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 Update 7-3-2013

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 7-3-2013 Empty
PostSubject: Update 7-3-2013   Update 7-3-2013 I_icon_minitimeFri Mar 08, 2013 12:56 pm

New Features:

- Quest system has been implemented. Clicking on the Quest button on the left side of the City Screen will display the list of your active quests, along with all relevant information. There can be a total of 6 active quests and up to 8 Repetitive Quests per 6 hours can be completed. Story Quests fall beyond this limit.

- Achievement System has been implemented. Clicking on the Achievement button below the Quest button will display the Achievement window. There are 5 Achievement categories, each with 5 groups of achievements and respective titles that can be unlocked by completing every achievement in that group. Titles can be set once earned through the same window and will be merrily displayed in the chat window. Achievements already earned will be completed upon login, so we apologize for the achievement spamming during the first logins.

- Command Point System has been implemented. Each time a player enters a Solo PVE battle, a command point is exhausted. A player can have up to 15 Command Points available at any time and 1 Command Point is restored every 30 minutes. Coop and PVP Battles will NOT exhaust Command Points. The number of available Command Points and timer can be found in the World Map Screen.

- Battle Reconnection Feature has been introduced. A player can now rejoin Coop and PVP battles in the case of a disconnection. If the game client is loaded while there is an active Coop or PVP battle, the player will immediately join the battle, taking back the control of his/her units. Note: There are still some known issues regarding this feature, please bear with us for a while and do report any bugs you may encounter.

- Regional Rankings have been implemented. Each region will now display rankings of the players' War Efforts. Each time Conquest Points are gained after a battle, a banner will drop and the War Effort container will be updated.

- Racial Bonuses are now functional, but not yet clearly displayed. For your reference, here is the list:
Humans: 3% production bonus to wood, stone and iron. They do NOT get a gold production bonus.
Dwarves: 5% crafting duration bonus and a slightly better change for better quality items.
Elves: 5% research duration bonus.
Dark Legion: 5% Command Point replenishment bonus.
Undead: 5% unit replenishment and hero regeneration bonus.
Orcs: 5% building duration bonus.

Changes:

- World Map GUI has been redesigned. Stars on the right side represent resource/conquest point/fragment reward value and Command Points can be found on the left side.
- Crafting Requirements have been implemented.
- AI targeting can been changed. AI units will spread out more and will not be tricked that easily.
- PVP battle can now reward items, additionally to resources and fragments.
- A warning window pops up if there are wounded units while pressing the Go To Battle button in the army prepare window.
- When a Coop or PVP battle is initialized, the players must now press the READY button on the battle banner, before the countdown ends, or the battle will be canceled. For your convenience, a player who pressed the READY button but the battle was canceled, will automatically rejoin the queue.
- Artillery units are fully functional and dangerous. Do tremble when you meet one on the opposite side.
Cannons and Bolt Throwers hit units in a row and 1d6 wounds per successful hit.
Catapults and Mortars have a larger radius but deal 1 wound per successful hit.

Fixes:

- Battle Loading window now properly updates the loading progress of other players.
- A bug regarding heroes level and experience after leaving a battle has been fixed.
- There have been some battle performance optimizations.
- Lots and lots of minor bug fixes.

Again, thank you for your eternal support! Smile
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