Broodzero
Posts : 63 Join date : 2013-09-11
| Subject: FFA PvP - title must be atleast 10 characters long Wed Dec 11, 2013 11:47 am | |
| implement a 1v1v1 or 1v1v1v1 pvp mode, meaning 3 or 4 player free for all | |
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Ala
Posts : 98 Join date : 2013-07-25
| Subject: Re: FFA PvP - title must be atleast 10 characters long Thu Dec 12, 2013 1:03 am | |
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Claudandus
Posts : 585 Join date : 2013-10-21
| Subject: Re: FFA PvP - title must be atleast 10 characters long Thu Dec 12, 2013 6:04 am | |
| That sounds crazy. I'm all for it. You could decide on working together or muscle down everyone by yourself. But 2 vs 2 shouldn't be disabled. So for starters maybe enable 1vs1vs1 first. | |
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Dobraine
Posts : 256 Join date : 2013-04-30 Location : Canada
| Subject: Re: FFA PvP - title must be atleast 10 characters long Thu Dec 12, 2013 10:25 am | |
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ysosad The Restless
Posts : 445 Join date : 2013-11-24
| Subject: Re: FFA PvP - title must be atleast 10 characters long Thu Dec 12, 2013 7:11 pm | |
| - Broodzero wrote:
- implement a 1v1v1 or 1v1v1v1 pvp mode, meaning 3 or 4 player free for all
How would this work, logistically? Is this players from either Faction? If both have reps, what is to stop members of one faction from ganging up on the other solo (2 on 1 or, worse still, 3 on 1)? Is it winner take all or a scaled reward system dependent upon which place you finish in? What is to stop a person from waiting it out and conserving everything while the other decimate one another, then swoop in like a vulture? (e.g. would there be different victory criterion) What the heck happens when 3-4 units are engaged with one another? Would this fit into the current tier-system or something else? Seems like an interesting idea, but there might be some issues. I'd like to hear what innovative solutions to those presenting problems would look like. | |
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Broodzero
Posts : 63 Join date : 2013-09-11
| Subject: Re: FFA PvP - title must be atleast 10 characters long Thu Dec 12, 2013 7:15 pm | |
| Who cares what faction. We all know that it will be 3 darks fighting each other. | |
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ysosad The Restless
Posts : 445 Join date : 2013-11-24
| Subject: Re: FFA PvP - title must be atleast 10 characters long Thu Dec 12, 2013 7:21 pm | |
| - Broodzero wrote:
- Who cares what faction. We all know that it will be 3 darks fighting each other.
Glad to see you're giving this so much thought. | |
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Broodzero
Posts : 63 Join date : 2013-09-11
| Subject: Re: FFA PvP - title must be atleast 10 characters long Fri Dec 13, 2013 10:39 am | |
| Okay, that was a quick, snobby (even if it holds truth) answer, written from my phone. - ysosad wrote:
- Is this players from either Faction? If both have reps, what is to stop members of one faction from ganging up on the other solo (2 on 1 or, worse still, 3 on 1)?
FFA, anyone can join. Same chance as a player with uncommons running into a full GL player in current system. In time matching may be based on Prestige. - ysosad wrote:
- Is it winner take all or a scaled reward system dependent upon which place you finish in?
What is to stop a person from waiting it out and conserving everything while the other decimate one another, then swoop in like a vulture? (e.g. would there be different victory criterion) Nothing. If 2 players charge each other and ignore the third, then he will mop up an easy victory. It would be nice if CP rewards were based on unit AP killed, but that is not how current PvP works, victor takes all. - ysosad wrote:
- What the heck happens when 3-4 units are engaged with one another?
Doesn't this happen already when doloball/skellieball tactics are employed? If you are asking how a unit will react to 2 armies each from different opponents, i think that they would be treated equally as enemies. - ysosad wrote:
- Would this fit into the current tier-system or something else?
I don't see why not. Maybe add a secondary circle to the map selection tab similar to solo - easy, normal, etc. Make co-op open a sub group of 1v1, 2v2, ffa, or any. | |
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