Hegorn
Posts : 483 Join date : 2013-04-27
| Subject: Unit Stats - Max Values by Unit Type Sun May 19, 2013 8:24 pm | |
| Google Sheet with the Stats - http://goo.gl/EjepY - Each unit type has its own maximum stats.
- All races have the same maximum stats.
Devs, please correct me if I have any of this information wrong. The stats were obtained from the game itself using a display bug that Agincourt is aware of. I had help from a friendly darksider to confirm that maximum stats are the same across races. Happy to share credit as long as I wont get anyone in trouble for "exploiting" the bug. | |
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Arqane
Posts : 1 Join date : 2013-05-23
| Subject: Re: Unit Stats - Max Values by Unit Type Thu May 23, 2013 5:31 pm | |
| Couple things that would be nice to add. Hero max stats. It would definitely be nice to know if Legions heroes lose their advantage in the end-game if they all have the same caps.
Also, ranged strength. It's 'hidden', so I don't know if 40 is the cap for their ranged strength or just melee. A bit hard to test because of that. Even though I can stack about +50 worth of strength items on a single unit of archers, I can't tell if there's a substantial difference between 40 and a possible 80 ranged strength. | |
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Hegorn
Posts : 483 Join date : 2013-04-27
| Subject: Re: Unit Stats - Max Values by Unit Type Thu May 23, 2013 11:23 pm | |
| - Arqane wrote:
- Couple things that would be nice to add. Hero max stats. It would definitely be nice to know if Legions heroes lose their advantage in the end-game if they all have the same caps.
Also, ranged strength. It's 'hidden', so I don't know if 40 is the cap for their ranged strength or just melee. A bit hard to test because of that. Even though I can stack about +50 worth of strength items on a single unit of archers, I can't tell if there's a substantial difference between 40 and a possible 80 ranged strength. Unfortunately the display bug didnt work on Heroes. I did try that. If I had to guess, I would say all heroes have the same stat caps. About Missile Strength, there is no way to tell right now unfortunately. The devs have said that Artillery has ranged strengths starting at 80 and up. So at least some unit has a ranged STR cap higher than 80. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Unit Stats - Max Values by Unit Type Fri May 24, 2013 12:05 am | |
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Hegorn
Posts : 483 Join date : 2013-04-27
| Subject: Re: Unit Stats - Max Values by Unit Type Fri May 24, 2013 12:37 am | |
| - RuneSlayer wrote:
- Display bug?
iirc, there was mention of a display bug like this in the patch notes. I figured the dev team was aware of it. Repro is simple: - Sequentially equip two items to the same item slot. - The displayed stats will perpetually increase for any stats on those two items. It doesnt subtract the stats when you switch items. - It is only a display bug and it will vanish as soon as you select another unit. You know...... this doesnt have to be a high priority bug for you guys to fix... | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
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Hegorn
Posts : 483 Join date : 2013-04-27
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