Change/lower the cp bonus. Forget the farmers, they do nothing for the game in the end. If they want to keep farming then let them, don't punish them or us. If they decide to fight at a point, then its a plus for the game(They should be seen as a potential resource not as something that drags the game down!)
Reduce cycle time - the 8 hours cycles are holding the game back, taking out the momentum a faction has got, be it dark or light. The 10 command points a player has got is not enough to keep a person interested for 8 hours,I log off myself.
Increase the drop rarity in coop mode slightly, new players not able the get coop partners is poison for the game and is also affecting the auction house in a negative way, it should be possible for new players to make some good deals in the auction house. The veterans will manage via the guildtrade system anyway.
Maybe implement some automated posts with resources and fragments in the auction house to stimulate the players that have fun in trading?(Don't hold new players back!)
PvP is a lost cause, I'm afraid, I'll never take part in it, I simply don't like it, sorry!
I still think the 2 factions should be balanced somehow. Give the player a real bonus when choosing the underpopulated side(frags, some starting gear and a xp bonus et cetera). Maybe this will kill the need for a cp bonus in the first place?If the 2 factions roughly has got the same amount of players then there are no excuses, its all about effort and tenacity!
And lastly cater to the playerbase and more players will buy gems to support the game, I know I will.