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 Rage on fleeing units

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Juggernaut

Juggernaut


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Join date : 2013-05-05
Age : 26
Location : Inferno Castle

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PostSubject: Rage on fleeing units   Rage on fleeing units I_icon_minitimeMon Feb 24, 2014 10:54 am

I suggest to deactivate rage inmediately units are fleeing, dont talk about unbreakable because sometimes is neccesary retreat LIA and orc HI is not unbreakable, and fleeing still enraged only make they suffer more damage killing your units faster trying to save it.
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uflb999




Posts : 169
Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Rage on fleeing units   Rage on fleeing units I_icon_minitimeMon Feb 24, 2014 2:34 pm

Ulises21 wrote:
I suggest to deactivate rage inmediately units are fleeing, dont talk about unbreakable because sometimes is neccesary retreat LIA and orc HI is not unbreakable, and fleeing still enraged only make they suffer more damage killing your units faster trying to save it.

Your fault for choosing UD.
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Juggernaut

Juggernaut


Posts : 306
Join date : 2013-05-05
Age : 26
Location : Inferno Castle

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PostSubject: Re: Rage on fleeing units   Rage on fleeing units I_icon_minitimeMon Feb 24, 2014 2:40 pm

uflb999 wrote:
Ulises21 wrote:
I suggest to deactivate rage inmediately units are fleeing, dont talk about unbreakable because sometimes is neccesary retreat LIA and orc HI is not unbreakable, and fleeing still enraged only make they suffer more damage killing your units faster trying to save it.

Your fault for choosing UD.

I am orc, I say unbreakable for (LIAs)
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uflb999




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Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Rage on fleeing units   Rage on fleeing units I_icon_minitimeTue Feb 25, 2014 11:42 am

My bad...elf LIA dont retreat unless I command them. Similar concept, guess you could say as a compensation for dark arty being able to shoot over anything
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Claudandus

Claudandus


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Join date : 2013-10-21

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PostSubject: Re: Rage on fleeing units   Rage on fleeing units I_icon_minitimeTue Feb 25, 2014 12:11 pm

All special abilities should be turned off when units are fleeing. It makes no sense at all.
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uflb999




Posts : 169
Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Rage on fleeing units   Rage on fleeing units I_icon_minitimeTue Feb 25, 2014 8:38 pm

Yes...but we'd need to wait for runeslayer to return
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PostSubject: Re: Rage on fleeing units   Rage on fleeing units I_icon_minitime

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