First, about the basic idea of the topic, "Decrease minimum buyout limits"- I think it will NOT solve the prices. It's called begging. You make more money from fights than wasting those few minutes to sell resources. For those who think it will, well, I believe in 4 different resources of the game. By making only gold inportant, other resources are subresources, or better called "wannabe resources".
Anyway, being forced to sell for lower than minimum prices is certainly ironic.
So, better take a really fast and remembering times of the market prices:
- I hear some people saying about the prices of GLs when game started: GL frags were worth 5k
- When game came to Armor Games when I started (summer last year), iron and stone were worth 1300-1900. Wood had minimal price. You got a loss of gold time to time because of battling, so many people (including myself) were without equips.
- To force people using equips and make battling more profitable, healing and repairing costs were reduced. Stone and iron prices reached triple+ prices. Wood came to 1:2.
- In last big update, we started getting big amounts of wood/iron/stone from battles. Prices turned for exactly 180°/ around
Maybe many people would say "So what?" to this, like my country ex-prime minister and recent president (link here), but the market changes really weren't so unpredictable. Behind all of it is a law of energy conservation, which says, in simple and understandable english language, if you give something to someone, you must take something from someone (for more complicated definitions go here).
Let me explain a bit.
GL worth 5k. Wrong price? Not at all. Noone had lot of resources, so prices were way lower. What can we learn from this? Prices on Olympus are different and a lot more accurate. On Erevos there are tens or maybe houndreds of millions storaged resources, so there's not really high demand for resources. Players are sticking to their storages, so not high differences in prices. For those who are questioning, "why are then GL prices on Olympus not worth 5k only?"- well, simple answer. People know how much they will be worth over time. Everyone (well, not those who were questioning that) knows that that profit differences are worth waiting. As Olympus are slowly copying Erevos GL prices, the same way is Everos copying Olympus prices. Watch experienced big brother and open your mind to small brother!
Next thing,
iron/ stone worth 1300-1800. The best possible price for resource. Time when it was possible to make decent profits from marketing. Why? Well, the practice tells everything already. Prices went up and down, up and down,... the best possible thing. To explain this fact more tehnically, google the Gauss curve. I won't explain it, because it will take too long. Why 1300-1800 is the best possible price depends of a lot more small things, so please don't hang on Gauss.
Reducing repair and costs prices. (Maybe it was about increasing gold reward too, I don't remeber) It was a really good move, which fully covered the problem of making people fight more often and use equips. Reward those people who putting efforts in the game. Just for the sake of being told, the equips problem could be solved with lowering equips crafting and repairing prices a bit, ofc. But there was a negative effect too, remember the law of energy conservation? I hope you do. People started battling more often, getting more gold, everyone had gold, but... what about other resources? And so we waited with 1:3+ prices... so loooong.
Turning prices around. Gosh, take baby steps!
I know many great men in the past repeated each other in key mistakes (like Hitler copied Napoleon by attacking Russia during winter), but do that means that we all must make such mistakes, learn nothing and repeat the past? (My answer: Yes, whoever watched movie The World's End from last year will understand, watching recommended, spoiler below)
- More about film:
The human looking robots from more intelligent planets came to Earth to save humans, because we will kill ourselves over time, so will wipe out whole human race because of our stupidness. They were going to make us a favor and transport us to different places and tell/ teach/ force/ whatever us what we must do.
The Network: Just what is it that you want to do?
Gary King: We want to be free!
Steven Prince: Yeah.
Gary King: We want to be free to do want we want to do!
Steven Prince: Yeah.
Gary King: And we want to get loaded!
Andrew Knightley: Yeah!
Gary King: And we want to have a good time and that's what we are gonna do!
The Network: It's pointless arguing with you. You will be left to your own devices.
Gary King: Really?
The Network: Yeah. Fuck it.
There are 2 more things that will need to be cared about:
1. By increasing rewards from battles, resource gatherers became useless. How is it so difficult to see that? Increase production and capacity please.
2. Wood is totally underrated. We all have so much wood that we can burn it if we please. Wait... wood can be burned? Yes to that, so why the fu*k it werent implemented yet?? There is too much wood and too much useless frags laying in every personal and guild vault. Whoever played Minecraft survival mode should know that wood can never be useless. So, why weren't the burning frags to make higher rarity implemented long ago already???
So,...1. Make resources prices between 1000-2000. Including wood (implement it!).
2. Make sure people are geared in battles and those are rewardable.
3. Make resource gatherers a bit more usable.Peace out.