| Repair Times are ridiculous....... | |
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+7kuba_ DarkEkok Bobba ysosad RuneSlayer Pearl XViper 11 posters |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Repair Times are ridiculous....... Tue Jan 14, 2014 7:24 pm | |
| Just wanted to post a little math here: I'm pretty sure I've gotten it right. Say you go into a battle fully equipped on all units. This example will be based on 10 units and 5 heroes. (probably an average army for higher tier players) Each unit has 4 items of equipment and each hero has 3. (10x4) + (5x3) = 55. Each battle wears down the durability of each item by 1. Total durability loss per battle = 55. Say each battle takes approximately 5 minutes. (its actually more like 3 on FF for most) That is 12 battles per hour. (also the most solo's one per can run non-stop, factoring in the 2 extra you would earn each 30mins) 55 x 12 = 660. Total durability loss per hour = 660. Lets take an average item durability of around 40. (somewhere between Rare & Epic) 660 / 40 = 16.5. Total items broken per hour = 16.5 If I can break 18 items an hour, with only 9 repair slots, with each item taking 1-3 hours to repair, how can we ever expect to keep ahead of our repair demand? Its also worth noting that this is not keeping in mind that durability will become less and less as items are repaired. So the overall figure is actually much worse for us. I hope this sheds a little bit of light on the situation . I am very much looking forward to your changes RuneSlayer.
Last edited by XViper on Tue Jan 14, 2014 9:58 pm; edited 2 times in total | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Repair Times are ridiculous....... Tue Jan 14, 2014 9:14 pm | |
| - XViper wrote:
- Each unit and hero has 4 items of equipment.
15 x 4 = 60. Hmm, my heroes can only wear 3 items of equipment. For some reason, my heroes refuse to use banners claiming "Those are Army only items". Where did you get your extra special heroes, XViper? | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Repair Times are ridiculous....... Tue Jan 14, 2014 9:52 pm | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Repair Times are ridiculous....... Wed Jan 15, 2014 2:28 am | |
| - XViper wrote:
- If I can break 18 items an hour, with only 9 repair slots, with each item taking 1-3 hours to repair, how can we ever expect to keep ahead of our repair demand?
By having spare items? - XViper wrote:
- Its also worth noting that this is not keeping in mind that durability will become less and less as items are repaired. So the overall figure is actually much worse for us.
It's also worth noting that repairing times are also reduced depending on the durability of the item. | |
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Realf Lantow
Posts : 183 Join date : 2013-07-12 Location : Vardenfall
| Subject: Re: Repair Times are ridiculous....... Wed Jan 15, 2014 11:01 am | |
| - RuneSlayer wrote:
By having spare items?
This just winds up with more and more broken items being stored; it's an altogether untenable position; and is somewhat akin to sticking one's head in the sand in classic (yet false) ostrich tradition, to avoid the ISSUE at hand. - RuneSlayer wrote:
It's also worth noting that repairing times are also reduced depending on the durability of the item. Not really significant; for the majority of us there is no difference between a repair which takes: 24 hours, 4 hours, or 1.5 hours. We can't PLAY that long on most days. So, what happens when you only are able to play for 20 minutes? you set up your 9 repairs, fight through, leave, and have only 9 items repaired... not exactly a solution. As a note, I've dealt VERY EXTREMELY with this issue recently, as I did an "overhaul" of my gear, intentionally gearing the worn out items, and getting ALL OF MY GEAR back to being fully repaired. Would you like to know how many WEEKS of being almost naked in combat this has been? 3 already... And I'm not really finished with my overhaul yet! And, I know that it will only be a very temporary solution, as many of my items are more than 1/2 way worn out, with less than 1/2 of their original durability. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Repair Times are ridiculous....... Wed Jan 15, 2014 11:15 am | |
| - Realf Lantow wrote:
- This just winds up with more and more broken items being stored; it's an altogether untenable position; and is somewhat akin to sticking one's head in the sand in classic (yet false) ostrich tradition, to avoid the ISSUE at hand.
The keyword here is rotation. You use the spare items while you repair the damaged ones. - Realf Lantow wrote:
- Not really significant; for the majority of us there is no difference between a repair which takes: 24 hours, 4 hours, or 1.5 hours. We can't PLAY that long on most days. So, what happens when you only are able to play for 20 minutes? you set up your 9 repairs, fight through, leave, and have only 9 items repaired... not exactly a solution.
As a note, I've dealt VERY EXTREMELY with this issue recently, as I did an "overhaul" of my gear, intentionally gearing the worn out items, and getting ALL OF MY GEAR back to being fully repaired. Would you like to know how many WEEKS of being almost naked in combat this has been? 3 already... And I'm not really finished with my overhaul yet! And, I know that it will only be a very temporary solution, as many of my items are more than 1/2 way worn out, with less than 1/2 of their original durability. To the fire! TO THE FIRE!!! Burn the devs! | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Repair Times are ridiculous....... Wed Jan 15, 2014 11:21 am | |
| - RuneSlayer wrote:
- Realf Lantow wrote:
- This just winds up with more and more broken items being stored; it's an altogether untenable position; and is somewhat akin to sticking one's head in the sand in classic (yet false) ostrich tradition, to avoid the ISSUE at hand.
The keyword here is rotation. ;)You use the spare items while you repair the damaged ones.
- Realf Lantow wrote:
- Not really significant; for the majority of us there is no difference between a repair which takes: 24 hours, 4 hours, or 1.5 hours. We can't PLAY that long on most days. So, what happens when you only are able to play for 20 minutes? you set up your 9 repairs, fight through, leave, and have only 9 items repaired... not exactly a solution.
As a note, I've dealt VERY EXTREMELY with this issue recently, as I did an "overhaul" of my gear, intentionally gearing the worn out items, and getting ALL OF MY GEAR back to being fully repaired. Would you like to know how many WEEKS of being almost naked in combat this has been? 3 already... And I'm not really finished with my overhaul yet! And, I know that it will only be a very temporary solution, as many of my items are more than 1/2 way worn out, with less than 1/2 of their original durability. To the fire! TO THE FIRE!!! Burn the devs! Hahaha. | |
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Dobraine
Posts : 256 Join date : 2013-04-30 Location : Canada
| Subject: Re: Repair Times are ridiculous....... Wed Jan 15, 2014 12:01 pm | |
| To sum it all up...
...this calls for a beer! | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Repair Times are ridiculous....... Wed Jan 15, 2014 2:48 pm | |
| Its currently 47 degrees Celsius in my state right now. According to the news I'm currently in the hottest capital city in the world today. I'll take that beer!!! | |
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mitrac
Posts : 37 Join date : 2013-07-24 Location : Madison, WI
| Subject: Re: Repair Times are ridiculous....... Thu Jan 16, 2014 9:06 am | |
| Hooray! Less repair time! (Halve the time, please. It is way off right now.) Related question: Why do items with high durability lose more than one durability point when they first break (the norm is 3, it seems)? It makes high durability a lie when shiny new objects get destroyed so quickly. Is it necessary to push entropy beyond the numbers given? (Planned obsolescence in real life is bad enough.) | |
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ysosad The Restless
Posts : 445 Join date : 2013-11-24
| Subject: Re: Repair Times are ridiculous....... Thu Jan 16, 2014 9:29 am | |
| - mitrac wrote:
- Hooray! Less repair time!
(Halve the time, please. It is way off right now.)
Related question: Why do items with high durability lose more than one durability point when they first break (the norm is 3, it seems)? It makes high durability a lie when shiny new objects get destroyed so quickly. Is it necessary to push entropy beyond the numbers given? (Planned obsolescence in real life is bad enough.) The time has been drastically reduced with last patch...just only on newly crafted items and items that you reforge subsequent to the patch. 2-19 lose 1 dura point per repair (1 would require reforge) 20-39 lose 2 40-(at least) 59 lose 3 I don't have any 60+ durability items...I don't know if it would follow the exact same pattern, such that 60-79 lose 4 points. A 40 durability item would have exactly 1 more use than a 39 durability item...so in certain specific situations the gain on durability is very marginal. However, comparing a 41 durability to 59 durability item, you have a maximum total use comparison of 501 vs. 811 before a reforge is necessary. (Both items I compared were based on real epic items...I think I got the numbers right...but I've been wrong before.) | |
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