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 Fullscreen Battlefield problem

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Dreiko21

Dreiko21


Posts : 20
Join date : 2012-11-24

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PostSubject: Fullscreen Battlefield problem   Fullscreen Battlefield problem I_icon_minitimeTue Apr 09, 2013 8:25 am

Greetings Devs!

One little thing I noticed today:

When - during a battle - I use the Fullscreen mode, there are several problems that I saw.

- The ground loses its texture nad detail, becoming a solid, green, non-realistic carpet
rather than the obviously much more detailed one in windowed mode. I remember this
since Beta but I am pretty sure I have played some battles with full-detailed grass in
full-screen mode, which means it was fixed. Maybe I'm wrong here, but anyway, that's
one thing.

- Chrome crashed 3 or 4 times in fullscreen during battle - all of them different battles. I exited
and opened a new window each time. Maybe it is my pc problem, I just mention it in case it is not.

- I played a battle in windowed mode, graphics are much smoother, movement is much more liquid
and natural. Again maybe I noticed that because of the crashes, but have to mention that again in
case it is not my pc problem.

p.s. Check Suggestions, came up with an idea!
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jebwhs87




Posts : 20
Join date : 2013-02-08

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PostSubject: Ditto...   Fullscreen Battlefield problem I_icon_minitimeThu Apr 11, 2013 1:09 pm

Same thing with me on full screen get the flash green/texture when doing this on an older mac-mini...on another system I had no issue. Maybe there is a min HW requirement?
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Fullscreen Battlefield problem   Fullscreen Battlefield problem I_icon_minitimeThu Apr 11, 2013 1:45 pm

jebwhs87 wrote:
Same thing with me on full screen get the flash green/texture when doing this on an older mac-mini...on another system I had no issue. Maybe there is a min HW requirement?

It is a graphics card issue, that has to do with 3D acceleration. We should be able to fix that.
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PostSubject: Re: Fullscreen Battlefield problem   Fullscreen Battlefield problem I_icon_minitime

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