Fixes:
- Influence text box has been increased in order to display correctly.
- Some items reported as not being able to be used on units have been fixed.
- A bug related to the LOC of the Undead, causing some battles not end has been resolved.
- The correct Misfire icon for all the artillery units has been added. This will replace the wrong Armor Piercing icon shown on artillery units when they misfire.
- Wrong datascripts preventing players from recruiting Ranged units have been corrected.
- Changed the Capital Army info window to show the correct Region to which it generated CP, whenever it had to change its target due to becoming inaccessible.
Changes:
- We added some additional auction pop-ups to cover more possible outcomes.
- A few changes in the Morale mechanics:
i) Changed the MOBA (Morale in Battle) point at which units start checking Morale to Flee from 65% to 50%.
ii) The Morale penalty at each MOBA level has changed as follows: 100% - 50% 0 penalty and then -1 for every MOBA point lost to maximum -50 at MOBA 0%.
iii) A unit needs to be at least half the size of its targeted unit in order to inflict a -20 Morale to that unit when reared, or -10 Morale when flanked. This also counts for every casualty it will inflict. Bear in mind that the MOBA loss for the attacked unit, when another unit flanks (-10%) or rears (-15%) it, does not depend on the size of the unit.
iv) The Rally check is calculated with the penalties as described above.
v) A Hero will provide a free reroll for both Flee and Rally check.
- Banners have been moved to the right of the units to prevent single model units from being covered by the banner.
- LIA will not receive the armor tech bonus, but they will receive the weapon tech bonus normally. Mercenary units will receive neither of them.
Have fun and as always, thank you for your support!