| Aether items | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Aether items Mon Jan 20, 2014 12:55 pm | |
| As I have been browsing the aether shop I have noticed some items having stats that when usually crafting they wouldn't have. Is this going to be implemented soon that other gear can achieve these stats? For example an Aether weapon has melee,strength, and endurance. I hope these become achievable through crafting but i'm quite curious if they will. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Aether items Mon Jan 20, 2014 12:58 pm | |
| - Scaren wrote:
- As I have been browsing the aether shop I have noticed some items having stats that when usually crafting they wouldn't have. Is this going to be implemented soon that other gear can achieve these stats? For example an Aether weapon has melee,strength, and endurance. I hope these become achievable through crafting but i'm quite curious if they will.
Aether items are...special...and as special items they have special attributes. It is possible, but I cannot guarantee it right now.. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Aether items Mon Jan 20, 2014 1:02 pm | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Aether items Mon Jan 20, 2014 1:03 pm | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Aether items Mon Jan 20, 2014 1:08 pm | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Aether items Mon Jan 20, 2014 1:35 pm | |
| I dont like your aether table. Proportions seem ... surprising. 500 cp = 100 top 100 = 125 rank 1 = 450 rank 4 = 200 Also why that big ranges from 11-50 and 51-100. Usually there is a huge difference in contribution between the edges. Looks rather unfair, i get it you want ppl to fight over the "pole" positions, but that is harsh | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Aether items Mon Jan 20, 2014 3:05 pm | |
| To be fair, you did a very good job with the items and their uniqueness and looks Now only the shorter game cycles and everyone will be happy. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Aether items Tue Jan 21, 2014 12:47 am | |
| - Tibr wrote:
Also why that big ranges from 11-50 and 51-100. Usually there is a huge difference in contribution between the edges. I completely agree. IMO there need to be at least 2 more subsections. One in the middle of 11-50 and one in the middle of 51-100. There is just too big of a contribution difference as Tibr has said. | |
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Claudandus
Posts : 585 Join date : 2013-10-21
| Subject: Re: Aether items Tue Jan 21, 2014 12:56 am | |
| I totally agree. 11th place will feel cheated otherwise. | |
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Ala
Posts : 98 Join date : 2013-07-25
| Subject: Re: Aether items Tue Jan 21, 2014 2:09 am | |
| 3rd winner place can feel cheated too. He misses the best items with only 10 Aether. And who the hell wants to be "Usurper"? | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
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clambam
Posts : 67 Join date : 2013-12-06
| Subject: Re: Aether items Mon Feb 17, 2014 4:34 am | |
| When calculating the aether, are positions worked out by fame or by conquest points? | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Aether items Mon Feb 17, 2014 4:37 am | |
| - clambam wrote:
- When calculating the aether, are positions worked out by fame or by conquest points?
Fame. But fame is directly influenced by conquest points | |
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clambam
Posts : 67 Join date : 2013-12-06
| Subject: Re: Aether items Mon Feb 17, 2014 4:47 am | |
| - Piktas wrote:
- clambam wrote:
- When calculating the aether, are positions worked out by fame or by conquest points?
Fame. But fame is directly influenced by conquest points Yes and no, there are a fair few players with huge fame, but very little CP IMO CP would be a much fairer way to judge this, a player with 15k fame and 100k CP is far more deserving than a player with 30k fame and less than 10k CP They have done very little to help their faction, despite having the ability to earn more than double the CP/battle of lower fame/upgraded players | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Aether items Mon Feb 17, 2014 6:03 am | |
| You cannot negate town progress completely and beating a simcity player is extremely easy now that you get fame from cp. | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Aether items Mon Feb 17, 2014 6:09 am | |
| The fame from buildings and research will go down, thats what Rune said before. So it will equalise the odds a little more. But indeed its easy to compensate with CP for your fame from buildings. As long game cycles are several months. I would still favor the town fame to go down by 50% or so. | |
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Scaren
Posts : 1043 Join date : 2013-07-09 Age : 42
| Subject: Re: Aether items Mon Feb 17, 2014 9:29 am | |
| I agree that 11-50 is way too big. There is a huge difference between the fame of the player at 11 and the player at 50. I think it should go by tens for example. 11-20.31-40. Seems more fair to me. And maybe 50-75 and then 76-100 | |
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