What would you wish to see?
Here are some things I would really love to see implemented:
Battles based upon Ap not unit lvl
Players named. Select from the list of available opponents. Both players must then agree the battle.
Challenge/View? Option to view battle as an observer only. Private optional.
3 v 3 or 1 v 3? You decide.
Save gear sets. Time taken to gear for a battle is prohibative.At the moment we are marginalised and unable to interact with each other to everybodies detriment.
Cp farming could prove an issue? Perhaps a different reward for PvP which can then be integrated into PvE battles and Cp production?
Frankly anyone abusing the system would be immediately obvious to the community. Remove the Cp production of any cheats for a week!
Lvl of units, tiers and advancement can also exist side by side with this format:
Specific challenges?
Gear Score effecting units equipment
Possible integration with the co-op q as in guild wars?
Different reward for the communal tiered pvp q?
Whatever happens we must find some way to ensure we can actually play vs one another else the slow crawl to tier 5 loses it's reward and becomes a punishment.
Some of the best PvP's I played in prior to Gs included people who had little or no gear but a hell of a lot of nous.
We were able to forge strong and powerful armies side by side.
It does not have to be a negative experiance. Now we have shiver working properly even the most lethal of units can be negated with heart and steel.
Any thoughts on what you would like? Post