Fixes:
- A bug related to the "Crush" ability of the Giant has been resolved.
- A bug related to the "Acid Splash" ability of the Troll has been resolved.
Changes:
- Normal difficulty will never spawn enemy Mercenary units.
- Hard difficulty will spawn max. 1 Mercenary unit.
- Nightmare difficulty will spawn max. 2 Mercenary units.
- Healing times have been reduced dramatically to follow the changes in difficulty. We prefer our players to play the game than having to wait 30-50 minutes to play a battle. Admittedly, healing times, especially for high level units were too long. You will be able to notice the huge difference.
- Wood, Stone and Iron rewards from battles have been reduced slightly, since players will now be able to play more battles due to the reduced healing times. Note that Gold rewards HAVE NOT been changed and remain as they were.
- Giant's ability "Crush" and Ogre's ability "Stun" have been nerfed. They should now be more reasonable to fight against, but still hard to kill.