| Crafted Gear and minimum stat requirements | |
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Jormogon
Posts : 42 Join date : 2013-09-16
| Subject: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 8:53 am | |
| I had started a discussion here http://www.battleconforum.com/t1778-epic-epuiptment-stats about this. Now that I have thought about it and a way to possibly fix this probem.
For thos not wanting to link to the other topic here is the run dow. I created two epics that really bothered me. One a LI banner, which had a GS of 2 for crying out loud, had the stats of +2 movement and +9durability and a HI armor, that had stats of +13 armor and +9durability, that was worse than a rare I had just crafted before that with the stats of +11 endurance AND +7armor. I don't know why there isn't some minimum stats for gear as you start making better gear.
Here are some example ideas. Rare should be 2 stats not including durability. Epics if they only have 2 stats not including durability should have a higher increase on the stats. As far as Godlikes I don't have anything as I do not own any yet, so I really cant comment on them and what stats should look like on them.
Or another idea is there should be a minimum Gear Score for each rarity minus durabilty as a stat, as it should be more of a bonus stat. The more I think about it the more I like this idea as I don't think it would be super hard to program into the game and still keeping the randomness of stats working as intended. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 3:18 pm | |
| - Jormogon wrote:
- I had started a discussion here http://www.battleconforum.com/t1778-epic-epuiptment-stats about this. Now that I have thought about it and a way to possibly fix this probem.
For thos not wanting to link to the other topic here is the run dow. I created two epics that really bothered me. One a LI banner, which had a GS of 2 for crying out loud, had the stats of +2 movement and +9durability and a HI armor, that had stats of +13 armor and +9durability, that was worse than a rare I had just crafted before that with the stats of +11 endurance AND +7armor. I don't know why there isn't some minimum stats for gear as you start making better gear.
Here are some example ideas. Rare should be 2 stats not including durability. Epics if they only have 2 stats not including durability should have a higher increase on the stats. As far as Godlikes I don't have anything as I do not own any yet, so I really cant comment on them and what stats should look like on them.
Or another idea is there should be a minimum Gear Score for each rarity minus durabilty as a stat, as it should be more of a bonus stat. The more I think about it the more I like this idea as I don't think it would be super hard to program into the game and still keeping the randomness of stats working as intended. For the most part I really like the way they have set up the crafting system. Although I have no proof I think they increased durability stats while at the same time keeping the stat at the same time. I really like that they did that especially since in Everos I had gear that had higher durability than other gear that actually had the stat durability. So I don't think it's a wasted stat for pve but yes in pvp you do not want durability. So I think it's fine that they keep it. | |
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Jormogon
Posts : 42 Join date : 2013-09-16
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 5:13 pm | |
| True Durability is a worthless stat it is just wrong to me to get an epic with 2 stats and one of them is durability and giving me a GearScore of 2 on that epic item.
So durability could carry some weight on GS, although it should be very nominal, but there should still be some kind of minimum GearScore on rare and better items that get atleast a certain level of stats on the higher rarity items. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 5:26 pm | |
| - Jormogon wrote:
- True Durability is a worthless stat it is just wrong to me to get an epic with 2 stats and one of them is durability and giving me a GearScore of 2 on that epic item.
So durability could carry some weight on GS, although it should be very nominal, but there should still be some kind of minimum GearScore on rare and better items that get atleast a certain level of stats on the higher rarity items. I don't think durability should ever increase gear score. I do agree that some epics are worse than uncommon though... hmm +1 speed and +11 durability epic or +9 strength uncommon banner... hard choice. =P | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 5:29 pm | |
| - Bobba wrote:
- Jormogon wrote:
- True Durability is a worthless stat it is just wrong to me to get an epic with 2 stats and one of them is durability and giving me a GearScore of 2 on that epic item.
So durability could carry some weight on GS, although it should be very nominal, but there should still be some kind of minimum GearScore on rare and better items that get atleast a certain level of stats on the higher rarity items. I don't think durability should ever increase gear score. I do agree that some epics are worse than uncommon though... hmm +1 speed and +11 durability epic or +9 strength uncommon banner... hard choice. =P Why shouldn't it increase Gearscore? Gear AP is just another thing and if I want max ap which if you are smart in the game you will want max ap no matter what it takes only in pve of course. It also increases the durability of an item which can save you gold from having to repair it all the time. Not only that but Jormogon yes you crafted some crappy epics. Everyone does it. Just wait until you have to put forth godlike frags then you craft some crappy godlike. Just craft some more gear and eventually you will craft what you want. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 5:39 pm | |
| - Scaren wrote:
- Bobba wrote:
- Jormogon wrote:
- True Durability is a worthless stat it is just wrong to me to get an epic with 2 stats and one of them is durability and giving me a GearScore of 2 on that epic item.
So durability could carry some weight on GS, although it should be very nominal, but there should still be some kind of minimum GearScore on rare and better items that get atleast a certain level of stats on the higher rarity items. I don't think durability should ever increase gear score. I do agree that some epics are worse than uncommon though... hmm +1 speed and +11 durability epic or +9 strength uncommon banner... hard choice. =P Why shouldn't it increase Gearscore? Gear AP is just another thing and if I want max ap which if you are smart in the game you will want max ap no matter what it takes only in pve of course. It also increases the durability of an item which can save you gold from having to repair it all the time. Not only that but Jormogon yes you crafted some crappy epics. Everyone does it. Just wait until you have to put forth godlike frags then you craft some crappy godlike. Just craft some more gear and eventually you will craft what you want. Because if durability raised AP than many equipments that would be acceptable for pvp would suddenly no longer be. Imagine the perfect GL but has a huge durability bonus that wastes 10 AP, that would be awful. I don't much care for AP for the sake of AP. | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 6:06 pm | |
| - Bobba wrote:
- Because if durability raised AP than many equipments that would be acceptable for pvp would suddenly no longer be. Imagine the perfect GL but has a huge durability bonus that wastes 10 AP, that would be awful. I don't much care for AP for the sake of AP.
Agreed that durability should not raise AP +1It doesn't make the item any better for fighting, hence should not raise AP. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 7:58 pm | |
| Now I never said anything about raising AP for items with durability. All i'm saying is once you get to epic items only for weapons and armor since banner can actually have up to 3 useful stats. Movement, Strength, and Morale. Armor get's only Endurance and Armor for combat stats. So your best best for a good epic armor is only getting Endurance and Armor at higher stats than a rare. Same for the weapon. Melee and Strength. Now like I said earlier I do NOT want ap raised for durability. I'm just saying that they shouldn't simply take it away. Your only able to get 2 combat stats for both armor and weapons which makes the only useful part about godlike weapons and armor is their chance to craft for higher stats. So in reality you want to get durability for your godlike gear(not artifacts and banners of course) but if you get #melee and #strength on a weapon with a little bit of Durability so i'm sure you would be happy. Durability I believe is one of the lowest ap stats so that would maximize efficiency. I'm also pretty sure that every godlike has between 3-4 stats. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 8:08 pm | |
| - Scaren wrote:
- Now I never said anything about raising AP for items with durability. All i'm saying is once you get to epic items only for weapons and armor since banner can actually have up to 3 useful stats. Movement, Strength, and Morale. Armor get's only Endurance and Armor for combat stats. So your best best for a good epic armor is only getting Endurance and Armor at higher stats than a rare. Same for the weapon. Melee and Strength. Now like I said earlier I do NOT want ap raised for durability. I'm just saying that they shouldn't simply take it away. Your only able to get 2 combat stats for both armor and weapons which makes the only useful part about godlike weapons and armor is their chance to craft for higher stats. So in reality you want to get durability for your godlike gear(not artifacts and banners of course) but if you get #melee and #strength on a weapon with a little bit of Durability so i'm sure you would be happy. Durability I believe is one of the lowest ap stats so that would maximize efficiency. I'm also pretty sure that every godlike has between 3-4 stats.
I don't think durability increases AP at all currently, as it should be. I agree, durability is better than XP or drop rate for pvp weapons for this reason. | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 8:16 pm | |
| I'm strongly aboard the 'removing the durability stat completely', boat. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 8:20 pm | |
| - XViper wrote:
- I'm strongly aboard the 'removing the durability stat completely', boat.
But then all Godlike weapons and armor will have "wasted" ap for pvp purposes. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 8:35 pm | |
| - Bobba wrote:
- XViper wrote:
- I'm strongly aboard the 'removing the durability stat completely', boat.
But then all Godlike weapons and armor will have "wasted" ap for pvp purposes. So Bobba you say that Durability costs no AP and after looking at my gear you are correct. I have found a rare +7 with 7 durability with the ap of 9. An uncommon melee weapon with +7 and the ap of 9 as well so i'm guessing that at least with small numbers of durability it is no ap. Although maybe when it get's to godlike where durability can get a much higher stat it adds a small amount of ap. But when crafting for pvp gear you want all combat stats and that is about it. So when you get melee, strength, and durability as it stands right now that would be a great item. Unless the melee and strength were really bad. But all that durability really does is just waste a slot. Just a more useful waste than Exp or Drop rate. | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 9:16 pm | |
| - XViper wrote:
- I'm strongly aboard the 'removing the durability stat completely', boat.
I'm opposed. Durability is a free stat. Why remove it? | |
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Jormogon
Posts : 42 Join date : 2013-09-16
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 9:41 pm | |
| Ok, durability is fine as it is, costing nothing against Gear Score. As far as where I was going with this, I would really like to see a minimum Gear Score for Rare, Epic, and Godlike equiptment that would but some basic stats on them atleast. Something like GS on an Epic has to be ataleast 10, the the program fills in the stats to get it to that GS. Rares and Godlikes would have a GS minimum as well. To get atleast some basic stats on the higher rarity items that you have finally gotten to make. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 10:00 pm | |
| - Jormogon wrote:
- Ok, durability is fine as it is, costing nothing against Gear Score. As far as where I was going with this, I would really like to see a minimum Gear Score for Rare, Epic, and Godlike equiptment that would but some basic stats on them atleast. Something like GS on an Epic has to be ataleast 10, the the program fills in the stats to get it to that GS. Rares and Godlikes would have a GS minimum as well. To get atleast some basic stats on the higher rarity items that you have finally gotten to make.
I still think the crafting system is fine as is. I don't like GS or gear requirement levels to begin with but I suppose GS adds a depth of gear distribution to the game and gear requirements was just to appease people who didn't like level one units with godlikes. It's like they made two solutions to one problem. Even though with the new stats I would prefer they take off gear requirements and raise GS a bit. | |
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Pearl
Posts : 774 Join date : 2013-07-26
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 10:26 pm | |
| - Pearl wrote:
- XViper wrote:
- I'm strongly aboard the 'removing the durability stat completely', boat.
I'm opposed. Durability is a free stat. Why remove it? It's not a free stat. It takes up a stat slot that could otherwise be occupied by another more useful stat. I'm fine with durability if its an extra stat above ALL ELSE, that can occur on any item, irrespective of the other stats on their. If I have a Weapon with +Strength and +Durability I wonder, did I just lose +Melee for that dumbass durability stat? | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 10:35 pm | |
| - XViper wrote:
- Pearl wrote:
- XViper wrote:
- I'm strongly aboard the 'removing the durability stat completely', boat.
I'm opposed. Durability is a free stat. Why remove it? It's not a free stat. It takes up a stat slot that could otherwise be occupied by another more useful stat.
I'm fine with durability if its an extra stat above ALL ELSE, that can occur on any item, irrespective of the other stats on their.
If I have a Weapon with +Strength and +Durability I wonder, did I just lose +Melee for that dumbass durability stat? For epic items and GL artifacts/banners I kind of agree. But for GL weapons and armor, if not durability then that third stat is guaranteed to be exp+ or drop rate+, which could be considered wasted AP for pvp. Which would mean there would be no more GL weapons or armor that don't have at least one pve stat on them. | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Crafted Gear and minimum stat requirements Tue Jan 14, 2014 10:46 pm | |
| How is XP and Droprate a PVE only stat? | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Crafted Gear and minimum stat requirements Wed Jan 15, 2014 6:30 am | |
| - XViper wrote:
- How is XP and Droprate a PVE only stat?
I mean that it could be considered one because it does not help you defeat your enemies in any way despite using AP that could be used increasing combat stats. If you are fighting an opponent that is very strong, than every AP counts. If every GL weapon and armor had XP or drop rate than there would be none with only combat stats, which would infuriate some people, especially since people who already had GL weapons and armors before the change will have the best ones in the game for combat from that point on, right? If durability was made into an add-on stat then the number of random stats available on GL weapons and armor should also be changed to only 2. I think I prefer it just the way it is now though. Maybe durability should be considered an add-on stat only for epic and below? That way you don't see epics with +1 speed +11 durability. I'm also not against the idea of the items rerolling until they reach a certain minimum AP (maybe 6 for epics, 12 for GL's). | |
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Jormogon
Posts : 42 Join date : 2013-09-16
| Subject: Re: Crafted Gear and minimum stat requirements Wed Jan 15, 2014 6:06 pm | |
| - I'm also not against the idea of the items rerolling until they reach a certain minimum AP (maybe 6 for epics, 12 for GL's). wrote:
Yea, I think that might be a bit more realistic than my number, but I was just throwing something out there. Atleast that way it would eleminate those +1 ro 2 movement durability Epic banners. Atleast you could get your Movement AND a + to another stat to get to the minimum GS. Either it could totally reroll the item, or it could make the item, look and see if it met the minimum, and if not then go and add another stat until it meets the minimum GS. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Crafted Gear and minimum stat requirements Wed Jan 15, 2014 6:23 pm | |
| - Jormogon wrote:
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Yea, I think that might be a bit more realistic than my number, but I was just throwing something out there. Atleast that way it would eleminate those +1 ro 2 movement durability Epic banners. Atleast you could get your Movement AND a + to another stat to get to the minimum GS. Either it could totally reroll the item, or it could make the item, look and see if it met the minimum, and if not then go and add another stat until it meets the minimum GS. I actually wouldn't mind a low ap +movement banner. Could be real useful to put on an LI or LIA for flanking purposes. So if you want to sell or trade that banner to me than by all means i'm open to it. | |
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Realf Lantow
Posts : 183 Join date : 2013-07-12 Location : Vardenfall
| Subject: Re: Crafted Gear and minimum stat requirements Wed Jan 22, 2014 9:37 pm | |
| - Pearl wrote:
- XViper wrote:
- I'm strongly aboard the 'removing the durability stat completely', boat.
I'm opposed. Durability is a free stat. Why remove it? Because it's not free. Durability isn't given it's own separate "roll" to assign it (or not) to the item; instead the chance of having durability is included with the chance of each other stat; and therefore reduces the odds of having useful stats, such as (ALL) other stats... | |
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