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 Skill Activation Delay

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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Skill Activation Delay   Skill Activation Delay I_icon_minitimeMon Sep 09, 2013 6:05 am

My human LI were fleeing the battlefield after being pummeled and after they stopped fleeing I started using them to lure the enemy HI so my cannons could take them out and Higher Purpose activated suddenly when they we're just running around that's when I noticed that there was 6 of them left. Looks like the skill forgot to activate when it was supposed to and thought I wouldn't notice Very Happy
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Skill Activation Delay   Skill Activation Delay I_icon_minitimeMon Sep 09, 2013 6:48 am

Did more fight and kept an eye out. Looks like the skill activates now only when the units are idle. Most of their skills activated after they stopped fleeing and were at like 3-5 troops left.
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lightshield

lightshield


Posts : 346
Join date : 2012-11-19

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PostSubject: Re: Skill Activation Delay   Skill Activation Delay I_icon_minitimeMon Sep 09, 2013 7:07 am

Thanks for the report Piktas.

I'll have a look at it.
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lightshield

lightshield


Posts : 346
Join date : 2012-11-19

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PostSubject: Re: Skill Activation Delay   Skill Activation Delay I_icon_minitimeTue Oct 01, 2013 4:29 am

That should be resolved for a while now.

In case another ability gets activated upon a unit the passive gets hidden, and if any other ability has expired the passive gets shown again.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Skill Activation Delay   Skill Activation Delay I_icon_minitimeTue Oct 01, 2013 4:50 am

It was a while back but I'm pretty sure no other skills were affecting my LI.

On a side note the skill description says "when the unit loses 60% of it's size the skill activates" which used to be "when the size of the unit is 40% the skill activates" it's all fine and dandy and the new description is better but... that's 8 troops. The skill activates at when 7 are left now and always did. I never bothered checking the math but I did after this bug. The skill should activate when there are 8 units left not 7 Razz please take a look at it.
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lightshield

lightshield


Posts : 346
Join date : 2012-11-19

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PostSubject: Re: Skill Activation Delay   Skill Activation Delay I_icon_minitimeWed Oct 02, 2013 1:45 am

You are right Piktas.

Fixed for the next maintenance.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Skill Activation Delay   Skill Activation Delay I_icon_minitimeWed Oct 02, 2013 3:38 am

Sweet! cheers 
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