players' a huge initial ranking edge over new players, but also doesn't screw them over in the long run either. A nice balance?
Too complicated. The most logical route to follow is to significantly decrease the Fame provided by buildings and technologies, emphasizing that way the generation of CP. Also, we will be deleting inactive accounts (more than 3 months), in order to lighten up the database and prevent inactive players from receiving unfair given Aether from resets. | |
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kuba_
Posts : 451 Join date : 2013-05-26
| Subject: Re: What happens when a Capital falls... Wed Jan 22, 2014 2:11 am | |
| - RuneSlayer wrote:
- XViper wrote:
- I think a solution would be for the total fame value of the players who have kept their buildings from a previous reset is slowly applied to them over time. Like 1% per day over 100 days; at which point they have regained their previously earnt fame from the buildings they had already constructed. This could perhaps go hand in hand with a slight decrease in building fame as well. I think this would be a balanced approach, which doesn't give 'veteran players' a huge initial ranking edge over new players, but also doesn't screw them over in the long run either. A nice balance?
Too complicated.
The most logical route to follow is to significantly decrease the Fame provided by buildings and technologies, emphasizing that way the generation of CP.
Also, we will be deleting inactive accounts (more than 3 months), in order to lighten up the database and prevent inactive players from receiving unfair given Aether from resets. hmm, please set a limit for a reset of at least 50k fame. Some veteran players might come back later (they are absent becuase of personal reasons) so please do not delete high ranked inactive accounts, at least not this time. | |
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mdaborn
Posts : 35 Join date : 2013-06-30
| Subject: Re: What happens when a Capital falls... Wed Jan 22, 2014 2:18 am | |
| - kuba_ wrote:
- RuneSlayer wrote:
- XViper wrote:
- I think a solution would be for the total fame value of the players who have kept their buildings from a previous reset is slowly applied to them over time. Like 1% per day over 100 days; at which point they have regained their previously earnt fame from the buildings they had already constructed. This could perhaps go hand in hand with a slight decrease in building fame as well. I think this would be a balanced approach, which doesn't give 'veteran players' a huge initial ranking edge over new players, but also doesn't screw them over in the long run either. A nice balance?
Too complicated.
The most logical route to follow is to significantly decrease the Fame provided by buildings and technologies, emphasizing that way the generation of CP.
Also, we will be deleting inactive accounts (more than 3 months), in order to lighten up the database and prevent inactive players from receiving unfair given Aether from resets. hmm, please set a limit for a reset of at least 50k fame. Some veteran players might come back later (they are absent becuase of personal reasons) so please do not delete high ranked inactive accounts, at least not this time. Why not remove the accounts from the rankings so it doesn't clog it up however if players do want to return, they are able to. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: What happens when a Capital falls... Wed Jan 22, 2014 3:35 am | |
| - mdaborn wrote:
Why not remove the accounts from the rankings so it doesn't clog it up however if players do want to return, they are able to. Removing them from rankings and deleting their accounts are different things. I'm all for suspending the accounts though. Way too much clutter. | |
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mdaborn
Posts : 35 Join date : 2013-06-30
| Subject: Re: What happens when a Capital falls... Wed Jan 22, 2014 3:50 am | |
| - Piktas wrote:
- mdaborn wrote:
Why not remove the accounts from the rankings so it doesn't clog it up however if players do want to return, they are able to. Removing them from rankings and deleting their accounts are different things. I'm all for suspending the accounts though. Way too much clutter. That's what a I meant, suspending their accounts so they are effectively gone and are not included in the rankings until the player decides to return to the game, sorry if I did not make that clear. Also, how will this effect inactive guilds? Would a guild with all but 1 player inactive still be in the rankings or will the fame and CP of inactive players not count towards or would guilds not be affected at all? | |
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