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 Vision and Terrain

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gwherig

gwherig


Posts : 25
Join date : 2013-06-27

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PostSubject: Vision and Terrain   Vision and Terrain I_icon_minitimeMon Mar 24, 2014 11:39 am

If FoW is here to stay, how about adding some different vision effects for terrain?

For examples:
-Lakes not blocking LoS
-Cliffs (wide cliffs, not roundish crater ones) add vision range for units standing on "up" (north) side. This might require randomly inverting this feature.
-Towers add vision range if you have a unit standing at the base not currently in combat.

Just a thought.
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Claudandus

Claudandus


Posts : 585
Join date : 2013-10-21

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PostSubject: Re: Vision and Terrain   Vision and Terrain I_icon_minitimeMon Mar 24, 2014 12:20 pm

+1
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Pulkit

Pulkit


Posts : 158
Join date : 2013-11-30
Age : 26
Location : Undisclosable.....

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PostSubject: Archers   Vision and Terrain I_icon_minitimeThu Mar 27, 2014 2:58 am

Also i would like to increase the vision to an archers range.
An equipment which gives + range is useless due to FOW. An archers range matching the LOS would be a good idea
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kuba_




Posts : 451
Join date : 2013-05-26

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PostSubject: Re: Vision and Terrain   Vision and Terrain I_icon_minitimeThu Mar 27, 2014 5:08 am

or range of archers might be reduced and introduce new range cap that would be vision range.
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PostSubject: Re: Vision and Terrain   Vision and Terrain I_icon_minitime

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Vision and Terrain
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 Similar topics
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» Vision Range on Items
» Terrain Changes
» Regions, weather, environment, terrain effects on battlfield (only idea)
» Destructible terrain
» Disappearing Terrain

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