| Should the durability stat be removed from items? | |
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Remove the +durability stat from items | Yes | | 64% | [ 9 ] | No | | 21% | [ 3 ] | I have another idea! (post below) | | 14% | [ 2 ] |
| Total Votes : 14 | | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Should the durability stat be removed from items? Wed Dec 04, 2013 2:20 pm | |
| This has been a long time coming from many complaints, and I figured I'd just put it up here. Either the way this bonus is applied to items needs to be re-jigged, or it needs to be removed completely. My thoughts are: - Remove it from Rares entirely.
- Have it ONLY appear on Epics and Godlikes if there already exists two combat stats. (Str, End, Armour, Morale, Missile, Health)
- AND increase its value. It should be at least 50% higher than any other stat maximum\minimum. ie. It should be 15-20 for epics (as opposed to 10-15 for other stats)
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Should the durability stat be removed from items? Wed Dec 04, 2013 2:48 pm | |
| - XViper wrote:
- My thoughts are:
- Remove it from Rares entirely.
- Have it ONLY appear on Epics and Godlikes if there already exists two combat stats. (Str, End, Armour, Morale, Missile, Health)
-1 - XViper wrote:
- AND increase its value. It should be at least 50% higher than any other stat maximum\minimum. ie. It should be 15-20 for epics (as opposed to 10-15 for other stats)
+1 | |
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Should the durability stat be removed from items? Wed Dec 04, 2013 3:17 pm | |
| Just make it a guaranteed stat bonus for the item so it becomes a 5th possible stat on items but the number of bonus durability is random ranging from 1-10 on rare, 1-15 epic, 1-30 godlike? | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Should the durability stat be removed from items? Wed Dec 04, 2013 3:41 pm | |
| - venumuse wrote:
- Just make it a guaranteed stat bonus for the item so it becomes a 5th possible stat on items but the number of bonus durability is random ranging from 1-10 on rare, 1-15 epic, 1-30 godlike?
Lol, always asking for more goodies How about: - There is also a 10% chance it will be crafted as: Fragile, which is the opposite of Durability. Random ranging from -1 to -4 on rare, -1 to -7 epic, -1 to -13 godlike;
- If an item is crafted by mixing different kinds of fragments, the chance of being a fragile item is increased to 25%
That way we ask for both an enhancement & a counter-balancing disenchantment the same time. -- Joy the very unpopular for proposing fragile items | |
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ysosad The Restless
Posts : 445 Join date : 2013-11-24
| Subject: Re: Should the durability stat be removed from items? Wed Dec 04, 2013 3:49 pm | |
| - venumuse wrote:
- Just make it a guaranteed stat bonus for the item so it becomes a 5th possible stat on items but the number of bonus durability is random ranging from 1-10 on rare, 1-15 epic, 1-30 godlike?
My thought was similar. I'd suggest it be a standalone stat, so that it's inclusion is not guaranteed and whether it is or not it would not impact the number or value of the other stats that are to be included. - Joyce wrote:
- venumuse wrote:
- Just make it a guaranteed stat bonus for the item so it becomes a 5th possible stat on items but the number of bonus durability is random ranging from 1-10 on rare, 1-15 epic, 1-30 godlike?
Lol, always asking for more goodies
How about:
- There is also a 10% chance it will be crafted as: Fragile, which is the opposite of Durability. Random ranging from -1 to -4 on rare, -1 to -7 epic, -1 to -13 godlike;
- If an item is crafted by mixing different kinds of fragments, the chance of being a fragile item is increased to 25%
That way we ask for both an enhancement & a counter-balancing disenchantment the same time.
-- Joy the very unpopular for proposing fragile items *stares at Joyce menacingly* | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Should the durability stat be removed from items? Wed Dec 04, 2013 5:15 pm | |
| - Joyce wrote:
How about:
- There is also a 10% chance it will be crafted as: Fragile, which is the opposite of Durability. Random ranging from -1 to -4 on rare, -1 to -7 epic, -1 to -13 godlike;
- If an item is crafted by mixing different kinds of fragments, the chance of being a fragile item is increased to 25%
That way we ask for both an enhancement & a counter-balancing disenchantment the same time.
-- Joy the very unpopular for proposing fragile items -1Sorry Joyce. Aren't you always the one saying about not having 'negatives' in games as it upsets people? | |
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| Subject: Re: Should the durability stat be removed from items? | |
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| Should the durability stat be removed from items? | |
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