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 Artillery stray shots

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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 7:34 am

I just had a nm battle and i was wondering why my bolt launchers dont hit anything .. at all. Then i noticed shots going about 45° or more in the wrong direction.
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 7:41 am

Tibr wrote:
I just had a nm battle and i was wondering why my bolt launchers dont hit anything .. at all. Then i noticed shots going about 45° or more in the wrong direction.
Your bolt throwers need some training. Wink

No bug.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 7:43 am

This is an old bug. I had my Cavalry run at the target at a 50 degrees angle. Smile The enemy cavalry also seemed a bit wobbly.
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 7:46 am

Rune this is nothing about training, its my everyday nightmare setup with lvl 12 bolts. And they have done the job uptil now. Suddenly some shots go stray BIG time, not just 5-15° deviation as usual. I am telling you 45+°
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9999

9999


Posts : 331
Join date : 2013-05-02

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 7:56 am

Noticed it also: After first command, some units run into a different direction.
The green line stays and they are running and running to an other point, till i renew the command.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:02 am

Takes several commands to get them on track too. Also my cannons are doing nonsense as well. At one point they were aiming straight up. Definitely an old bug resurfacing, Rune! Can't find the original report though Sad
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:03 am

Ok then...Bug it is.
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WorldEater

WorldEater


Posts : 56
Join date : 2013-07-02

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:06 am

Tibr wrote:
5-15° deviation as usual.
And then the Lights complain about Dark artillery not needing LOS (Not you specifically, Tibr, just many players that don't see it from our side). Jeez, I would trade for this kinda accuracy anytime.
No, not really, lol

But the diversity is what makes races and factions unique, so some voices that ask for two kinds for artillery for both sides, just don't see that it would make the game more boring.

Sorry for off topic Very Happy
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:10 am

Another guildmate just called his artillery that he was using all the time "mentally challenged cannons". There is something wrong.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:11 am

lol had my cannons aim at the enemy by turning their backs to them too Very Happy
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:22 am

Found and resolved. Quick hotfix coming up.
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:28 am

BugHammer of RuneSlayer reigns supreme cheers 
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitimeWed Oct 30, 2013 8:35 am

Pathfinding optimizations which created some problems in movement and shooting. It is now resolved.
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PostSubject: Re: Artillery stray shots   Artillery stray shots I_icon_minitime

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