| Guild Repair Shop | |
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+5Scaren Bobba kuba_ XViper Pearl 9 posters |
Guild Repair Shop? | Yes - Great Idea | | 27% | [ 3 ] | No - Horrible Idea | | 9% | [ 1 ] | Oh, please, just lower repair times on Olympus! | | 55% | [ 6 ] | Why is this poll here? | | 9% | [ 1 ] |
| Total Votes : 11 | | Poll closed |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Guild Repair Shop Fri Jan 10, 2014 8:59 pm | |
| ... Hmm, more than 14 hours to repair an item (on Olympus) ... Suggestion:
- A guild can construct a repair shop;
- The repair shop can repair as many items as the guild level;
- Each guild member can use their own repair shop, as well as the guild repair shop (but no more slots than the guild member has unlocked themselves with gems);
- The guild repair shop costs 25% extra. The extra gold goes into the guild vault.
3 day poll
Last edited by Pearl on Fri Jan 10, 2014 9:01 pm; edited 1 time in total | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Guild Repair Shop Fri Jan 10, 2014 9:01 pm | |
| In short:
Not against the idea, but I think we should wait until they act on our already proposed changes to the repair system before we go suggesting any further additions. | |
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kuba_
Posts : 451 Join date : 2013-05-26
| Subject: Re: Guild Repair Shop Sat Jan 11, 2014 12:06 am | |
| There is something similar it is called ancient forge.
According to devs repairing times were reduced some time ago, but i cant still a difference. I do not understand why repair of item takes so much time.
On Olympus we should have at least the same repairing time as on old server. I really do not see a reason for making crafting and reapairing items longer than before. It is taking some fun from playing this game.
With so much repair time my second army cannot use any items. Despite all repair slots unlocked i have usually more items to repair than i can repair. I really would like to have 2 armies equipped with items (second army is for coop so rares would be max for them).
Another important topic is healing times. For me it is failed experiment. When i fight two battles (first and second army). Both with excellent ranking. I am forced to wait 3-4 min before my troops will heal. Most of my troops are between 8-10 lvl. When (if) they lvl up to 13-16 i will have to wait 10 min to fight again. This might make people to stop playing this game and find another.
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Guild Repair Shop Sat Jan 11, 2014 5:03 am | |
| - kuba_ wrote:
- There is something similar it is called ancient forge.
According to devs repairing times were reduced some time ago, but i cant still a difference. I do not understand why repair of item takes so much time.
On Olympus we should have at least the same repairing time as on old server. I really do not see a reason for making crafting and reapairing items longer than before. It is taking some fun from playing this game.
With so much repair time my second army cannot use any items. Despite all repair slots unlocked i have usually more items to repair than i can repair. I really would like to have 2 armies equipped with items (second army is for coop so rares would be max for them).
Another important topic is healing times. For me it is failed experiment. When i fight two battles (first and second army). Both with excellent ranking. I am forced to wait 3-4 min before my troops will heal. Most of my troops are between 8-10 lvl. When (if) they lvl up to 13-16 i will have to wait 10 min to fight again. This might make people to stop playing this game and find another.
For heal times, I feel like the big problem is that the increase in heal time for leveling up is too steep, to where leveling up feels almost like a hindrance. Also, I feel like undead should not heal slower than other races (and dark legion HI faster) just because they have a different number of units. Repair times did improve with the patch (as many of my items take nearly half as long as before) but still repair times are too high, especially for those of us with only 4 repair slots and many units. I fight all my hard battles practically naked because it's too much effort to repair and reequip all my units all the time. Gear is mostly only for PvP for me so far. | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Guild Repair Shop Sat Jan 11, 2014 5:18 am | |
| - Bobba wrote:
- For heal times, I feel like the big problem is that the increase in heal time for leveling up is too steep, to where leveling up feels almost like a hindrance. Also, I feel like undead should not heal slower than other races (and dark legion HI faster) just because they have a different number of units.
Repair times did improve with the patch (as many of my items take nearly half as long as before) but still repair times are too high, especially for those of us with only 4 repair slots and many units. I fight all my hard battles practically naked because it's too much effort to repair and reequip all my units all the time. Gear is mostly only for PvP for me so far. My heal time are pretty much ok, though a little annoying. Probably since you fight naked, then you have higher heal time; so this may be more a symptom of being unable to use items as they break so fast & you cant' repair them fast enough. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Guild Repair Shop Sat Jan 11, 2014 5:43 am | |
| - Pearl wrote:
- Bobba wrote:
- For heal times, I feel like the big problem is that the increase in heal time for leveling up is too steep, to where leveling up feels almost like a hindrance. Also, I feel like undead should not heal slower than other races (and dark legion HI faster) just because they have a different number of units.
Repair times did improve with the patch (as many of my items take nearly half as long as before) but still repair times are too high, especially for those of us with only 4 repair slots and many units. I fight all my hard battles practically naked because it's too much effort to repair and reequip all my units all the time. Gear is mostly only for PvP for me so far. My heal time are pretty much ok, though a little annoying.
Probably since you fight naked, then you have higher heal time; so this may be more a symptom of being unable to use items as they break so fast & you cant' repair them fast enough. Actually, I am totally ok with my current heal-time, because my men are still level 6 or less. But I know that as they level up they will heal slower and slower even though they aren't getting that much stronger... it damages my desire to level up my men when I know they will be less effective as I level up. And as undead heals the slowest of all races, they have it even worse. I'm in support of: -base healing times for level 1 units increased a lot. -level 20 heal times of units decreased a lot. Thus decreasing the range of healtime based on level a lot. It would also make the heal time bonus upgrades in lab and the temple feel more useful, I think, since the heal times would not be already steadily increasing at such a fast rate when you get those researches. Same thing for heroes... as they level up they begin taking an enormous amount of time to heal. It would be great if it could be equalized a bit more so leveling up is more satisfying. Though I am very thankful that heroes do heal a lot faster now than they did. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Guild Repair Shop Sat Jan 11, 2014 9:30 pm | |
| I'm not sure why crafting times were increased and prices were increased for both crafting and repairing. Repairing times were increased. Just seems a bit much in my opinion. Now for the prices of things yes I would like them decreased but I have some patience and for the most part don't mind battling and doing quests to scrape together the resources. But these new prices are bankrupting me. It's too hard now to make a profit anymore. I can barely make any gold from crafting and repairing. An easy solution would be to lower times and instead of lowering crafting costs just increase gold from battles. Increasing resources from battles would be nice also. With my logic(not always right) why would in Olympus the cost for everything go up but the rewards from battles go down? Is it to get people to grind more in battles? I usually don't ever like to say it but it does happen to seem to be a bit more geared towards gem players on this new world. I don't like saying it especially since I have bought gems. Everything is just too expensive in my opinion. | |
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Wave_Rida
Posts : 131 Join date : 2013-11-10
| Subject: Re: Guild Repair Shop Sun Jan 12, 2014 6:11 am | |
| I voted no, since you can already share items via the vault, and then have them repaired by a fellow guild member. Give that person some gold, and he/she should even be able to repair gl's, while getting the repair achievements (100 repairs etc).
This current suggestion sounds more or less to me, something that only would benefit people with acces to the guilds vault. They can do a repair and reclaim the 25% gold, +- robbing their members for their own gain. I personally think that the current system which alot of people seems to complain about, needs either a rework, or if the developers see this as their aim, nothing.
Shortly, I disagree since it would promote for every single member to start a guild, and would give a bonus to those few able to acces the guild vault. | |
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kuba_
Posts : 451 Join date : 2013-05-26
| Subject: Re: Guild Repair Shop Sun Jan 12, 2014 12:30 pm | |
| Scaren, i think that repairing cost is pretty the same as on old server. It just we have less gold becuase we cant (most of us) play suicide yet. You cant use too many epics/gl solo and coop thats all . Only repairing time has been increased a lot | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Guild Repair Shop Mon Jan 13, 2014 2:26 am | |
| Well, the repairing cost is about the same as in Erevos, but increased for epic and godlike items.
As for the repairing times and as per the community's suggestions a while ago, we had decreased them significantly for common/uncommon/rare items and just a bit for epic and godlike items.
You could always see the repairing times and cost before you proceed with the process, as they are indicated on screen. Nothing is hidden, that is a certainty.
The reason why we increased repairing times, especially for epic and godlike items, was to emphasize the importance and the specialty of such items, which cannot be used and should not be used lightly. They are called Epic and Godlike for a reason..they are not your everyday's tools of work.
Now, regarding this post and the Guild Repair shop.....mmmmmm...I am not in favor to be honest. As was already mentioned above, we have the Ancient Forge for that.
However...there will be consumables called "Catalysts", among other things, which can be used to increase the repairing time when the crafting system will be introduced.
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Guild Repair Shop Mon Jan 13, 2014 2:58 am | |
| I think the repair system overall needs a tweak. It takes far too much time to switch items and bother with every single unit, and every hero and whatnot. Its just taking MORE time than doing a battle. I dont like it, eventho i dont have a solution yet we should start some idea contest on the matter. Many many ppl are finding this tedious. For a good reason, there is no sorting option and no suggested option and no autoequip option and the random repair necessity just forces you to click over every unit before every battle and adjust accordingly... Imho the issue is not repair slots and timers, the issue is the repair system and management options itself and it wont go away with implementation of catalyst to speed things up. (Those catalysts .. ppl probably will have to craft in advance as well - in the end we are forcing more time soak on the player than needed).
So far, how about the idea to have item stats lowered in the "unrepaired" state instead of having them completely unuseable? Possibly with several stages until the unuseable comes to effect. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Guild Repair Shop Mon Jan 13, 2014 3:13 am | |
| - Tibr wrote:
- I think the repair system overall needs a tweak. It takes far too much time to switch items and bother with every single unit, and every hero and whatnot. Its just taking MORE time than doing a battle. I dont like it, eventho i dont have a solution yet we should start some idea contest on the matter. Many many ppl are finding this tedious. For a good reason, there is no sorting option and no suggested option and no autoequip option and the random repair necessity just forces you to click over every unit before every battle and adjust accordingly...
Imho the issue is not repair slots and timers, the issue is the repair system and management options itself and it wont go away with implementation of catalyst to speed things up. (Those catalysts .. ppl probably will have to craft in advance as well - in the end we are forcing more time soak on the player than needed).
So far, how about the idea to have item stats lowered in the "unrepaired" state instead of having them completely unuseable? Possibly with several stages until the unuseable comes to effect. Sounds like an interesting idea... The thing besides repair time that I think needs added the most regarding items, is the addition of equipment profiles or "sets". You can arrange equipment on all your units and save it as a "set". Then when you load the set all you units will be unequipped and then equip all the equipment mandated by the set that is still usable. Kingdom of Loathing has a feature just like that and it's a Godsend. It would save a lot of time switching for different game modes and I think would make a lot more higher level players be willing to pvp since they can just click to their "pvp set" and when done back to "coop set" or "solo set". Would save people a lot of time. Maybe a limit of 5-10 sets can be made to keep the space it takes up on the server down if needed. Even still it would be really useful. When equipped it could tell you the number of items that were broken or no longer exist so that you know whether anything will be missing beforehand. I think rare and lower quality times should be reduce a lot to repair, and epic/GL some too, but not as much. I also think the disparity to repair some items of the same rarity seems a bit extreme. Some items 12 hours and others 3 hours, seems a bit extreme for items that haven't lost any durability max yet. Glad you guys are thinking about lowering repair times. | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Guild Repair Shop Mon Jan 13, 2014 5:11 am | |
| - Tibr wrote:
- I think the repair system overall needs a tweak. It takes far too much time to switch items and bother with every single unit, and every hero and whatnot. Its just taking MORE time than doing a battle.
I want to totally 100% agree with this. I quite another game over this .... it had a wonderful combat system ... however ... its units had this crazy:
- Zodiac System;
- "Fatigued" system.
You would take 15 minutes to get a good team (it was very hard to configure a good team due to the Zodiac system) ... play 1 battle (took 1 minute) ... and one of your units would become "fatigued" for 24 hours And then take another 15 minutes to get another good team together It was absurd. A game where it takes longer to micro-manage an army than to fight a battle is seriously not interesting. As much as I loved that game .. I QUIT. It was seriously not fun, realistic ... but not fun.
Now battle Conquest is not even close to that; however, a typical battle takes about 2 minutes of setup & about 2 minutes of fighting for me. Thats really too much mirc-omanagemnet. I believe the whole micro-management of heal/repair needs to be looked at (another post). ... The solution ... - Bobba wrote:
- The thing besides repair time that I think needs added the most regarding items, is the addition of equipment profiles or "sets". You can arrange equipment on all your units and save it as a "set".
Yes we need presets. +1. And pretty much as Bobba wrote, we need this to do PvP. Also, even more importantly:
- Once you have a preset - you have to be able to keep using it.
- You cannot have a single item breaking make the whole preset not usuable, or back to the constant adjustment before each battle.
This will require some rethinking of how healing time & repairing interacts with presets (again, another post). However, I think its worth it, as it will make the game way more enjoyable. | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Guild Repair Shop Mon Jan 13, 2014 5:57 am | |
| This is also why I think healing after battle automatically (or a button on results screen) should be added, and not be a premium. It makes the game run much more smoothly and should be an option for everyone. But equipment sets are much more important to me if you must focus on one over the other. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Guild Repair Shop Mon Jan 13, 2014 6:07 am | |
| I agree with Tibr. The whole system in general needs tweaking not just lowering repair times in Olympus. | |
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