Fixes:
- Hard Difficulty will now correctly spawn max 1 Mercenary unit.
- A bug causing a unit moving with web has been resolved.
- Visually corrected Stun and Confusion.
Changes:
- Crush and Acid Splash special abilities have been nerfed further. Crush will now cause 2d2, 2d3 and 2d4 automatic hits per level of the ability and only 1 unit will receive the full impact of the automatic hits. The rest of the units engaging the unit with Crush ability will receive 1 die less automatic hits. Acid Splash will now only trigger whenever the unit using it is damaged, and only if the probability roll is successful. It is no longer AOE and it will only target the damage inflictor.
- Giant Spider gets an additional special ability at level 3, Terror.The Spider Swarm gets an additional special ability at level 3, Death Attack. Death Attack will ignore Armor saves upon a successful probability roll.
- AP values of all Mercenary units have been increased.
- The levels of spawned enemy Mercenary units will now also depend on the difficulty of the battle (Hard, Nightmare, CO-OP) except from the level of the player's units.
- The Tower ability will ignore Morale loss from flanking normally, but it will now only ignore half the Melee penalties derived by a flanking maneuver.