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 Update 24-1-2014

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 24-1-2014 Empty
PostSubject: Update 24-1-2014   Update 24-1-2014 I_icon_minitimeFri Jan 24, 2014 3:31 am

Fixes:

- A bug preventing CP to be allocated in Regions when the attacks derive by cut-off Regions, has been resolved. A most unfortunate bug, which caused a lot of trouble in Olympus. To compensate for the 3 days of lost CP in specific Regions in Olympus, the Light Faction shall receive a 25% bonus to CP generation until Monday.

- A bug showing a player in CO-OP/PvP queue while he is not in it, has been resolved.

- A tricky bug which caused Undead units NOT to lose Morale in battle, due to LOC (Loss of Control), has been resolved.


Changes:

- Map size has changed from 2x3 tiles, to 2x4 tiles. When armies are more than 3 in the battlefield the map changes to 3x4. This will deal with the artillery issue when such units could start shooting almost immediately after the beginning of a battle. It will also provide enough space for maneuvering and more tactical options.

- The "fault" value for all artillery units has been inreased. The further the target, the bigger the "fault" value.

- Bolt Thrower's movement speed changed from 5 to 8.

- MVP will never be rewarded to AI armies any longer. Enough teasing... Wink

- Gold rewards have been increased in Nightmare, Insane, Suicide and CO-OP and resources rewards (wood, stone iron) have been decreased in Hard, Nightmare, Insane, Suicide and CO-OP. The resources rewards are always more than the gold rewards to keep the ratio and create an economy which depends on Gold and which is not in abundance.


Have fun and as always, thank you for your support!
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