| What happens when a Capital falls... | |
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+16mdaborn Drennalin Tops Pearl Bobba uflb999 Fyrr Wave_Rida 9999 winner10 XViper Claudandus Scaren Tibr clambam RuneSlayer 20 posters |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: What happens when a Capital falls... Fri Jan 10, 2014 3:17 am | |
| Battle Conquest is one of the few online games which has a specific goal for the players and an End Game, if not the only one. As a lot of players are wondering what is really happening when a Capital falls to enemy hands, I am providing details below:
1. All the members of the Faction which conquered the enemy Capital receive an X amount of Aether, which is a new virtual currency earned only at the end of the game. The victors receive a bigger amount of Aether than the members of the defeated Faction. Aether can be used to purchase unique special items from the in-game store.
2. First 3 players in each Faction shall receive unique titles, which they can use freely.
3. First 100 players, in each Faction, receive an Aether bonus, depending on their position.
4. The map is either reset, or changed entirely. This means that ownership of Regions is lost, including Guilds' Regions, and both Factions start from their Capitals.
5. Players retain their progress including buildings, technologies, units and items.
6. Guilds are not disbanded, they retain their levels and they continue as they are.
7. Conquest Points (CP) are being reset.
Last edited by RuneSlayer on Fri Jan 10, 2014 7:55 am; edited 3 times in total | |
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clambam
Posts : 67 Join date : 2013-12-06
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 3:38 am | |
| Thank god for that.
I love how dynamic the new map is, and the fact that it may be won in less than a month...compared to the stalemate situation the old world was in, but I couldn't face restarting again, still have so far to go to catch up to where I was (which wasn't near as far as many others).
Keep up the great work, I love this game and how often you update it...and how much you listen to the users and act on their input, in all those respects it is the best game I have played. Thanks! | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 5:03 am | |
| Can we talk about refunding guilds 50% of their invested ressources from regions when the capital falls? Basically the same as if ppl were downgrading all their stuff before that happens, just that it happens automatically. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 7:19 am | |
| - clambam wrote:
- Thank god for that.
I love how dynamic the new map is, and the fact that it may be won in less than a month...compared to the stalemate situation the old world was in, but I couldn't face restarting again, still have so far to go to catch up to where I was (which wasn't near as far as many others).
Keep up the great work, I love this game and how often you update it...and how much you listen to the users and act on their input, in all those respects it is the best game I have played. Thanks! You haven't won yet. Don't think it will be so easy. That seems to be a flaw that a good amount of darkies have. Unfortunately a few lighties have the same opinion | |
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Claudandus
Posts : 585 Join date : 2013-10-21
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 7:48 am | |
| That was what I expected from the beginning to happen when one faction wins. Thanks for clearing some misunderstandings up. Nice surprise with this aether currency. Now I am willing to bring the light down . | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
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winner10
Posts : 13 Join date : 2013-08-22
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 12:49 pm | |
| I saw this post and hadnt logged into Olypmus yet... This doesnt give me hope... I fear 91 has been taking by the dark and The light is down to its last square. However this aether sounds quite promising.
And with this Aether currency you said we could buy items... Items like Krunm's Armor perhaps? Id love to own a piece of Dwarvern history. Or maybe his Ale mug... Even that could be used as a weapon or it could be a artifact. | |
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9999
Posts : 331 Join date : 2013-05-02
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 3:37 pm | |
| - RuneSlayer wrote:
- 5. Players retain their progress including buildings, technologies, units and items.
and fragments? | |
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Wave_Rida
Posts : 131 Join date : 2013-11-10
| Subject: Re: What happens when a Capital falls... Fri Jan 10, 2014 3:57 pm | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: What happens when a Capital falls... Sun Jan 12, 2014 12:34 pm | |
| - RuneSlayer wrote:
5. Players retain their progress including buildings, technologies, units and items.
7. Conquest Points (CP) are being reset. Just realized some contradiction here... CPs reset in player rankings, not only regions? So are whole rankings reset in such case (fame/cps)? If they are, starting from 0 fame and keeping building levels... those who built up more already, would be lowww fame as buildings take long and don't give much. If fame stays the same, but cps 0 - those cps are part of the fame... taking that away too? | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Sun Jan 12, 2014 1:02 pm | |
| - Fyrr wrote:
- RuneSlayer wrote:
5. Players retain their progress including buildings, technologies, units and items.
7. Conquest Points (CP) are being reset. Just realized some contradiction here... CPs reset in player rankings, not only regions?
So are whole rankings reset in such case (fame/cps)? If they are, starting from 0 fame and keeping building levels... those who built up more already, would be lowww fame as buildings take long and don't give much.
If fame stays the same, but cps 0 - those cps are part of the fame... taking that away too? Fame from buildings and techs will go down. We want CP to be the most important factor in determining Rankings, but without excluding building levels and techs from the equation. | |
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uflb999
Posts : 169 Join date : 2013-12-07 Location : 'Merica
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 11:28 am | |
| So wait... RuneSlayer, im reading this, but there is no mention of what happens with the resources that we put into the hexes we control. Will we be refunded those, or will we lose all those? | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 11:35 am | |
| - uflb999 wrote:
- So wait...
RuneSlayer, im reading this, but there is no mention of what happens with the resources that we put into the hexes we control. Will we be refunded those, or will we lose all those? Yes, it's good to know whether guilds should start downgrading all their regions or not... | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 11:44 am | |
| - Bobba wrote:
- uflb999 wrote:
- So wait...
RuneSlayer, im reading this, but there is no mention of what happens with the resources that we put into the hexes we control. Will we be refunded those, or will we lose all those? Yes, it's good to know whether guilds should start downgrading all their regions or not... The map is cleared. No Guilds, no Regional bonuses...No refund is given back. | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 11:47 am | |
| Does the capital fall at 70% like any tile or at 100% ? | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 11:51 am | |
| - Tibr wrote:
- Does the capital fall at 70% like any tile or at 100% ?
100% would be too hard... That means if you got the dark capital to 100% blue, then light forces could do nothing but wait until cycle ends ... Then if a dark forces gets the last attack in before cycle, it would go to less than 100% (though still might display at 100%) ... and would not fall. Therefore, logically, should be something less than 100%. Though I think 70% best | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 12:11 pm | |
| - Tibr wrote:
- Does the capital fall at 70% like any tile or at 100% ?
Good question.... 70% (Should have been 100%, but oh well....let's not spoil the PARTY!) | |
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Tops
Posts : 186 Join date : 2013-05-12 Age : 28 Location : USA
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 12:22 pm | |
| I would like to ask if there's a chance capitals are going to get easier to capture.
I haven't played on the new world yet, but the way things are set up here are ridiculous. It's been a very, very long grind to get to the Dark Capital. And after all that time, every single tile surrounding that capital was only allowed at insane difficulty+, while the capital itself was suicide difficulty only. While I can appreciate that those difficulties give a huge amount of Control Points, this means that only like maybe 10-15% of the light side can hit the tiles while 100% of the dark can.
Most of the Light Side has been mumbling about this, and I think it's generally agreed that it's an unfair advantage. In my, and I think most people's opinions, it would be best to just leave them as regular tiles and let us get the capture out of the way, moving on to the map reset. I'm pretty sure the Dark Side has started to let us capture the capital only because they're sick of this long grind. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 12:31 pm | |
| - Tops wrote:
- I would like to ask if there's a chance capitals are going to get easier to capture.
I haven't played on the new world yet, but the way things are set up here are ridiculous. It's been a very, very long grind to get to the Dark Capital. And after all that time, every single tile surrounding that capital was only allowed at insane difficulty+, while the capital itself was suicide difficulty only. While I can appreciate that those difficulties give a huge amount of Control Points, this means that only like maybe 10-15% of the light side can hit the tiles while 100% of the dark can.
Most of the Light Side has been mumbling about this, and I think it's generally agreed that it's an unfair advantage. In my, and I think most people's opinions, it would be best to just leave them as regular tiles and let us get the capture out of the way, moving on to the map reset. I'm pretty sure the Dark Side has started to let us capture the capital only because they're sick of this long grind. With Guild Armies, PvP AI/Prestige System, Consumables and Capital Armies upgrades....it will be easier... | |
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Tops
Posts : 186 Join date : 2013-05-12 Age : 28 Location : USA
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 12:38 pm | |
| All those features sound really cool, but are the last line handicaps still going to be in place?
Also, is there any more detailed info on the prestige system? c: | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 12:42 pm | |
| - Tops wrote:
- All those features sound really cool, but are the last line handicaps still going to be in place?
Also, is there any more detailed info on the prestige system? c: I doubt there will be too many changes Tops. You may find scattered information in the Forums somewhere, but I will provide some hints: i) PvP Halls (Ranks) ii) Unique units iii) Better matchmaking in PvP and a lot faster iv) Spectators (Hotseats) | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 1:45 pm | |
| Things I haven't seen mentioned (haven't seen is my CYA) Do individuals retain their resources? Do Guilds? Thanks, Dren | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 2:44 pm | |
| - Quote :
- Do individuals retain their resources? Do Guilds?
everything in the guild vault and player's warehouse/market is safe, or so Rune claims ;p http://prntscr.com/2l46b2 (i suppose i should have asked it here instead of a PM, oh well) | |
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mdaborn
Posts : 35 Join date : 2013-06-30
| Subject: Re: What happens when a Capital falls... Mon Jan 20, 2014 11:49 pm | |
| So everything about the player remains the same and only the map, regions that are owned by guilds, region faction ownership and region CPs change? | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: What happens when a Capital falls... Tue Jan 21, 2014 12:49 am | |
| All your CP go to 0 irrc. So that a new round has equal chances to get to top 100. I hope fame from buildings gets removed completely, else its not clear whether ppl who have everything start by default with 50k fame ... or with 0 - and both would be equally unfair. | |
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