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 Decrease minimum buyout limits

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Plonck
XViper
ysosad
Pearl
Fyrr
clambam
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tommarkc




Posts : 121
Join date : 2013-10-03

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 4:59 am

First, about the basic idea of the topic, "Decrease minimum buyout limits"- I think it will NOT solve the prices. It's called begging. You make more money from fights than wasting those few minutes to sell resources. For those who think it will, well, I believe in 4 different resources of the game. By making only gold inportant, other resources are subresources, or better called "wannabe resources".
Anyway, being forced to sell for lower than minimum prices is certainly ironic.

So, better take a really fast and remembering times of the market prices:
- I hear some people saying about the prices of GLs when game started: GL frags were worth 5k
- When game came to Armor Games when I started (summer last year), iron and stone were worth 1300-1900. Wood had minimal price. You got a loss of gold time to time because of battling, so many people (including myself) were without equips.
- To force people using equips and make battling more profitable, healing and repairing costs were reduced. Stone and iron prices reached triple+ prices. Wood came to 1:2.
- In last big update, we started getting big amounts of wood/iron/stone from battles. Prices turned for exactly 180°/ around

Maybe many people would say "So what?" to this, like my country ex-prime minister and recent president (link here), but the market changes really weren't so unpredictable. Behind all of it is a law of energy conservation, which says, in simple and understandable english language, if you give something to someone, you must take something from someone (for more complicated definitions go here).
Let me explain a bit.
GL worth 5k. Wrong price? Not at all. Noone had lot of resources, so prices were way lower. What can we learn from this? Prices on Olympus are different and a lot more accurate. On Erevos there are tens or maybe houndreds of millions storaged resources, so there's not really high demand for resources. Players are sticking to their storages, so not high differences in prices. For those who are questioning, "why are then GL prices on Olympus not worth 5k only?"- well, simple answer. People know how much they will be worth over time. Everyone (well, not those who were questioning that) knows that that profit differences are worth waiting. As Olympus are slowly copying Erevos GL prices, the same way is Everos copying Olympus prices. Watch experienced big brother and open your mind to small brother!
Next thing, iron/ stone worth 1300-1800. The best possible price for resource. Time when it was possible to make decent profits from marketing. Why? Well, the practice tells everything already. Prices went up and down, up and down,... the best possible thing. To explain this fact more tehnically, google the Gauss curve. I won't explain it, because it will take too long. Why 1300-1800 is the best possible price depends of a lot more small things, so please don't hang on Gauss.
Reducing repair and costs prices. (Maybe it was about increasing gold reward too, I don't remeber) It was a really good move, which fully covered the problem of making people fight more often and use equips. Reward those people who putting efforts in the game. Just for the sake of being told, the equips problem could be solved with lowering equips crafting and repairing prices a bit, ofc. But there was a negative effect too, remember the law of energy conservation? I hope you do. People started battling more often, getting more gold, everyone had gold, but... what about other resources? And so we waited with 1:3+ prices... so loooong.
Turning prices around. Gosh, take baby steps!

I know many great men in the past repeated each other in key mistakes (like Hitler copied Napoleon by attacking Russia during winter), but do that means that we all must make such mistakes, learn nothing and repeat the past? (My answer: Yes, whoever watched movie The World's End from last year will understand, watching recommended, spoiler below)
More about film:

There are 2 more things that will need to be cared about:
1. By increasing rewards from battles, resource gatherers became useless. How is it so difficult to see that? Increase production and capacity please.
2. Wood is totally underrated. We all have so much wood that we can burn it if we please. Wait... wood can be burned? Yes to that, so why the fu*k it werent implemented yet?? There is too much wood and too much useless frags laying in every personal and guild vault. Whoever played Minecraft survival mode should know that wood can never be useless. So, why weren't the burning frags to make higher rarity implemented long ago already???

So,...
1. Make resources prices between 1000-2000. Including wood (implement it!).
2. Make sure people are geared in battles and those are rewardable.
3. Make resource gatherers a bit more usable.


Peace out.
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clambam




Posts : 67
Join date : 2013-12-06

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 6:17 am

Decreasing the buyout minimum will not solve the prices, but it will make it possible to sell faster, prices don't neccessarily have to be solved, we can all adjust to a new economy......but only if the workings of the market fit with that economy.
Everybody is short of gold, so everyone is reluctant to buy, personally I prefer to barter trade resources with guild mates, no gold involved....but of course nobody wants wood. I don't buy anything on the market any more, I only use the market to try to sell res to raise gold...but that is pretty futile as most people are doing the same.
At the moment if you want to sell wood then you can only expect around 100-150 gold (quite often lower), so the quickest sale you can hope for is after 24 hours. To wait 24 hours to raise 300-450 gold is not making for a booming market!!!
The market is grinding to a halt (it is worse than before the change)...and so is the game, it has been very quiet this week, people are getting fed up as they are all short of gold and overflowing with other resources, when you can only raise a few hundred gold per day from the market how can anybody achieve the balance needed for upgrades...let alone repairs etc. Of course to earn gold you can battle, but the whole point of the market is to be able to achieve the balance you need, to sell off excess resources and buy those you are short of, with the current buyout limits this cannot be achieved.
If the balance of gold to resource rewards are to stay as they are then we NEED to have lower buyouts to make it work....please

The whole reason for the minimum buyouts as I understand was to stop people using alts to farm res for themselves and do a cheap transfer. If people want to do that now they can just use the guild vault to transfer for free...so there is no longer any need for minimum or maximum buyouts.

For the future, wood having a bit more use would certainly be a good thing

My points of view are all from an Olympus perspective, Everos is possibly quite different, so I would ask Everos players to take this into account when adding their views
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Plonck




Posts : 58
Join date : 2013-12-16

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 2:29 pm

I'm also on Olympus. I just saw 1k iron go for 70 gold (that's indeed »seventy« – no, there is no zero missing  No ).
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Pearl

Pearl


Posts : 774
Join date : 2013-07-26

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 4:15 pm

Yesterday, January 29th 2014 ....

Pearl wrote:
Value of wood is about 150 now on Olympus ...

... Today ... wood on Olympus continues to get cheaper ...  

Decrease minimum buyout limits - Page 2 5BQTAF6UY8sQiLJSHn3D90aPg-0Eqd3QBVe-UHNnBPnjxy4mxt8XtkmxyD3iSEE2_3_dib4Om0Bv4uEaR9meuy-03xE0QIvUdfUZlD456yZq-d31X-TfCbDhxg

So today's value is probably 100 gold for wood on Olympus ... at this rate, by Sunday ... we'll be able to buy 1k of wood for 20 gold regularly Shocked
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Pearl

Pearl


Posts : 774
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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 5:06 pm

The value of wood on Olympus ...

Decrease minimum buyout limits - Page 2 4ReIadjKI-tk4p9TMyTi6m82mZwdAJ6EcPImUPuz1C-ClgBo5R5yGZu-z5wZyDqkgSLUBnkloD3U7bTwezby0lQ94zq6a0ePjvn1bn68_2o-HRwwFmpM9X86Kw

Yes, that is 2,000,000 wood for one godlike artifact fragment  Shocked

Fyrr wrote:
seems to me others have no need for resources yet and/or they don't bother bidding as you'd outbid them anyway.

See, Fyrr ... there is a purpose for me buying all that wood on the market Wink
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 5:21 pm

So one godlike frag is worth two million wood to you Ruach? hmm.... looks over his frags. Anyway I don't understand how you all are posting pictures of resources selling at such low prices. Last I checked the lowest it could go on the market was around 334
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Pearl

Pearl


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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 5:34 pm

Scaren wrote:
So one godlike frag is worth two million wood to you Ruach? hmm.... looks over his frags. Anyway I don't understand how you all are posting pictures of resources selling at such low prices. Last I checked the lowest it could go on the market was around 334

Yes 2,000,000 wood for one godlike artifact fragment seemed like a good deal  Smile 

The 334 is for buyout, I'm buying the cheap wood after 24 hours its on the auction at around 100 gold per 1k ...


Also ....

Decrease minimum buyout limits - Page 2 T3J1r37_pSHJBHTdcV8VgIKgiS2CbQK35UgeKSlhgHrd7iD872HbgrrOzGGfTBlpRqgh1_-LC181secKPX7evudXYquax1dxRU6hwFZw3ZXB_a8x-yPAl_eiPA

1,000,000 Iron for a godlike artifact fragment.  1,500,000 stone for a godlike artifact fragment + epic artifact fragment.  This was a very risky deal.  NOT sure who got the best of it ... requires predicting the future ... which is very hazy ...

Here we are predicting that stone will fall to about 160 gold per 1k in the future & Iron will fall to about 240 gold per 1k in the future....

... We shall see if our prediction is right or wrong ... and if we made a good deal or not in about a month ...



However, for sure ... the value of resources is plummeting on Olympus ...
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeThu Jan 30, 2014 8:28 pm

The true question of who got the better deal in that transaction can only be answered after you have crafted some artifacts out of those frags. In my opinion only then can you really determine if the deal was worth it. Although yes I know that crafting is random that's just the way I look at it.
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Ala




Posts : 98
Join date : 2013-07-25

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeFri Jan 31, 2014 4:08 am

Vault Hunters made a good deal with this second one, no doubt.

Edit: I mean the guild with the unlimited res can lose any amount so they made a good deal too...
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

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PostSubject: Re: Decrease minimum buyout limits   Decrease minimum buyout limits - Page 2 I_icon_minitimeFri Jan 31, 2014 5:23 am

All I know is those prices are so low because people bid and joyce outbids them last minute anyway. Most people then give up on bidding, why bother... So joyce gets to buy cheaper and cheaper res.

What amount of gold would you pay for eg a gl banner frag, joyce?
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