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 Long shot suggestion but...

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Khor

Khor


Posts : 128
Join date : 2013-05-15
Location : In the mines

Long shot suggestion but... Empty
PostSubject: Long shot suggestion but...   Long shot suggestion but... I_icon_minitimeWed May 15, 2013 12:17 pm

Any plans on graphically changing units based on worn equipment? Shinier armor and weapons on them ? I'm not sure if the computer gets randomly assigned gear, but it would be useful to see the strong/weak points of an enemy, especially since gear would be very visible while rank, which we can see, is harder to determine realistically.
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Long shot suggestion but...   Long shot suggestion but... I_icon_minitimeWed May 15, 2013 12:23 pm

Khor wrote:
Any plans on graphically changing units based on worn equipment? Shinier armor and weapons on them ? I'm not sure if the computer gets randomly assigned gear, but it would be useful to see the strong/weak points of an enemy, especially since gear would be very visible while rank, which we can see, is harder to determine realistically.

We definitely want to add some sort of an indication of the type/rarity of gear a unit has.
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KingTutt

KingTutt


Posts : 12
Join date : 2013-05-15
Age : 27
Location : Kalamazoo, Michigan

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PostSubject: Re: Long shot suggestion but...   Long shot suggestion but... I_icon_minitimeWed May 15, 2013 1:47 pm

Khor wrote:
Any plans on graphically changing units based on worn equipment? Shinier armor and weapons on them ? I'm not sure if the computer gets randomly assigned gear, but it would be useful to see the strong/weak points of an enemy, especially since gear would be very visible while rank, which we can see, is harder to determine realistically.
Good Thinking Very Happy
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PostSubject: Re: Long shot suggestion but...   Long shot suggestion but... I_icon_minitime

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