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 Fog of War and Unit Volume

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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeThu Mar 20, 2014 9:29 pm

First off I like both mechanics. First off I don't think Fog of War adds anything to solos. You still end up waiting behind terrain for the enemy AI to show up. Haven't cooped a lot but maybe it adds more tactics to coop. It's great in pvp though. It almost cost me a pvp because the enemy was able to catch my HI out in the open. Luckily I was still able to win though  Wink  Unit Volume feels clunky and incomplete. Sometimes I feel like my dwarven units are way too drunk when I command them. Maybe make unit volume smaller. Showing a circle of the units volume could help. I like the idea of making it smaller though.
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Claudandus

Claudandus


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Join date : 2013-10-21

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeThu Mar 20, 2014 10:20 pm

Right now superior gear seems to be worth more than ever. Before you could mass flank superior units and still pull of a win in t2 or t1. This is now almost history. The only units that can mass flank/rear quite elegantly now are cavs.
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Fyrr
The Unyielding
Fyrr


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Join date : 2013-05-31

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeThu Mar 20, 2014 10:24 pm

Quote :
First off I don't think Fog of War adds anything to solos.
more fun..
place to learn what FoW is about..
FoW with speeeeedup!

Eh, people will get used to FoW so it's better that's everywhere, in all modes.

Volume indeed, we need our units not be obese and sleepy/drunk, really...

Quote :
Right now superior gear seems to be worth more than ever. Before you could mass flank superior units and still pull of a win in t2 or t1. This is now almost history.
what about those li ap updates?
you still can mass flank, just more micromanagement. (tbh took me over 20 solos to learn to rear somewhat reliably).
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Claudandus

Claudandus


Posts : 585
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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeThu Mar 20, 2014 10:43 pm

In pve yes but to pull that off in pvp, it requires some help from your opponent.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 2:18 am

FOW blows and so does unit volume. Oh and the new rankings based purely on cp is idiotic. Whoever thought it was a good idea needs to see a neurologist.
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RuneSlayer

RuneSlayer


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 2:35 am

Piktas wrote:
FOW blows and so does unit volume. Oh and the new rankings based purely on cp is idiotic. Whoever thought it was a good idea needs to see a neurologist.

*takes his mobile in his hand*

beep beep beep beep beep

"Hi! Dr's Noteverybodywilllikeit?"

"Yes! How can I help you?"

"I would like to make an appointment...!"

"Sure thing!"
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Savvage

Savvage


Posts : 297
Join date : 2013-06-05
Location : Rosario, Philippines

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 2:41 am

Piktas wrote:
FOW blows and so does unit volume. Oh and the new rankings based purely on cp is idiotic. Whoever thought it was a good idea needs to see a neurologist.
I agree with Piktas.

In medevial battles, with our such small battle field, generals or commanders can surely see all the enemy units, so please make it more realistic and remove FoW or make it optional.
Or, there will be no fog but you can hide units behind buildings for a nasty surprise.

Collision, it also sucks. That's the worst non reasonable update you devs have ever made. For the best, completely remove collision.
Or, there will be no such thing as collision but when units pass through each other they will move .5 times slower.

The rankings... damn. The previous ones were already good, best, and everything... good? Pure CP rankings shouldn't be the good idea.
Just put it back to the original and reasonable rankings.

Yeah yeah, it seems like I complain much, but this has effected me so much that from now on, I'm not touching a single solo battle.

I'm just a guy who worked hard in the beginning of the game to reap his rewards, all game veterans have a easy time with the game, but not here!
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RuneSlayer

RuneSlayer


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 3:07 am

Savvage wrote:
Piktas wrote:
FOW blows and so does unit volume. Oh and the new rankings based purely on cp is idiotic. Whoever thought it was a good idea needs to see a neurologist.
I agree with Piktas.

In medevial battles, with our such small battle field, generals or commanders can surely see all the enemy units, so please make it more realistic and remove FoW or make it optional.
Or, there will be no fog but you can hide units behind buildings for a nasty surprise.

Collision, it also sucks. That's the worst non reasonable update you devs have ever made. For the best, completely remove collision.
Or, there will be no such thing as collision but when units pass through each other they will move .5 times slower.

The rankings... damn. The previous ones were already good, best, and everything... good? Pure CP rankings shouldn't be the good idea.
Just put it back to the original and reasonable rankings.

Yeah yeah, it seems like I complain much, but this has effected me so much that from now on, I'm not touching a single solo battle.

I'm just a guy who worked hard in the beginning of the game to reap his rewards, all game veterans have a easy time with the game, but not here!

Well, obviously we weren't expecting everybody to like the new changes, especially players who were so used to different mechanics.

Attack all on one unit, ball effect, no tactics, just rush in and hopefully you will win, no usage of the terrain, but only hide behind it so the ranged units can't shoot at you, knowing where the enemy is, etc. etc.......were not part of a strategy/tactical game...

Now, the tactical element has been increased and improved and the player who uses tactics (scout ahead, hide his units, protect his ranged units, lure his opponent to bottlenecks, etc.) will always have an advantage over his opponent.

Yes, it will need some time to get used to it, but in the end...it is for the good...The people participating in the testing phase had a very good time (PvPs) and we get to watch numerous battles in real time...Tactics, fast decision making, different army compositions, surprise attacks...all part of an interesting and challenging game.

Rankings...

Fame is called City Score now. In a game which never ends and never resets, the City Score (building lvls and tech lvls) shouldn't matter in Rankings, because simply the oldest active players will always be at the top. This IS a war game and what matters in Battle Conquest is CP. You want to be considered a veteran? Prove it on the battlefield. Building lvls and tech lvls are just the means towards unlocking new features, not the determinants of your Rankiing.

The more active you are, the higher the difficulty of the battles you choose to do, the more PvPs you do, the more CP you will generate and the higher your ranking.

With the old system, if I paid $1000 on one go, I could easily climb to the first page of the Rankings, paying my way up... Remember....We are not a Pay to Win game....and will never be.



Last edited by RuneSlayer on Fri Mar 21, 2014 3:13 am; edited 1 time in total
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Naz_




Posts : 85
Join date : 2014-03-07

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 3:13 am

RuneSlayer wrote:



Attack all on one unit, ball effect, no tactics, just rush in and hopefully you will win, no usage of the terrain, but only hide behind it so the ranged units can't shoot at you, knowing where the enemy is, etc. etc.......were not part of a strategy/tactical game...




I totaly agree with BUT, in pve AI know always where you're hiding so it's kind of a desadvantages ...
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RuneSlayer

RuneSlayer


Posts : 3124
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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 3:15 am

Naz_ wrote:
RuneSlayer wrote:



Attack all on one unit, ball effect, no tactics, just rush in and hopefully you will win, no usage of the terrain, but only hide behind it so the ranged units can't shoot at you, knowing where the enemy is, etc. etc.......were not part of a strategy/tactical game...




I totaly agree with BUT, in pve AI know always where you're hiding so it's kind of a desadvantages ...

Considering the fact that the AI will not use tactics as efficient as a human player would...you still have the advantage. Assume that the AI army is just rushing forward....
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Naz_




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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 3:21 am

RuneSlayer wrote:
Naz_ wrote:
RuneSlayer wrote:



Attack all on one unit, ball effect, no tactics, just rush in and hopefully you will win, no usage of the terrain, but only hide behind it so the ranged units can't shoot at you, knowing where the enemy is, etc. etc.......were not part of a strategy/tactical game...




I totaly agree with BUT, in pve AI know always where you're hiding so it's kind of a desadvantages ...

Considering the fact that the AI will not use tactics as efficient as a human player would...you still have the advantage. Assume that the AI army is just rushing forward....

You right but it is compensed by the AP raise (depend on difficulty).

I can't win a single Suicide mode. but Maybe i need some time to adapt.
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Pyr




Posts : 141
Join date : 2013-12-21

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 3:27 am

well fow is nice and unit volume is nice also but maby i would be better if:

-volume area is a square like a unit but a little smaller than visual
-units can walk one through other volume but it will cause move melee and endurance penalty so if eny w units will be caught while moving one with another i will be more easy to kill but while you tart battle you can position your units right
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 5:13 am

Actually besides Fog of War my favorite part of this merger was the new systems ranking. However I also wanted to add that now fame doesn't have any use. Maybe it can affect something else in the future. But I agree 100% with rankings by cp.
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RuneSlayer

RuneSlayer


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 5:15 am

Scaren wrote:
Actually besides Fog of War my favorite part of this merger was the new systems ranking. However I also wanted to add that now fame doesn't have any use. Maybe it can affect something else in the future. But I agree 100% with rankings by cp.

Fame is not even called "Fame" anymore...It is called City Score and it only portrays the progress of a city.
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XViper

XViper


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 5:18 am

RuneSlayer wrote:
Considering the fact that the AI will not use tactics as efficient as a human player would...you still have the advantage. Assume that the AI army is just rushing forward....

Firstly, you know I like the new changes.
However, while what you say is true RuneSlayer, the AI already have an AP advantage in higher difficulties. (sometimes SIGNIFICANT)

I don't know 'how' you can do it, or if it is viable at all, but the AI not knowing where all our units are would be a VERY desirable change. One can not set an ambush using tactics and strategy if the enemy knows where all our units are and moves to engage them as 'directly' as possible.

It would be nice if the AI formed some kind of 'squads' (comprised of a selection of unit types based on what it spawns with), and then scouts the map looking for enemies. It does not target or move to engage units it can not see.

I can appreciate this may take some significant work, but I feel a non-cheating AI is incredibly important to the fun and tactical depth of the game.
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Savvage

Savvage


Posts : 297
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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 6:02 am

Tactics are only for newbies in all games... veterans have fun and just win the battle with or without tactics.

Much people (like me) don't have enough computer power to do all those things which you have mentioned.

I don't either want to do what newbies have to do, such as using tactics every single battle.

With this collision and FoW, noobs and veterans are on nearer levels, unlike much games.


On my opinion, devs either do the extreme in both ways... FoW and collision are both extremes, and so is UD becoming the best race, and now extremely nerfed.

What would be in between is what I suggested in my other post...

C'mon devs, I love this game, I had my mind straight with the facts on this game, but now, since the update, I feel everything is jumbled up!
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Scaren

Scaren


Posts : 1043
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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 6:03 am

I think the Undead nerf was perfect. Undead units still feel individually very powerful but now they can't swarm with even more units. So flanking against them is actually possible.
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XViper

XViper


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 6:19 am

Savvage wrote:
Tactics are only for newbies in all games...

 confused Rolling Eyes confused Rolling Eyes 

Are you KIDDING ME?!!?
*facepalm*

I understand you liked your Undead "balls" Savvage, but seriously. Tactics are for newbies? What in the hell?
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RuneSlayer

RuneSlayer


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 6:23 am

Savvage wrote:
Tactics are only for newbies in all games... veterans have fun and just win the battle with or without tactics.

Much people (like me) don't have enough computer power to do all those things which you have mentioned.

I don't either want to do what newbies have to do, such as using tactics every single battle.

With this collision and FoW, noobs and veterans are on nearer levels, unlike much games.


On my opinion, devs either do the extreme in both ways... FoW and collision are both extremes, and so is UD becoming the best race, and now extremely nerfed.

What would be in between is what I suggested in my other post...

C'mon devs, I love this game, I had my mind straight with the facts on this game, but now, since the update, I feel everything is jumbled up!

Savvage...I am baffled...
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Savvage

Savvage


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 7:04 am

Weak noobs need tactics, while veterans don't need tactics, but can do them if wanted... but in this collision at least, even veterans need tactics.
I don't believe that noobs and veterans should be playing with = hardships.

Just think about the collision please, like per 1 unit to one unit they minus half movement while traveling across each other, a third making their 18 movement to 6 movement.
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Savvage

Savvage


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 7:07 am

Balling up is a tactic, the easiest, that's why much veterans do them. Because they're easy to do, and they can do it with good outcomes.

Collision removes our easiest tactic, thus making us using hard tactics and makes this game harder for even veterans.

Most games, you play noob and hard, then, veteran and easy. This is noob and hard, and veteran and hard O.o, get me?
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Scaren

Scaren


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 7:17 am

In every game i've played as you increase in power and levels you face harder and more challenging enemies.
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Savvage

Savvage


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 7:26 am

Scaren wrote:
In every game i've played as you increase in power and levels you face harder and more challenging enemies.
Until you become maxed, then topple enemies like their Lego's.

I can name 2 games that I play that when maxed, it's soo easy to topple anyone!

1) Backyard Monsters
2) Clash of Clans

And Scaren, what you're saying is still being noob, on the way to veteran status. So still noob in an aspect, so it's supposed to be hard!
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RuneSlayer

RuneSlayer


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 7:31 am

I think the word "veteran" is misused here...

You call someone a "veteran", when he has enough experience in a particular field....not because he has the best "guns"...
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Savvage

Savvage


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PostSubject: Re: Fog of War and Unit Volume   Fog of War and Unit Volume I_icon_minitimeFri Mar 21, 2014 7:46 am

RuneSlayer wrote:
I think the word "veteran" is misused here...

You call someone a "veteran", when he has enough experience in a particular field....not because he has the best "guns"...
I use veteran, as in, maxed or near maxed in the field of battle. Either by gear or tactics.
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