| Territory Attacks | |
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ferarith
Posts : 204 Join date : 2013-12-01
| Subject: Territory Attacks Mon Mar 31, 2014 3:14 pm | |
| Rune,
On territory 82 Dark Faction player Naz, for one, has gained 600 CP in the last half hour. This territory is cut off from the faction capital and he is in Blackwater guild, not one of the ones in the pocket. This is a bug right? the rules for cut off territories didn't change when we moved to Hades did they?
Thanks,
Ferarith | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Territory Attacks Mon Mar 31, 2014 6:22 pm | |
| Have had this confirmed by multiple dark side players. They were able to attack hexes that were cut off from guild and faction capital. | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
| Subject: Re: Territory Attacks Mon Mar 31, 2014 7:55 pm | |
| Sneaky Naz! | |
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ferarith
Posts : 204 Join date : 2013-12-01
| Subject: Re: Territory Attacks Mon Mar 31, 2014 8:16 pm | |
| Clarification: I am not trying to blame Naz at all. He was simple on the first page for that hex and was gaining CP rapidly when this was brought to my attention. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Territory Attacks Mon Mar 31, 2014 8:26 pm | |
| http://prntscr.com/35zbhn
Banning people seems extreme in these circumstances, so I think a cp bonus for the light side would be fair. | |
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ferarith
Posts : 204 Join date : 2013-12-01
| Subject: Re: Territory Attacks Mon Mar 31, 2014 8:39 pm | |
| - Scaren wrote:
- http://prntscr.com/35zbhn
Banning people seems extreme in these circumstances, so I think a cp bonus for the light side would be fair. Woah! I am definately not trying to get anyone banned! i just want to get this fixed, so cutting off hexes is a valuable strategy again. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Territory Attacks Mon Mar 31, 2014 8:43 pm | |
| - ferarith wrote:
- Scaren wrote:
- http://prntscr.com/35zbhn
Banning people seems extreme in these circumstances, so I think a cp bonus for the light side would be fair. Woah! I am definately not trying to get anyone banned! i just want to get this fixed, so cutting off hexes is a valuable strategy again. shhhh! you were supposed to agree with the lightie cp bonus | |
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ferarith
Posts : 204 Join date : 2013-12-01
| Subject: Re: Territory Attacks Mon Mar 31, 2014 8:46 pm | |
| - Scaren wrote:
- ferarith wrote:
- Scaren wrote:
- http://prntscr.com/35zbhn
Banning people seems extreme in these circumstances, so I think a cp bonus for the light side would be fair. Woah! I am definately not trying to get anyone banned! i just want to get this fixed, so cutting off hexes is a valuable strategy again. shhhh! you were supposed to agree with the lightie cp bonus Wouldn't do any good, most of us get the max on whatever level we're fighting at now anyways. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Territory Attacks Mon Mar 31, 2014 8:50 pm | |
| I don't really like how the barracks, solos, and CPs are set up. When you hit barracks level 17 you unlock insane mode. Instead of getting around 115-120 cps you get 130 cps if you max out AP. Kind of defeats the purpose of the next barracks upgrade to get to suicide mode. Same problem with suicide mode and the barracks. | |
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Metalsiagon
Posts : 157 Join date : 2014-01-31 Age : 34 Location : Western Hemisphere
| Subject: Re: Territory Attacks Mon Mar 31, 2014 9:12 pm | |
| This is about the hex connection bug, but in this particular case it shouldn't be a punishable offense. The actual cut-off-hex rules are somewhat vague to begin with, especially when it comes to what guilds can actually do when cut off from the capital. | |
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Naz_
Posts : 85 Join date : 2014-03-07
| Subject: Re: Territory Attacks Tue Apr 01, 2014 1:37 am | |
| Lol.
Hey people I was wondering the same thing...
But my though was : "rules has changed"
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