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 Mercenary Units.

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ferarith




Posts : 204
Join date : 2013-12-01

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PostSubject: Mercenary Units.   Mercenary Units. I_icon_minitimeMon Aug 18, 2014 4:19 pm

I know mercenary units are undergoing some big revamps but one of the new players suggested that we could use some Light leaning units. Like Griffins, Manticores, Unicorns, Sphinxes etc. unfortunately i forget his name...
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Juggernaut

Juggernaut


Posts : 306
Join date : 2013-05-05
Age : 26
Location : Inferno Castle

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PostSubject: Re: Mercenary Units.   Mercenary Units. I_icon_minitimeMon Aug 18, 2014 4:39 pm

Another mercenaries or neutral or wild units: Golems, elementals, spirits, native barbarians, bounty hunters, wyrm, ghouls, dragons, titans, lizard men, pirates... And the ratmen mentioned by rune (he was kidding) but just ideas ^^

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Ulfriden

Ulfriden


Posts : 126
Join date : 2013-08-30
Location : Venice, Italy

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PostSubject: Re: Mercenary Units.   Mercenary Units. I_icon_minitimeMon Aug 18, 2014 10:31 pm

yes it is nice: using spiders, trolls, giants and ogres by the light armies is not so coherent =) elves with treemen, dwarves with a dragon (in chain), humans with elementals and so on would me more.

So, i agree on adding some other mercenary unit.
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PostSubject: Re: Mercenary Units.   Mercenary Units. I_icon_minitime

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