| Artillery stray shots | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Artillery stray shots Wed Oct 30, 2013 7:34 am | |
| I just had a nm battle and i was wondering why my bolt launchers dont hit anything .. at all. Then i noticed shots going about 45° or more in the wrong direction. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 7:41 am | |
| - Tibr wrote:
- I just had a nm battle and i was wondering why my bolt launchers dont hit anything .. at all. Then i noticed shots going about 45° or more in the wrong direction.
Your bolt throwers need some training. No bug. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 7:43 am | |
| This is an old bug. I had my Cavalry run at the target at a 50 degrees angle. The enemy cavalry also seemed a bit wobbly. | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 7:46 am | |
| Rune this is nothing about training, its my everyday nightmare setup with lvl 12 bolts. And they have done the job uptil now. Suddenly some shots go stray BIG time, not just 5-15° deviation as usual. I am telling you 45+° | |
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9999
Posts : 331 Join date : 2013-05-02
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 7:56 am | |
| Noticed it also: After first command, some units run into a different direction. The green line stays and they are running and running to an other point, till i renew the command. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:02 am | |
| Takes several commands to get them on track too. Also my cannons are doing nonsense as well. At one point they were aiming straight up. Definitely an old bug resurfacing, Rune! Can't find the original report though | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:03 am | |
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WorldEater
Posts : 56 Join date : 2013-07-02
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:06 am | |
| - Tibr wrote:
- 5-15° deviation as usual.
And then the Lights complain about Dark artillery not needing LOS (Not you specifically, Tibr, just many players that don't see it from our side). Jeez, I would trade for this kinda accuracy anytime. No, not really, lolBut the diversity is what makes races and factions unique, so some voices that ask for two kinds for artillery for both sides, just don't see that it would make the game more boring. Sorry for off topic | |
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Tibr
Posts : 698 Join date : 2013-08-21
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:10 am | |
| Another guildmate just called his artillery that he was using all the time "mentally challenged cannons". There is something wrong.
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:11 am | |
| lol had my cannons aim at the enemy by turning their backs to them too | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:22 am | |
| Found and resolved. Quick hotfix coming up. | |
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Piktas
Posts : 511 Join date : 2013-05-08 Location : Amber Shores
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:28 am | |
| BugHammer of RuneSlayer reigns supreme | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Artillery stray shots Wed Oct 30, 2013 8:35 am | |
| Pathfinding optimizations which created some problems in movement and shooting. It is now resolved. | |
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| Artillery stray shots | |
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