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 The new pvp tiers

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RuneSlayer
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nathor




Posts : 289
Join date : 2013-06-21

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PostSubject: Re: The new pvp tiers   The new pvp tiers - Page 2 I_icon_minitimeSun Sep 15, 2013 2:52 am

Ala wrote:

Put in a new rule into the older system - like you did into the coops. Give a boost to low level players in battles with big level differences between players. This way you don't have to make even more tiers.
very much this, i have the same problem as you, i warned the devs of it from the beginning, the current system will make pvp very hard for vets. also they need to find a way to give extra ap to weak players, so that matches occur without us going up and down the ap of our army.
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Bobba




Posts : 782
Join date : 2013-07-19

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PostSubject: Re: The new pvp tiers   The new pvp tiers - Page 2 I_icon_minitimeSun Sep 15, 2013 5:36 am

I did have it with rewards in mind. However, the only thing about it that makes it more exploitable than normal pvp is that the battling player can have less healing cost by bringing only 1 unit, and that you can't be swiped (unlikely to happen anyways if you are fast). If that's a problem, force AP to be in range, but not gear/levels/faction. Then it shouldn't be exploitable anymore, but still easy, fun to set up, and rewarding.

I don't really want 0 rewards for it, but if that's how devs choose to implement it that would still be better than no private pvp at all.
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