Battle Conquest
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome to the official Forum of the real time strategy game Battle Conquest!
 
HomeLatest imagesSearchRegisterLog in

 

 Suggestion to make fighting against full GL's a bit more manageable

Go down 
3 posters
AuthorMessage
Bobba




Posts : 782
Join date : 2013-07-19

Suggestion to make fighting against full GL's a bit more manageable Empty
PostSubject: Suggestion to make fighting against full GL's a bit more manageable   Suggestion to make fighting against full GL's a bit more manageable I_icon_minitimeSat Sep 07, 2013 12:23 pm

Currently, when you battle a unit with high melee/end/morale with lesser equipped units and flank them several times, even if you get them to 0 morale there is a good chance they won't run because (I think) it only checks to flee if a unit in the squad takes damage. My suggestion is that if morale gets to 5% or lower, than the unit should flee no matter what. This will make it a tiny bit easier to beat people with full GL's if you use your flanks well. Otherwise they just quickly hit their morale back up to 100% (easy to do when you aren't getting hit and are dealing a ton of damage). Also unit with near zero morale should not turn around so quickly so often... It's depressing to take a full GL HI down to 0 morale with flanks, see it run, only to have it turn back around in 2 seconds and regain half it's morale with a quick super hit. This seems to happen more often than not against the powerful 100 morale HI I have fought.
Back to top Go down
kuba_




Posts : 451
Join date : 2013-05-26

Suggestion to make fighting against full GL's a bit more manageable Empty
PostSubject: Re: Suggestion to make fighting against full GL's a bit more manageable   Suggestion to make fighting against full GL's a bit more manageable I_icon_minitimeSat Sep 07, 2013 11:08 pm

and UD will be OP even more Smile
Back to top Go down
Bobba




Posts : 782
Join date : 2013-07-19

Suggestion to make fighting against full GL's a bit more manageable Empty
PostSubject: Re: Suggestion to make fighting against full GL's a bit more manageable   Suggestion to make fighting against full GL's a bit more manageable I_icon_minitimeSat Sep 07, 2013 11:51 pm

kuba_ wrote:
and UD will be OP even more Smile
Hehe, sort of. But mostly it would be there to make it 1% less gear based. and to make flanking not a complete gamble when your units are weaker than your enemies. The tiny amount of extra OPness the undead might get from this would be totally justified in my opinion. Razz

Although of course, something needs to be done to balance either undead to other races or other races to undead.
Back to top Go down
Nethack




Posts : 142
Join date : 2013-07-12

Suggestion to make fighting against full GL's a bit more manageable Empty
PostSubject: Re: Suggestion to make fighting against full GL's a bit more manageable   Suggestion to make fighting against full GL's a bit more manageable I_icon_minitimeSun Sep 08, 2013 2:00 am

Bobba, I suppose you are basing this (at least partially) on the tests we did with the fully capped HI since we did a few tests about rearing and fleeing right before you made this post.

You forgot some things that are important : the HI the tests were made with is fully capped (in all stats) and had a really really good hero in it which allow for morale re-roll on top of 115+ melee / 100+ end among other things.

Other HI, even in full GL gear, are easier to make flee. There is a very big difference between a full GL HI (like you say) and a fully capped one with a nearly fully capped hero on top of it.

Also, when the new GS stuff is in place, it won't be possible anymore to field that kind of unit in pvp (at least for me) Wink
Back to top Go down
Sponsored content





Suggestion to make fighting against full GL's a bit more manageable Empty
PostSubject: Re: Suggestion to make fighting against full GL's a bit more manageable   Suggestion to make fighting against full GL's a bit more manageable I_icon_minitime

Back to top Go down
 
Suggestion to make fighting against full GL's a bit more manageable
Back to top 
Page 1 of 1
 Similar topics
-
» Suggestion is guilds can make capital armies in the future
» Would you stand in the way when a full armored horse comes through?
» A Full Guide For Beginners
» Full teritory conquest list!!
» New pvp Suggestion

Permissions in this forum:You cannot reply to topics in this forum
Battle Conquest :: Suggestions-
Jump to: