Changes:
- Fragment and therefore item cost for common and uncommon rarities has been decreased.
- After a lot of studying and research, the Necromancers of the Dark Forces have finally found what caused their Undead units to flee and were able to isolate it. All the Undead are now unbreakable, and will never flee from battle, but will still suffer from flanking and shivering penalties. As the Necromancer is losing more and more of his troops, it will become more difficult for him to maintain his concentration. As always, players will be able to order a unit to flee by clicking on the "Flee" button when they are engaged with an enemy unit.
Additions:
We added the Ironbeards, a new unit for the Dwarven army.
Known Issues:
- Pathfinding will still cause units to "dance" around.
- Lag during battles
Both issues should be resolved with a major patch which is scheduled for the end of next week, max the beginning of the week after. We should be able to significantly improve the performance in battle.
We have divided the rennovation of the City GUI in several stages, with the first stage implemented either tomorrow or on Monday. The complete City GUI rennovation will include several of the suggestions made by the community.
We are working on the Guild Warfare as well and the first layer should be ready relatively soon.