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 Play a sound effect when units are finished healing.

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Hegorn

Hegorn


Posts : 483
Join date : 2013-04-27

Play a sound effect when units are finished healing. Empty
PostSubject: Play a sound effect when units are finished healing.   Play a sound effect when units are finished healing. I_icon_minitimeThu May 23, 2013 5:19 am

I'm sure I'm not the only one who alt tabs often.

As an additional suggestion - some graphical indicator that the barracks are healing / idle might be useful too. A lit lantern, or a green haze of necromancer's magic, or flagons of ale being thrown over the wall.... Just something to tell us that the barracks are still working on our units.

Figured the sound indicator would be quicker to implement.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Play a sound effect when units are finished healing.   Play a sound effect when units are finished healing. I_icon_minitimeThu May 23, 2013 7:04 am

I think animations in general would help to show if something is in progress. Like the fountain could sparkle or whatever when heroes are still healing, the different smithies could indicate that they are repairing or crafting. Currently the chimney from armorsmith is constantly smoking it could do that only when there's work in progress.
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Khor

Khor


Posts : 128
Join date : 2013-05-15
Location : In the mines

Play a sound effect when units are finished healing. Empty
PostSubject: Re: Play a sound effect when units are finished healing.   Play a sound effect when units are finished healing. I_icon_minitimeThu May 23, 2013 8:51 am

Hegorn wrote:
or flagons of ale being thrown over the wall.... Just something to tell us that the barracks are still working on our units.

Am i the only one offended by this blatant racism ? We drink straight from the cistern tyvm, flagons and cups are wasteful, SOMEBODY has to care about mother nature around here.

Other than that this is a must.
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Play a sound effect when units are finished healing. Empty
PostSubject: Re: Play a sound effect when units are finished healing.   Play a sound effect when units are finished healing. I_icon_minitime

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Play a sound effect when units are finished healing.
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