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 Update 20-12-2013

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 20-12-2013 Empty
PostSubject: Update 20-12-2013   Update 20-12-2013 I_icon_minitimeFri Dec 20, 2013 8:08 am

Fixes:

- A rare bug in the crafting mechanism would prevent the crafting timer from being updated when a player used a speed up. Although the speed up would reduce the crafting time normally, the player would have to change tabs to see the time reduction. This has been resolved.

- Clicking on "Uneqip All" in the "Prepare your Army" window could create inconsistencies showing units having surpassed their GS limit. This has been resolved.

Changes:

- The Army AP limit per Barracks level has been increased from level 10 and on.

- Items have now unit level requirements, depending on their rarity. (Common/Uncommon: Any level, Rare: 3+, Epic: 5+, Godlike: 8+)

- A Morale Bonus has been added to the "Higher Purpose" special ability of the Light Infantry of the Humans.

- Capital Armies will now damage Regional Defenses.

It is a great day today, as we have added a new game world!

Important information:

1. The first world, now called "Erevos", is NOT closing.

2. New users will CONTINUE flowing to "Erevos", from the same sources with no changes.

3. Any update we will be doing, it will be uploaded to both worlds.

4. Kongregate users and ArmorGames users can migrate to the new game world "Olympus" by clicking the "Reset" button and following the instructions.

If you migrate the following will occur:

i) We return to you ALL the Gems you purchased at 100%, which you can use in the new game world "Olympus". That means that you will receive the total amount of Gems you have spent in addition to the Gems you haven't spent, excluding the free 75 Gems given to you in the beginning.

ii) You start from the beginning with no items, units, etc.

The most important changes in Olympus are:

1. A new LARGER map with a different allocation of hexes and regional bonuses. New strategic options available!

2. Smaller Regional CP Containers and smaller CP control due to population, in order to create a more competitive game and a faster conquest experience.

3. Most of the premiums in the in-game store have a lower cost, to provide a better value for your purchased Gems.

4. Units' cost has been increased since the purchase of a unit is a one time purchase (no effect to the healing cost), some techs have an increased cost, but not a significant increase, buildings' upgrade cost has been increased after a certain building level, healing times of units have been slightly increased and heroes healing times significantly reduced, units' GS limits have been decreased to allow a smoother progression and min. unit level reqs have been introduced to items (both changes will also be implemented in the current world as mentioned above), max bonus for Godlike items is 25.

5. Battle algorithms have received some love, with the most significant change being the increase of the Melee penalty when a unit is flanked/reared, in order to provide more weight in tactics. These changes will also go live to the current world.

I would like to once again mention that the current game world will NOT be affected by the creation of the new world (Olympus) and definitely it will not be abandoned, as some of the players have expressed concerns about.

However, if you are looking for a fresh start in a brand new world, then this is your chance! New players will start flowing in the new world, new alliances will be forged and you will have new enemies to crush! Wink

Finally, we have created our own website at www.battleconquest.com .

No matter where you choose to fight (Erevos or Olympus), know one thing... Only the best will prevail in the battlefield!
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