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 Capital Armies

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Capital Armies Empty
PostSubject: Capital Armies   Capital Armies I_icon_minitimeTue Jan 15, 2013 1:17 pm

Capital Armies Mechanism
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Each Capital is sending 1 Army (for now, as with capital upgrades the number of armies sent can be increased) to a specific region on the world map. The Army will march towards that destination with a speed of 20' per region. When it reaches its target, a battle will commence and will last for 2 hours. During those 2 hours the Army will sustain casualties. (With the capital upgrades the effectiveness of the armies and the defenders of the regions can be affected.) When the battle is over and if the army is victorious, it will gain a number of victory points for that region which will count towards the conquest effort. The number of conquest points can be seen hovering over the army with the mouse, as it is returning back to the capital.
When it returns back to the capital, the troops will rest for 2 hours and the Army will start its march once again.

Expect a lot of surprises when the guilds are enabled, as they will play a very important role in the game world. Although Factions own regions, guilds will be able to CONTROL those regions and gain benefits. There will be conflicts between allied guilds for the control of regions, but at the same time it is important to find the golden median as guilds ONLY will be able to conduct capital upgrades and only as a collective.
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