| Temporarily re-shrink the map until AI fights better on larger maps | |
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Temporarily reshrink the map? | Yes - fight way too easy now! | | 20% | [ 2 ] | NO way - l I love the larger maps - way more fun! | | 70% | [ 7 ] | Other - See my reply | | 10% | [ 1 ] |
| Total Votes : 10 | | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Temporarily re-shrink the map until AI fights better on larger maps Sat Jan 25, 2014 11:54 am | |
| BackgroundPatch on January 24, 2014
- Runeslayer wrote:
- Map size has changed from 2x3 tiles, to 2x4 tiles. When armies are more than 3 in the battlefield the map changes to 3x4. This will deal with the artillery issue when such units could start shooting almost immediately after the beginning of a battle. It will also provide enough space for maneuvering and more tactical options.
| Battle Strategy against AI on larger mapsDue to the larger map size, the enemy AI now has to go a further distance to get to the avatar's troops who are hiding below.
Due to different speeds (cavalry faster, infantry medium, heavies slowest) and the larger map size & further distance to travel ...- The AI cavalry arrive first & are quickly slaughtered;
- Also the other AI troops arrive more spread out then before ...
- ... This makes it way easier to have 9 avatar units .vs. 2-3 AI units ... kill them all ...
- ... then next 2-3 units arrive ... kill them all ...
| ResultLarger map size means can kill the enemy AI units in bunches of 2-3 easier (before with smaller map size they tended to arrive together more, so was harder fight). | SuggestionTemporarily re-shrink the map, until the AI can be improved to deal with larger map. |
Three day poll | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Temporarily re-shrink the map until AI fights better on larger maps Sat Jan 25, 2014 12:14 pm | |
| Hmmm.... It's a really complicated issue, I'm not really sure what the best solution would be. But if devs have no plan of reversing the artillery nerf, than the big map is really not even necessary, because from what I've heard artillery are pretty crappy now, certainly more than 1 is probably not worth bringing to any battle if efficiency is the concern.
If the artillery nerf is revoked however, the big maps are kind of important, however I may like to see a big map only in pvp mode, and only when artillery is present for all other modes. The timings for enemy units to take off may need to be adjusted for the bigger maps as well. Cav, LI, and LIA take off too soon as it is and die one at a time while the heavies tend to take their time. | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Temporarily re-shrink the map until AI fights better on larger maps Sat Jan 25, 2014 12:40 pm | |
| The only thing needed is to readjust the starting time for different units, if that is really an issue. Artillery nerf is minimal imho, it only affects accuracy on target unit. The way artillery shoots even if it misses the target it will mostly still hit something else. And the bigger map was introduced to ballance the odds between dark and light artillery difficulty and offer more tactical advantage and preparation options instead of forcing the players to suffer from artillery fire right away. I imagine in pvp the light/dark artillery paper scissor stone effect is slightly diminished too, so its only win so far.
This bigger map in solo/pvp is imho the best thing the game had gotten during the last month. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Temporarily re-shrink the map until AI fights better on larger maps Sat Jan 25, 2014 12:53 pm | |
| We had this issue before when cavalries and LIA would come charging kamikaze style. Their delay just needs adjusting to fit the bigger maps. | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Temporarily re-shrink the map until AI fights better on larger maps Sat Jan 25, 2014 3:44 pm | |
| A picture to show the issue ... ... The three enemy cavalry will do basically 0 damage & die instantly .... ... then ... please look at the minimap, its obvious the AI units are all spread out & will arrive to battle against my 8 units in sets of 2-3 to be quickly killed. - Piktas wrote:
- We had this issue before when cavalries and LIA would come charging kamikaze style. Their delay just needs adjusting to fit the bigger maps.
Its more than just the delay ... with a bigger map ... I think it becomes a more complicated programming problem, that will take a while to solve properly: - As one simple example, the delay on Calvary was already too long, as our cavalry could just charge up & take their cannons out without their cavalry interfering & defending their cannons;
- So now you need two delays, a delay for top units & a delay to get to the bottom ....
- And the programming issues just grow from there ...
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Temporarily re-shrink the map until AI fights better on larger maps Sun Jan 26, 2014 3:11 am | |
| - Pearl wrote:
Its more than just the delay ... with a bigger map ... I think it becomes a more complicated programming problem, that will take a while to solve properly:
- As one simple example, the delay on Calvary was already too long, as our cavalry could just charge up & take their cannons out without their cavalry interfering & defending their cannons;
Separate issues. Delay is more than enough. Just need to add aggression depending on proximity to enemy cavalries as well so they would go defend the arti if you get too close while they're still standing. | |
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| Subject: Re: Temporarily re-shrink the map until AI fights better on larger maps | |
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| Temporarily re-shrink the map until AI fights better on larger maps | |
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