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Slawenm
Scaren
Savvage
kuba_
XViper
nathor
Tibr
Nethack
9999
Bobba
Faer
Waterflame
RuneSlayer
Realf Lantow
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Realf Lantow




Posts : 183
Join date : 2013-07-12
Location : Vardenfall

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeFri Sep 13, 2013 5:06 am

kuba_ wrote:
The main reason that people use so much CAV (I use 3 ine every pve battle) are rewards. Change rewards system and problem will disappear. I would really want to have one extra HI in my setup but i want higher rewards. Thats why i use 3 CAV per battle.
NOT TRUE. Honestly, I didn't even know the rewards scale was this varied, until LONG after I started using that many Cav. The main reason huge Cav builds are used are:
1) It's FAST- they are maneuverable, they can destroy ANY enemy which flees (with the possible exception of the Merc units) and they get the matches done quickly
2) It's AWESOME to finish a coop with very few deaths; even if you realize that a single Cav death is equivalent to 10 LI deaths, when you're with newbies, and they see your death rate- 7, kill rate- 195... It's AWESOME!
3) They XP up much more quickly than HI.

THE ONLY reason why I wouldn't want to use my Cav build all that much? Because it's almost impossible to win against Undead with Cavalry. NOT QUITE impossible, but almost.
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeFri Sep 13, 2013 5:47 am

Undead players... The Necromancers have failed the Dark Gods. Although they were given absolute power over death, they haven't been able to turn the tide of war. The Dark Gods are not happy, as they feel that they have misplaced their trust and their power... Changes are expected...
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kuba_




Posts : 451
Join date : 2013-05-26

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeFri Sep 13, 2013 7:08 am

and now i can see reaction of 5/6 of players:

cheers cheers cheers
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeFri Sep 13, 2013 3:52 pm

Great job on the new heal times Smile have brought me back to the game and being more active. cheers 
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Savvage

Savvage


Posts : 297
Join date : 2013-06-05
Location : Rosario, Philippines

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeFri Sep 13, 2013 6:43 pm

RuneSlayer wrote:
Undead players... The Necromancers have failed the Dark Gods. Although they were given absolute power over death, they haven't been able to turn the tide of war. The Dark Gods are not happy, as they feel that they have misplaced their trust and their power... Changes are expected...
Don't you touch my heavies!
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeFri Sep 13, 2013 8:46 pm

RuneSlayer wrote:
Undead players... The Necromancers have failed the Dark Gods. Although they were given absolute power over death, they haven't been able to turn the tide of war. The Dark Gods are not happy, as they feel that they have misplaced their trust and their power... Changes are expected...
I really have to applaud you for this one Rune. I'm really glad that you listened to all the people who talked about the Undead race. Smile
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Slawenm

Slawenm


Posts : 10
Join date : 2013-09-01
Location : Manchester

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSat Sep 14, 2013 12:56 am

Wow, that a little stupid you take the views off this forum Runeslayer which I think is good, but for some of your game changes you don't run a poll, how many players Play the undead race, your gonna go pee them all off with more nerfs?

I suggest you put up a poll on the game itself to reach your whole player base when your planning future updates from now on, most the active players on this forum are all very active top players. They do not represent your Players at all just the ones who are Active enough socially to come onto the forums and voice their opinions.

I read somebody suggest that instead of nerfing races (Undead) and annoying people and getting a lot of hate for it, simply start to slowly boost the other races to match up. I think this is by far a better fix nobody likes anything taken away from them.

People even the moaning Scaren will enjoy something new added to his race.


Last edited by Slawenm on Sat Sep 14, 2013 12:59 am; edited 1 time in total
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSat Sep 14, 2013 12:58 am

Everyone assuming its a nerf is indication that undead are OP Wink

And rune did not say its a nerf at all. Something will change, dont get all negative about it right away, wait and see, play a week afterwards and then discuss.
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSat Sep 14, 2013 6:06 am

Slawenm wrote:
Wow, that a little stupid you take the views off this forum Runeslayer which I think is good, but for some of your game changes you don't run a poll, how many players Play the undead race, your gonna go pee them all off with more nerfs?

I suggest you put up a poll on the game itself to reach your whole player base when your planning future updates from now on, most the active players on this forum are all very active top players. They do not represent your Players at all just the ones who are Active enough socially to come onto the forums and voice their opinions.

I read somebody suggest that instead of nerfing races (Undead) and annoying people and getting a lot of hate for it, simply start to slowly boost the other races to match up. I think this is by far a better fix nobody likes anything taken away from them.

People even the moaning Scaren will enjoy something new added to his race.
I have said in other forum posts before that I would like it even more if other races were boosted instead of Undead getting nerfed.
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kuba_




Posts : 451
Join date : 2013-05-26

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSat Sep 14, 2013 9:09 am

UD are now stronger than other races that is fact. I think that UD will not be nerfed, they will be remodeled (its my opinion i dont know if it is true). I cant wait to see this change Smile(and i am little affraid too).
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Bobba




Posts : 782
Join date : 2013-07-19

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSat Sep 14, 2013 9:35 am

Scaren wrote:
Slawenm wrote:
Wow, that a little stupid you take the views off this forum Runeslayer which I think is good, but for some of your game changes you don't run a poll, how many players Play the undead race, your gonna go pee them all off with more nerfs?

I suggest you put up a poll on the game itself to reach your whole player base when your planning future updates from now on, most the active players on this forum are all very active top players. They do not represent your Players at all just the ones who are Active enough socially to come onto the forums and voice their opinions.

I read somebody suggest that instead of nerfing races (Undead) and annoying people and getting a lot of hate for it, simply start to slowly boost the other races to match up. I think this is by far a better fix nobody likes anything taken away from them.

People even the moaning Scaren will enjoy something new added to his race.
I have said in other forum posts before that I would like it even more if other races were boosted instead of Undead getting nerfed.
I support this message.
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Ala




Posts : 98
Join date : 2013-07-25

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSun Sep 15, 2013 12:28 am

I don't care about any nerf - as long i won't feel "why did i even level up this or that unit? Why did I craft this or that item?"

Btw i guess the topic was healing times - well I like that. What i don't like is the repair times. I have 70+ broken items right now, and it is rising. So soon I will have to fight naked. Which isn't so bad, but i don't like to be forced to do smtg.
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeSun Sep 15, 2013 5:53 am

Ala wrote:
I don't care about any nerf - as long i won't feel "why did i even level up this or that unit? Why did I craft this or that item?"

Btw i guess the topic was healing times - well I like that. What i don't like is the repair times. I have 70+ broken items right now, and it is rising. So soon I will have to fight naked. Which isn't so bad, but i don't like to be forced to do smtg.
funny that you mention that. While I think in long term that will be a problem for me I really enjoy for once all my repair slots always being full.
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irishimc




Posts : 34
Join date : 2013-06-11

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeMon Sep 16, 2013 5:49 pm

Back to heal times. Count me in the camp who isn't sold on them. Sure I like fast heals, but I believe it takes an element of tactical nuance from the game.

With the longer heal times I had to be careful in battle on how many units I lost in order to still maintain a strong hourly CP output. Now I can basically decimate my army and be all fresh and clean in 4 mins, doesn't quite seem right. I'd be interested to know if the aggregate CP output per hour spiked considerably after this change. I wouldn't totally be opposed to more layered heal times based on barracks level...call me crazy.
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Bobba




Posts : 782
Join date : 2013-07-19

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeMon Sep 16, 2013 8:00 pm

irishimc wrote:
Back to heal times. Count me in the camp who isn't sold on them. Sure I like fast heals, but I believe it takes an element of tactical nuance from the game.

With the longer heal times I had to be careful in battle on how many units I lost in order to still maintain a strong hourly CP output. Now I can basically decimate my army and be all fresh and clean in 4 mins, doesn't quite seem right. I'd be interested to know if the aggregate CP output per hour spiked considerably after this change. I wouldn't totally be opposed to more layered heal times based on barracks level...call me crazy.
You aren't crazy. At the same time, I like the new heal times, but do miss how the old heal times made me feel like I was working harder while not working as hard. =P

However, PvP is much less annoying as we don't have to wait so long for a rematch. Unfortunately, still hardly anyone pvps.
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeMon Sep 16, 2013 9:28 pm

You still have to pay for your army to be healed based on the deaths you sustain.

Also if a unit is totally wiped out it doesn't get any XP.

There are still plenty of reasons not to be suicidal.

The healing times are amazing and people are able to play more often and as a result the game is more enjoyable and active.
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Gorlak

Gorlak


Posts : 82
Join date : 2013-05-17

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeTue Sep 17, 2013 11:17 am

I'm another that doesn't like the new heal times but that's mainly because I don't like the new battle difficulties at all. It seems to me that something was badly broken when the new system was introduced and the new heal times are just a knee-jerk reaction by the devs to try to re-balance things. As far as I'm concerned, the battle difficulties are still out of balance and it would be better to return to the old system with a new tier of difficulty for those that like a challenge. For me, the game has lost its appeal as I've stated elsewhere in the forum and I no longer get any satisfaction from PvE even with the reduced heal times.
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kuba_




Posts : 451
Join date : 2013-05-26

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeTue Sep 17, 2013 11:38 am

Gorlak do you still belive that coop fights are too hard?
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Forestassassin




Posts : 61
Join date : 2013-07-29

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeTue Sep 17, 2013 2:14 pm

Nethack wrote:
But the great majority of 4 cavs build are centered around impact damage.
Well my 4 cav build is centered around 4 fingers for quick control.... Same with my 4 LI/LIA, 4 Archers, 4 HI and eventually 4 Arti and 4 specials XDD.

Though impact damage is a nice thing to have :3. I also agree should only be nerf to the point that rewards depend on AP instead of units.

Though I would like to see HI counting toward specials like Archers/LIA/LI, 4 HIs and 4 Cavs would = <3
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeTue Sep 17, 2013 3:56 pm

Forestassassin wrote:
Nethack wrote:
But the great majority of 4 cavs build are centered around impact damage.
Well my 4 cav build is centered around 4 fingers for quick control.... Same with my 4 LI/LIA, 4 Archers, 4 HI and eventually 4 Arti and 4 specials XDD.

Though impact damage is a nice thing to have :3. I also agree should only be nerf to the point that rewards depend on AP instead of units.

Though I would like to see HI counting toward specials like Archers/LIA/LI, 4 HIs and 4 Cavs would = <3
this would be terrible. First off that means that we could end up seeing even more HI in solos and coop. Second this means that HI will be even more powerful than they were before. I think the 30% is a very good balancing for the game.
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeTue Sep 17, 2013 5:21 pm

I agree with Scaren.

Also I'm not sure what your issue is Gorlak?

As kuba_ asked. Do you still think the game is too hard?
Since they fixed the difficulty (from near impossible), I haven't lost a single match.
I've only come 'close' to losing perhaps 2-3 coops (out of about 150).

and I'm certainly not the best player out there.

Why don't you get any satisfaction from PvE?
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Gorlak

Gorlak


Posts : 82
Join date : 2013-05-17

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeWed Sep 18, 2013 8:04 am

XViper wrote:
I agree with Scaren.

Also I'm not sure what your issue is Gorlak?

As kuba_ asked. Do you still think the game is too hard?
Since they fixed the difficulty (from near impossible), I haven't lost a single match.
I've only come 'close' to losing perhaps 2-3 coops (out of about 150).

and I'm certainly not the best player out there.

Why don't you get any satisfaction from PvE?
I've documented my thoughts elsewhere, but, in a nutshell, I don't get the satisfaction I used to because I can't gain large numbers of CPs (1K+) in a single, short online session whilst also gaining xp and resources. I realise there are many aspects to the game and not everyone is about earning max CPs for min online time, but it was the main part of the game for me and I miss it. That said, I like the community (even those pesky elvses) and I like the challenge of the odd NM so I'm not retiring completely and I hope that things will change once we can recruit mercs. Also, to answer Kuba's question, I enjoy coop and think the difficulty is fine, it's just that I can't play that on fast forward and so it doesn't produce enough CPs for it to be satisfying for me.
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeWed Sep 18, 2013 8:55 pm

Hey Gorlak,

Thanks for explaining.

So you're main point is not being able to generate enough CP's?

but with the reduced heal times, its easier than ever to fit more battles in small time period. I'm finding it much EASIER to generate CP now without having to wait ages for healing?

Also CP generation is relative to the people you're competing against. Anything that would affect your CP generation would affect everyone elses?
I am pretty sure they didn't actually change the CP points per battle, so my question is; how exactly does reduced heal times cause you to be able to generate LESS CP? confused 
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Gorlak

Gorlak


Posts : 82
Join date : 2013-05-17

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PostSubject: Re: New heal Times   New heal Times - Page 2 I_icon_minitimeThu Sep 19, 2013 4:25 am

My main point was that it's now difficult to generate the same CPs in as short a time as before because I couldn't run the battles on fast forward due to increased difficulty. However, a guild mate of mine has found a way to do this and, although it's a lot less satisfactory, it seems to work, so I'll stop complaining and get back to CP generation.
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