| BUG causing havoc in CO-OP discovered | |
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+6kuba_ Fyrr Pearl nathor 9999 RuneSlayer 10 posters |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 1:10 am | |
| We discovered the reason why the AI army composition was.....not right.
Although in solo games the AI army composition depended on the AP value of the player's army (excluding GS and Heroes), in CO-OP it would ADD the GS in the AP pool and thus create an AI army with units double the number of units the players had combined.
We are patching it in a few minutes.
We are also working on the AI army composition, so the AI army would include a bigger diversity of units, depending on the AP pool it has at its disposal.
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9999
Posts : 331 Join date : 2013-05-02
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 1:56 am | |
| Good work! First Co-op was nice and quite normal. | |
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nathor
Posts : 289 Join date : 2013-06-21
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 2:29 am | |
| - RuneSlayer wrote:
- We discovered the reason why the AI army composition was.....not right.
Although in solo games the AI army composition depended on the AP value of the player's army (excluding GS and Heroes), in CO-OP it would ADD the GS in the AP pool and thus create an AI army with units double the number of units the players had combined.
We are patching it in a few minutes.
We are also working on the AI army composition, so the AI army would include a bigger diversity of units, depending on the AP pool it has at its disposal.
that explains why i though the coop was ok initially, post patch i was doing it naked at first and seemed ok, then i put on the drop rate gear and pow! | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 2:35 am | |
| I don't remember who made a post asking about it and I actually answered it correctly. Then it made me think... "What if it is ok in solo games and in CO-OP something REALLY bad is happening?" And that was it! | |
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nathor
Posts : 289 Join date : 2013-06-21
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 2:42 am | |
| - RuneSlayer wrote:
- I don't remember who made a post asking about it and I actually answered it correctly. Then it made me think... "What if it is ok in solo games and in CO-OP something REALLY bad is happening?" And that was it!
it was meeeeeeeeeeeeee *nathor now expects BC gods to reward him with an gl artifact* | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 2:50 am | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 2:56 am | |
| - RuneSlayer wrote:
- We discovered the reason why the AI army composition was.....not right.
Although in solo games the AI army composition depended on the AP value of the player's army (excluding GS and Heroes), in CO-OP it would ADD the GS in the AP pool and thus create an AI army with units double the number of units the players had combined.
We are patching it in a few minutes.
We are also working on the AI army composition, so the AI army would include a bigger diversity of units, depending on the AP pool it has at its disposal.
Hmm, here is a new Cooperative army: Notice its 4 units!!! (and just Light Infantry, not overly diverse *winks*) My partner brought 5 level 1 units (or so) I brought Six level 9+ units (with level 8+ heros), all in rare/epics/godlikes... And we get for opponents: 4 units, all lower level than mine! (See the minimap, so its AI 4 .vs. Us: 11 units) We've gone from "insane/suicidal" to "cream puff mode" Admittedly they did a lot of damage, but mostly as I didn't shoot with my archers to avoid friendly fire & I wanted to see how my level 1 partner's units did when "buffed" ... (as prommised the level 1 units were not 'killing machines', but they did pretty well, for level 1 units, so the 'buffs' seems about right) ... Back to testing, if its really "cream puff mode" or not ...
Last edited by Joyce on Wed Sep 11, 2013 3:00 am; edited 1 time in total | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 2:58 am | |
| CO-OP is supposed to be Normal to slightly Hard difficulty. However, when there is a big difference in the levels between the players participating, then it leans heavily towards the Normal to Easy difficulty so it doesn't become a suicidal experience for the "new user". | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 3:04 am | |
| - RuneSlayer wrote:
- CO-OP is supposed to be Normal to slightly Hard difficulty. However, when there is a big difference in the levels between the players participating, then it leans heavily towards the Normal to Easy difficulty so it doesn't become a suicidal experience for the "new user".
Well then, mission accomplished very nicely The new user with level 1 units didn't get slaughtered (a few of his units survived) & probably had a "good" first cooperative experience Thanks -- now they will stay online, grow stronger & defeat the dark meanies! | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 3:25 am | |
| How are the rest supposed to get any experience or kills..?
One day we can expect 300 kills, the next.. a few?
Now we really need at least private HARD coops or whatever, now it's a joke sometimes O.o
P.s. Joyce, why don't you resize the picture..?
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 3:59 am | |
| Everybody is getting XP Fyrr...Some could also argue that high level players get XP easier now....hmmmm | |
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kuba_
Posts : 451 Join date : 2013-05-26
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 5:15 am | |
| Now Coop seems way too easy.
http://prntscr.com/1qmlts
One enemy LIA even lvl 17 is not a challenge for 16 players units. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 5:23 am | |
| As I mentioned before: - RuneSlayer wrote:
- However, when there is a big difference in the levels between the players participating, then it leans heavily towards the Normal to Easy difficulty so it doesn't become a suicidal experience for the "new user".
When a high level player and a low level player participate in a CO-OP, you cannot create an equal challenging experience for both players. It is just not possible... | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 5:46 am | |
| Take a second look at the image, Rune. They fought 1 unit vs at least 10+ of their units. Looks like GW coops are bugged. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 5:54 am | |
| We know and we fixed it. Quick hotfix coming up in a few minutes. The problem was only located in GW CO-OP. | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: BUG causing havoc in CO-OP discovered Wed Sep 11, 2013 5:55 am | |
| Definitely makes more sense now. | |
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Ellthune
Posts : 170 Join date : 2013-08-18 Age : 25 Location : Florida
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Thu Oct 03, 2013 11:39 am | |
| I think this bug has been resolved, yes? | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: BUG causing havoc in CO-OP discovered Thu Oct 03, 2013 11:44 am | |
| - RuneSlayer wrote:
- I think this bug has been resolved, yes?
Yes, cooperative troops are very well balanced now, to achieve the developer's objectives. - RuneSlayer wrote:
- CO-OP is supposed to be Normal to slightly Hard difficulty. However, when there is a big difference in the levels between the players participating, then it leans heavily towards the Normal to Easy difficulty so it doesn't become a suicidal experience for the "new user".
This works well now. Its not too traumatic for new time players; but a positive experience, with the newbie "buff" helping a lot; but on the other hand the newbie troop "buff" NOT being too excessive that they become killing machines .... newbies I cooperative with, are able to fight, do a reasonable amount of damage, but still need to back off, & use good tactics to survive. I still want the promised "insane/suicide" mode back sometime
Last edited by Joyce on Thu Oct 03, 2013 11:46 am; edited 1 time in total | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Thu Oct 03, 2013 11:45 am | |
| - Joyce wrote:
- I still want the promised "insane/suicide" mode back sometime Basketball
Soon.... | |
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dave2069
Posts : 19 Join date : 2013-10-14
| Subject: please un-nerf the mercenaries Mon Oct 14, 2013 3:53 am | |
| when the mercenaries were released, they co-incided with this co-op bug. I believe you first nerfed the mercenaries, thinking they were too strong, when in fact it was the GS being added to the AP causing all the problems.
Can we have the old school much higher stat mercs back again please?
the cave giant for instance, is barely better than a HI and costs as much as 2 HIs
im sure more people would use them if they were more powerful, and i rarely see any at all in co-ops unless I bring them myself...
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: BUG causing havoc in CO-OP discovered Mon Oct 14, 2013 4:00 am | |
| People don't use them because they don't have them lvled up to a reasonable lvl. A lot of people have like lvl 10 HI and just by adding uncommon gear of course they will be better than using some lvl 3-5 merc. Once guilds have their mercs up to lvl 10 and above is when they'll start popping up all over the place.
I don't think it's necessary to buff the strongest units in the game just to have them obviously OP. One unit is not supposed to dominate the battlefield. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Mon Oct 14, 2013 4:47 am | |
| - Piktas wrote:
- People don't use them because they don't have them lvled up to a reasonable lvl. A lot of people have like lvl 10 HI and just by adding uncommon gear of course they will be better than using some lvl 3-5 merc. Once guilds have their mercs up to lvl 10 and above is when they'll start popping up all over the place.
I have to disagree. Granted, at level 1 they are not better than a good equipped HI, but that is why they have levels right? Progression is the keyword here... However... Mercenaries do not have any healing cost and therefore they provide a gold bonus in every battle. They are quite useful in the battlefield since they have special abilities which when used correctly they can provide a great advantage to the player. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: BUG causing havoc in CO-OP discovered Mon Oct 14, 2013 4:53 am | |
| - RuneSlayer wrote:
I have to disagree.
Granted, at level 1 they are not better than a good equipped HI, but that is why they have levels right? Progression is the keyword here...
However...
Mercenaries do not have any healing cost and therefore they provide a gold bonus in every battle. They are quite useful in the battlefield since they have special abilities which when used correctly they can provide a great advantage to the player. No you don't That's my whole point that it's progression. The gold bonus is a whole separate thing. In addition I can see a lot of people preferring to use their units to gain exp even if they earn less gold. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG causing havoc in CO-OP discovered Mon Oct 14, 2013 5:00 am | |
| - Piktas wrote:
- RuneSlayer wrote:
I have to disagree.
Granted, at level 1 they are not better than a good equipped HI, but that is why they have levels right? Progression is the keyword here...
However...
Mercenaries do not have any healing cost and therefore they provide a gold bonus in every battle. They are quite useful in the battlefield since they have special abilities which when used correctly they can provide a great advantage to the player. No you don't :PThat's my whole point that it's progression. The gold bonus is a whole separate thing.
In addition I can see a lot of people preferring to use their units to gain exp even if they earn less gold. Well, it's up to the player. We would never force the purchase of a Mercenary in order to play the game (progression). However, its tactical advantage and gold acquisition capability are undeniable. | |
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