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 Update 10-9-2013

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 10-9-2013 Empty
PostSubject: Update 10-9-2013   Update 10-9-2013 I_icon_minitimeTue Sep 10, 2013 10:52 am

Fixes:

- Heavy Infantry Banner in the battlefield fixed.

- A bug causing the PvP Lobby window to freeze has been resolved.

- A bug allowing Morale loss when a unit with the Tower ability is flanked has been resolved.

- The Gear Score (GS) value of the recent "blessed" Epic and Godlike items have been corrected.

- The Golden VIP premium account includes an Army XP bonus for 15 days. This is not correct as the bonus is intended to last for 10 days. The display value has been corrected and all players who had or have bought that premium have been given 10 more days for free.


Changes:

- Battles are now limited to max 2 Vs 2 (CO-OP and PvP), until we improve the performance in battle so we can provide a smooth gaming experience to all the players participating in a large scale battle.

- Easy, Normal, Hard and Nightmare difficulties have been changed to reduce the difficulty in battle. We promise that more difficulties shall be added in the near future to provide some real challenge to the players who want to test their skills!

- CO-OP system has been dramatically changed. It is true that for the most new users, participating in a CO-OP ends up becoming a very traumatic experience, due to the chance of fighting along higher lvl players. Smile We didn't want to add Tiers in CO-OP battles, so we came up with the idea of an instant buff for the weaker player in a CO-OP. Whenever the difference between the highest level of unit of player A and the highest level of unit of player B is greater than 4, the weaker player will receive an instant buff receiving some bonuses in his units' stats. This hidden buff is of course not permanent, it will only last for the remainder of the battle, will not enable any level dependent unit abilities and will definitely not turn the units into killing machines. Smile A buff animation will play at the beginning of the battle on all the units being affected by it.

- Cavalry units have been instructed to assess the battlefield for a little longer before they charge at the enemy.

- 5 AP have been added to the base AP value of the Undead Light Infantry, Light Infantry Assault, Ranged and Heavy Infantry units.

- Enemy Mercenary Units will now only start appearing when a player has at least one lvl 6 unit on the battlefield.



Additions:

- Light Infantry Assault units have now their own Banners!


Guild Warfare Layer 2 is near... We are very close... Soon, you will be able to recruit Mercenary units and wreak havoc on the battlefield!
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