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 Upgrades to quest rewards/frequency

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Thedude124




Posts : 23
Join date : 2013-09-11

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PostSubject: Upgrades to quest rewards/frequency   Upgrades to quest rewards/frequency I_icon_minitimeFri Sep 20, 2013 6:03 pm

I was just thinking that a line of commerce research could be added that increased the rewards from quests(for resources/fame could be a % increase, and for fragments it could give you a higher chance for getting a better quality).

The other thing that would be nice, is a way to increase the frequency of the randomly generated quest. You could tie both of these improvements into a series of research upgrades.
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: Upgrades to quest rewards/frequency   Upgrades to quest rewards/frequency I_icon_minitimeSat Sep 21, 2013 10:55 am

Thedude124 wrote:
I was just thinking that a line of commerce research could be added that increased the rewards from quests(for resources/fame could be a % increase, and for fragments it could give you a higher chance for getting a better quality).

The other thing that would be nice, is a way to increase the frequency of the randomly generated quest. You could tie both of these improvements into a series of research upgrades.
your resource buildings increase your quest rewards and for frags they do have something that increases the %
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Waterflame

Waterflame


Posts : 17
Join date : 2013-08-27
Location : Anywhere else

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PostSubject: Re: Upgrades to quest rewards/frequency   Upgrades to quest rewards/frequency I_icon_minitimeSat Sep 21, 2013 12:32 pm

I think that the quest frequency should be calculeted over what the player does, for exemple I don't PVP for wast of time... So I could use a absence of PVP quests. Rewards should get more fragments too, or ever weapons.
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PostSubject: Re: Upgrades to quest rewards/frequency   Upgrades to quest rewards/frequency I_icon_minitime

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