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Bblazer

Bblazer


Posts : 190
Join date : 2013-07-04

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PostSubject: Cavalry...   Cavalry... I_icon_minitimeSat Feb 22, 2014 11:54 am

Can you please let us display the Hp lost in battle summary of cavalry, esp elf orc and dwarf, Since there is 1-2 units only and telling me 1 or 2 has died isn't such a clever idea.

Also the ability cool down such as impact should show me how much time is left,on the impact icon or for e.g a timer or let the impact icon go dull and gradually fill up (color) until the circle is back to original.

Also the impact ability seem too weak 3-9 hits max ability of 60 strength... meh at lvl 9 your naked cavalry already has that much strength so nothing special, so i hope you guys make it based on the cava's strength. with GS it will be hard to get alot of that.
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uflb999




Posts : 169
Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Cavalry...   Cavalry... I_icon_minitimeSat Feb 22, 2014 12:49 pm

Cool down us unnecessary, I'm pretty sure it's random tbh. Can't quite remember but I know this was mentioned somewhere. Also! These displays may have technical issues on the background, may slow game down or slow game down or would need to race wide...
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Bblazer

Bblazer


Posts : 190
Join date : 2013-07-04

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PostSubject: Re: Cavalry...   Cavalry... I_icon_minitimeSat Feb 22, 2014 12:56 pm

uflb999 wrote:
Cool down us unnecessary, I'm pretty sure it's random tbh. Can't quite remember but I know this was mentioned somewhere. Also! These displays may have technical issues on the background, may slow game down or slow game down or would need to race wide...

I didn't get what you said but there is cool down, I'm asking for a way to know when next time ability is active and its not random. 20-30sec cool-down time.
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: Cavalry...   Cavalry... I_icon_minitimeSun Feb 23, 2014 7:50 pm

Here's one I prepared earlier Razz

http://www.battleconforum.com/t1177-visible-cooldown-indictator-for-unit-abilities?highlight=cooldown


Last edited by XViper on Sun Feb 23, 2014 8:25 pm; edited 1 time in total
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Juggernaut

Juggernaut


Posts : 306
Join date : 2013-05-05
Age : 26
Location : Inferno Castle

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PostSubject: Re: Cavalry...   Cavalry... I_icon_minitimeSun Feb 23, 2014 8:00 pm

Bblazer wrote:
Can you please let us display the Hp lost in battle summary of cavalry, esp elf orc and dwarf, Since there is 1-2 units only and telling me 1 or 2 has died isn't such a clever idea.

Also the ability cool down such as impact should show me how much time is left,on the impact icon or for e.g a timer or let the impact icon go dull and gradually fill up (color) until the circle is back to original.

Also the impact ability seem too weak 3-9 hits max ability of 60 strength... meh at lvl 9 your naked cavalry already has that much strength so nothing special, so i hope you guys make it based on the cava's strength. with GS it will be hard to get alot of that.

I agree too, I want know if unstopable charge have a cooldown too or work every time a greenfang charge against a enemy unit? or is neccesary to move greenfangs to use it or they allways use it when start hitting a new enemy unit
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uflb999




Posts : 169
Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Cavalry...   Cavalry... I_icon_minitimeSun Feb 23, 2014 9:19 pm

May clutter cav too much if only cav has it...making current battle situation harder
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PostSubject: Re: Cavalry...   Cavalry... I_icon_minitime

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