| Dwarf Cav "Overboost" Ability bonus | |
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Gimli
Posts : 175 Join date : 2013-12-22 Age : 24 Location : South Africa (+02:00 of Meridian)
| Subject: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 2:17 pm | |
| The Dwarf Cavalry have a player-activated ability named "Overboost" that gives it a speed bonus for a certain period.
I have searched for this topic in the forums before making the suggestion, it has not been suggested yet.
What I propose is that when you activate the Overboost and it is in effect when the unit engages another unit the Cav gains a Strength bonus for a certain time(10 sec, just for example purpose) or inflict a certain amount of damage on engagement with NO defense for that damage.
The times of the Str bonus(if it will be made that way) varies. It can be made an extra ability for Dwarf Cav that is made in 5 lvl intervals(lvl 1, 6, 11 and maybe 16) and the Str varies in each lvl of the bonus.
Thanks, | |
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Juggernaut
Posts : 306 Join date : 2013-05-05 Age : 26 Location : Inferno Castle
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 2:22 pm | |
| What about is a dwarven irontfort charge a enemy while using overboost use impact damage ability? (but only when charge an enemy with the speed boost) | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 2:56 pm | |
| Yeah that sounds as impact damage... Doesn't dwarf cav have another ability though? Also it's considered to be one of the best cavs in game (except speed.. but they make up for it with other units AND their 2nd ability.. has the 1st been removed?). No other cavs have 2 abilities... Now you want 3rd? On what basis?
There were topics about nerfing dwarf cavs... because really those tanks have such great stats. Do they need more advantage? Especially since you in other thread talk about pvp balance. Now those cavs are balanced/slightly OP in pvps... | |
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Vmomo
Posts : 74 Join date : 2014-01-01 Location : France
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 3:26 pm | |
| What about give impact abilitie for your HIs too, and + 20 melee/endurance ? | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 3:42 pm | |
| - Vmomo wrote:
- What about give impact abilitie for your HIs too, and + 20 melee/endurance ?
Are you crazy, that would be way OP. Only +10 melee and +20 endurance and the impact only activates 6 times per battle to make it fair. (agreed, dwarven cav doesn't really need any more advantages right now, especially when other cav are still so desperately in need of some archer protection or defense.) | |
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Juggernaut
Posts : 306 Join date : 2013-05-05 Age : 26 Location : Inferno Castle
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 3:47 pm | |
| - Bobba wrote:
- Vmomo wrote:
- What about give impact abilitie for your HIs too, and + 20 melee/endurance ?
Are you crazy, that would be way OP. Only +10 melee and +20 endurance and the impact only activates 6 times per battle to make it fair. For dwarf hi? No no no, Bobba, where do you see any OPness? They also need unbreakability and 30 units in a squad... And their LIA should wear armor, how's a dwarf without one Oh and demons should be able to fly, surely, flapping all their extra arms. Anyway, any suggestions for other races too which could be useful, Gimli? | |
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Juggernaut
Posts : 306 Join date : 2013-05-05 Age : 26 Location : Inferno Castle
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 3:53 pm | |
| - Fyrr wrote:
- Bobba wrote:
- Vmomo wrote:
- What about give impact abilitie for your HIs too, and + 20 melee/endurance ?
Are you crazy, that would be way OP. Only +10 melee and +20 endurance and the impact only activates 6 times per battle to make it fair. For dwarf hi? No no no, Bobba, where do you see any OPness? They also need unbreakability and 30 units in a squad... And their LIA should wear armor, how's a dwarf without one
Oh and demons should be able to fly, surely, flapping all their extra arms.
Anyway, any suggestions for other races too which could be useful, Gimli? What about turn dolophons into demons and give they 4 more arms to be able to wear 6 swords and significantly increase their attack rate and melee | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Tue Jul 08, 2014 5:37 pm | |
| I want 100.000 gems and a minigun! | |
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Pulkit
Posts : 158 Join date : 2013-11-30 Age : 26 Location : Undisclosable.....
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Wed Jul 09, 2014 1:16 am | |
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Ulfriden
Posts : 126 Join date : 2013-08-30 Location : Venice, Italy
| Subject: Re: Dwarf Cav "Overboost" Ability bonus Wed Jul 09, 2014 4:27 am | |
| Dear friends, be fair! A huge steamtank like an ironfort without a range ability is nothing... It must shoot fire or cannon bullet or explosives or something like. But not always, just 3-4 times for a battle or it would be OP PS: if they get nuke bombs, they should use it once for battle, not more! | |
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| Dwarf Cav "Overboost" Ability bonus | |
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