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 Units Stop Moving

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Pearl
9999
RuneSlayer
Mazzrah
Xargos
Bobba
XViper
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turtle
kuba_
Claudandus
Piktas
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 1:32 pm

When I ordered my cavalry to move large distances and went to manage the rest of my army I found my cavalry just stopped mid way for no reason. This happened 3 times. Now I'm not sure but I think they could have gotten stuck while cutting a corner of an obstacle. They start moving again when reordered.
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Claudandus

Claudandus


Posts : 585
Join date : 2013-10-21

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 1:58 pm

Same problem. Experienced this a douzen times with different unit types. Giving the command again fixes the problem, but sometimes i really need to rely on the assumption that the unit is doing as told, without supervision.
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kuba_




Posts : 451
Join date : 2013-05-26

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 1:58 pm

I had similar cases with times but only at place when my connection is weak, but still it is strange. Unit moved about half of the path and stopped i had to order move again to make it work.
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turtle




Posts : 35
Join date : 2013-10-25

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 7:14 pm

It also happened to me but only with my cav.
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Savvage

Savvage


Posts : 297
Join date : 2013-06-05
Location : Rosario, Philippines

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 7:14 pm

Same here. It even happens to AI!
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 7:49 pm

Also experienced this problem.
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Bobba




Posts : 782
Join date : 2013-07-19

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 03, 2013 7:56 pm

*looks around the room and gently raises hand*
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Xargos

Xargos


Posts : 295
Join date : 2013-05-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 1:02 am

Greetings all,

I guess cavalry stops when turning around an object?
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 1:37 am

Seems to be the most frequent occurrence, although I do think it has happened on open ground as well.
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Xargos

Xargos


Posts : 295
Join date : 2013-05-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 1:42 am

Can someone please verify if a unit stops on open ground? That information would shed more light into this issue.

Thank you,
Xargos
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Mazzrah

Mazzrah


Posts : 41
Join date : 2013-09-29
Location : California

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 8:30 am

This happens to me often, usually with my Undead HI, though sometimes with my Undead LI, and always when I order them initially from their starting place at the top, down to hide behind a mid-range obstacle.

If there is another obstacle in their path, chances are good they will jam their little toe bones into the jagged edge of the obstacle and just stand their burning their little draft notices.  Selecting the stubborn unit again displays the green line still in place, just with no movement, and I have to right-click again to reissue the order to move.

All further orders to move are obeyed as expected and I am increasing their daily beating frequency until their blind and utter devotion to me returns.

Thank you for looking into this.

Sincerely,
~Mazzrah~
Mistress of the Undead
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 8:39 am

Mazzrah wrote:
All further orders to move are obeyed as expected and I am increasing their daily beating frequency until their blind and utter devotion to me returns.
Epic...
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9999

9999


Posts : 331
Join date : 2013-05-02

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 8:48 am

Xargos wrote:
Can someone please verify if a unit stops on open ground? That information would shed more light into this issue.

Thank you,
Xargos
I'm pretty sure, that this happenend 2-3 times for one from my Cavs.
But most of the time it happens when units (LI & Cav) try to walk around corner and after they passed them.
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Pearl

Pearl


Posts : 774
Join date : 2013-07-26

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 8:48 am

Mazzrah wrote:
If there is another obstacle in their path, chances are good they will jam their little toe bones into the jagged edge of the obstacle and just stand their burning their little draft notices
Agreed +1 on getting stuck on jagged edges of an obstacle (though this may be a different bug).



9999 wrote:
I'm pretty sure, that this happenend 2-3 times for one from my Cavs.
But most of the time it happens when units (LI & Cav) try to walk around corner and after they passed them.
I have not seen with calvary, but I will instruct my calvary to run around jagged edges & see if I can capture them doing this....



Here is an example with an enemy bolt thrower:

Units Stop Moving VaNxlYNzkGJHQKt3-nYtS9ZbMm-Yq0GTV2LTnSDBxEbqzAbbIQhbhY5ylO5pISe_1lU6C3Zc_I6OmAyv3xqKGK0Lk5bMPnLT9cTGnVwc5s93YvA0EA92wukUvw

Here I instructed my troops to hide from an elven bolt thrower ... taunting it to walk straight into my troops & get kerzonkalated & splatterated. It never does, but keeps changing directions going up then down, then up, then down (all in the same spot, moving about 20 pixels on the screen each time, then changing direction again) -- Eventually I instructed my troops to stop hiding & just run into & get the silly cannon...
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nathor




Posts : 289
Join date : 2013-06-21

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 9:17 am

Xargos wrote:
Can someone please verify if a unit stops on open ground? That information would shed more light into this issue.

Thank you,
Xargos
it seems to stop when turning a corner, never on open ground.
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Xargos

Xargos


Posts : 295
Join date : 2013-05-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 04, 2013 9:29 am

Ok, thank you for your feedback people, we'll take a look at it. Smile

Xargos
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Pearl

Pearl


Posts : 774
Join date : 2013-07-26

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeThu Nov 07, 2013 4:52 am

Joyce wrote:
I have not seen with calvary, but I will instruct my calvary to run around jagged edges & see if I can capture them doing this....
And objective achieved Smile

Units Stop Moving VoWI8e6DXhhaDGK_k578a18lk9_xXmZKd6P9-eHFmiSDH8U97gNsHJI8ojlTrp_LFUhzX7qieMk-j_FDcAiQme5CvNRTS4-aFGopU1DPKyTqYg0QXYUmb9BKyw

Explanation:

  1. The troop in #1 slot (level 16 Elarin Chariot) is sent to follow along the orange arrow & got stuck (where the blue arrow points)
  2. Troops in #2, #3 & #4 are also sent to the same spot (represented by two semi-translucent brown arrows & one semi-translucent grey arrow)
  3. Troop #1 got stuck on the jagged edge on the pond.  The other troops ran past



P.S.: Click here: To see the original bigger 1600x1200 picture without my scribbles on it (it was not embedded here so Fyrr doesn't complain picture too large -- and actually that picture really is too large to embed alien).
Since I was very good, and did give into temptation to call my Elarin Chariots, "Ponies" I'll reward myself for my self discipline by including this video just for fun:


Chariots of Fire, opening scene
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Xargos

Xargos


Posts : 295
Join date : 2013-05-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeThu Nov 07, 2013 5:52 am

Thank you Joyce!

This bug may take a while to get fixed as it needs special attention that we cannot afford right now, but we'll notify all when this is done. Smile

cheers!
Xargos
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Dahk




Posts : 103
Join date : 2013-10-28

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeThu Nov 07, 2013 9:55 pm

Ahhh excellent, I have been noticing the same thing. My Cav units seem to suddenly stop and my LI, LIA and HI units seem to get stuck on the defilade. Xargos I love your avatar. It makes me hungry.
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Xargos

Xargos


Posts : 295
Join date : 2013-05-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeFri Nov 08, 2013 2:11 am

pig 
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Pearl

Pearl


Posts : 774
Join date : 2013-07-26

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSun Nov 10, 2013 6:40 am

Here is another example of a stuck cavalry (it did not move for about 45 seconds)

Units Stop Moving -8nWtWCqWI_SOkf7WAL5-VimtQZu1FGcT-epv4tTDAvqtk_1KJgY_ecE--LjTDiS4BnChQqACMpZnvDlrqBk25wmSNLmewffWRd72V-ZZdri5nEchyFvIQ63rQ
Correction: Only three army locations on the map

The green & blue arrows help locate the cavalry, in relation to all possible armies to attack.

Thus, the grey arrows show the only three directions the cavalry should be headed in; however as mentioned above: The cavalry did not move for about 45 seconds.

Click here: Full size picture



Xargos wrote:
This bug may take a while to get fixed as it needs special attention that we cannot afford right now, but we'll notify all when this is done. Smile

cheers!
Xargos
Agreed, not a high priority bug, happens rarely & is not a big deal.  I'm adding these pictures to  be helpful for the future, when you do get around to looking at this bug.
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Xargos

Xargos


Posts : 295
Join date : 2013-05-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 11, 2013 3:07 am

Joyce, you are the best! cherry

Thank you. Smile
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klaas




Posts : 260
Join date : 2013-10-17

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeSat Nov 16, 2013 6:27 am

hmm.. having last man standing , seemingly being stuck in a fight but not doing any damage, not receiving damage and being unresponsive to (multiple) manual flee command -> would this be part of the same bug or a different one?
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 25, 2013 7:44 am

Still happens btw. Rolling Eyes 
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitimeMon Nov 25, 2013 7:48 am

Piktas wrote:
Still happens btw. Rolling Eyes 
I don't think Xargos had the time to squish that bug yet...

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PostSubject: Re: Units Stop Moving   Units Stop Moving I_icon_minitime

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