| Several new Suggestions | |
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+7Claudandus Bobba Pearl RuneSlayer XViper Johntheright venumuse 11 posters |
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: Several new Suggestions Thu Nov 28, 2013 8:40 am | |
| Absolutely agreed on the features 21 and 22 , Venu ! | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Several new Suggestions Thu Nov 28, 2013 8:56 am | |
| - venumuse wrote:
- 22. Would be nice if there was some way of researching a new technology or making the level of the laboratory itself give higher stats when crafting an item.
Have to very very careful here, as could unbalance the game. So -1 initially. | |
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: Several new Suggestions Thu Nov 28, 2013 9:12 am | |
| - Joyce wrote:
venumuse wrote:
22. Would be nice if there was some way of researching a new technology or making the level of the laboratory itself give higher stats when crafting an item.
Have to very very careful here, as could unbalance the game.
So -1 initially.
Why is that, Joy ? | |
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venumuse
Posts : 231 Join date : 2013-09-08
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Sat Nov 30, 2013 11:50 am | |
| 24. To allow archers to be good in PVP, give them another item they can use called "Arrow tips". Allow archers to equip poison arrows to decrease cavalry speed. Fire tip arrows to burn heavy infantry. Diamond tipped arrows to deal extra damage to heavy infantry. | |
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: Several new Suggestions Sat Nov 30, 2013 1:14 pm | |
| - venumuse wrote:
- 23. Would be nice to have trading contracts with enemy factions too to influence the opposite faction not to fight in your territory. Could also be used to secretly sabotage other guilds
That's not a trading contract, but a traitor contract ! A despicable feature, unworthy of the Light faction ! | |
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kuba_
Posts : 451 Join date : 2013-05-26
| Subject: Re: Several new Suggestions Sat Nov 30, 2013 1:45 pm | |
| but it would be perfect for dark guilds | |
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venumuse
Posts : 231 Join date : 2013-09-08
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venumuse
Posts : 231 Join date : 2013-09-08
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: Several new Suggestions Sat Nov 30, 2013 4:10 pm | |
| - venumuse wrote:
- 25. Would be really cool to have health bonuses on armor and artifacts for more tankiness.
Isn't there a stat called ''health'' for heroes already ? | |
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Sat Nov 30, 2013 8:52 pm | |
| 27. Would be nice to pay around 20 gems a week to auto heal units after battle if the player has enough gold pay for it.
28. Would also be nice to have a repair all button which pops up telling you how much gold it will cost and immediately fill the empty repair slots with items with the least amount of durability. | |
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kuba_
Posts : 451 Join date : 2013-05-26
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Several new Suggestions Sun Dec 01, 2013 2:21 am | |
| DL and dwarves have armor pen, orks and ud have poison. Both work pretty much same way. Reduce enemy armor or increase arrow strengh. Unless the armor pen is a debuff staying active, which would be pretty OP =) | |
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9999
Posts : 331 Join date : 2013-05-02
| Subject: Re: Several new Suggestions Sun Dec 01, 2013 3:20 am | |
| It would be nice, if the items could be sorted via AP's (after rarity ofc). (Highest AP left) Would make it much easier/faster to fill up max AP. | |
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Sun Dec 01, 2013 5:26 pm | |
| 29. Would really love it if I could press shift+enter to automatically go straight to /all chat when battling. | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: Several new Suggestions Sun Dec 01, 2013 5:32 pm | |
| You're on a roll Venumuse | |
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Mon Dec 02, 2013 1:03 pm | |
| 30. Shouldn't the military research options have combat stat that is dependent on the level of a players runesmith just like armorsmith and weaponsmith? | |
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Mon Dec 02, 2013 1:38 pm | |
| 31. Could the guild vault logs also have time stamps please? | |
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venumuse
Posts : 231 Join date : 2013-09-08
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Mon Dec 02, 2013 9:34 pm | |
| - Savvage wrote:
- [05:25:51] Savvage the Builder: Someone should suggest a free for all tier.
33. An added idea for this would be to make a free for all require 4 players and each player is to battle for the last man standing with really high rewards | |
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venumuse
Posts : 231 Join date : 2013-09-08
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: Several new Suggestions Tue Dec 03, 2013 12:59 pm | |
| Already mentioned | |
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venumuse
Posts : 231 Join date : 2013-09-08
| Subject: Re: Several new Suggestions Tue Dec 10, 2013 10:05 pm | |
| 35. Would be really nice if players got a special rewards along with unlocking titles or achievements. Like if a player unlocked all the achievements of a category; along with getting the ultimate title with the achievements, a player could also get like 100k of each resource free as a reward or incentive to do it for players that don't like using titles in front of their names. Or just do it to make players have a goal to achieve! | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: Several new Suggestions Tue Dec 10, 2013 10:22 pm | |
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| Subject: Re: Several new Suggestions | |
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| Several new Suggestions | |
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