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 Update 20-1-2014

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 20-1-2014 Empty
PostSubject: Update 20-1-2014   Update 20-1-2014 I_icon_minitimeMon Jan 20, 2014 12:11 pm

Fixes:

- Attack and defend quests will never spawn on any Region adjacent to the enemy Capital or the enemy Capital itself.

- A bug causing Guild transfers to be automatically sent to the recipient's inventory without being collected first, has been resolved.

- The description of the tooltip of a Mercenary Regional Bonus has been corrected.

- Long names of Guilds will now fit in the 2nd and 3rd position in the Regional Rankings.


Changes:

- Warehouse capacity on Erevos has been significantly increased.

- First changes in the game economy and more specifically in the battle rewards below (changes will apply on both worlds):

i) Gold reward on Easy difficulty has been increased by approximately 300%. Wood, stone and iron rewards can now drop on Easy as well. (1 random type for certain and a chance for another one)

ii) Gold reward on Normal difficulty has been increased by approximately 30% and wood, stone and iron rewards by approximately 345%. (1 random type for certain and a chance for two more)

iii) Gold reward on Hard difficulty has been decreased by approximately 35% and wood, stone and iron rewards increased by approximately 200%. (1 random type for certain and a chance for two more)

iv) Gold reward on Nightmare difficulty has been decreased by approximately 50% and wood, stone and iron rewards increased by approximately 150% (2 random types for certain and a chance for an additional one)

iv) Gold reward on Insane difficulty has been decreased by approximately 60% and wood, stone and iron rewards increased by approximately 80% (2 random types for certain and a chance for an additional one)

iv) Gold reward on Suicide difficulty has been decreased by approximately 60% and wood, stone and iron rewards increased by approximately 80% (All types are given as a reward)

v) Gold reward and resources rewards on CO-OPs are approximately the same as Hard difficulty.

vi) Gold reward and resources rewards on PvP are slightly decreased.

vii) Fighting on Easy and Normal difficulties with unit levels 6+ will add a penalty in gold and resources rewards depending on the level of the units.

Reworking of quests and the merger of 2 storylines with additional quests comes next!

- The Aether shop is open! Unbreakable items, items which can be used by ALL unit types and items which have a reduced GS! Visit the in-game store to have a look at the items offered in exchange for Aether!

Sit tight! New features coming up!

Have fun....and thank you for your support!


(It seems that the Light Faction is about to score a good round!)

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