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| Update issues | |
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Glorfindel
Posts : 43 Join date : 2012-11-13 Age : 59 Location : The Hidden CIty of Gondolin
| Subject: Update issues Sat Mar 23, 2013 11:59 am | |
| Did you mean for us to start using the gem purchase system to test?
Changes were made to storage levels (downwards) You may also want to put in some provision that allows extra storage (for a limited time) as a paid perk
Looks like research fame is drastically higher now (and I do agree that it should be higher, though maybe not THAT high) as Master Smithing (my next research) is almost as much as my present score. Also fame on the scoreboard does not reflect these new changes.
VIP levels Bronze and Silver seem to be much higher in cost than the bonuses it gives. I assume there is some other benefit in addition to the increase in production rates? (and in the case of silver, research rates)
Do the unit special abilities work automatically or are they toggled? I did not notice anything different in the combat interface.
The market is now limiting the amount of goods posted, as per the research level I assume.
In all, I do like the polishing that you have done, but I wonder if some of the purchasable packages are a bit unbalancing... 5 godlike items or fragments??
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| | | RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Update issues Sat Mar 23, 2013 12:16 pm | |
| - Quote :
- Did you mean for us to start using the gem purchase system to test?
Spend em all! - Quote :
- Looks like research fame is drastically higher now (and I do agree that it should be higher, though maybe not THAT high) as Master Smithing (my next research) is almost as much as my present score. Also fame on the scoreboard does not reflect these new changes.
Fame is reflecting the resources and time used for each research. The higher the level of tech the higher the fame rewarded. We haven't ran a script recalculating fame, as very very very soon the DB will be reset. - Quote :
- VIP levels Bronze and Silver seem to be much higher in cost than the bonuses it gives. I assume there is some other benefit in addition to the increase in production rates? (and in the case of silver, research rates)
You will notice that getting the various packages is cheaper than getting each bonus individually. - Quote :
- Do the unit special abilities work automatically or are they toggled? I did not notice anything different in the combat interface.
None of the special abilities is player triggered. Depending on the ability it can be a permanent buff or a temporal bonus. Eg. Rapid Fire is a permanent buff for Archers while Fear will only be triggered upon specific circumstances and if the roll is successful. - Quote :
- The market is now limiting the amount of goods posted, as per the research level I assume.
That is correct. Various technologies increase the amount of resources posted on the Auction House and the max number of auctioned items. - Quote :
- In all, I do like the polishing that you have done, but I wonder if some of the purchasable packages are a bit unbalancing... 5 godlike items or fragments??
We have been a little bit generous for the time being, but these values will change when we switch to "official play." | |
| | | Glorfindel
Posts : 43 Join date : 2012-11-13 Age : 59 Location : The Hidden CIty of Gondolin
| Subject: Re: Update issues Sat Mar 23, 2013 12:28 pm | |
| Silver VIP is 640, if you buy the value pack for resources at 20% for 10 days its 390. 20% research for 10 days is 50. This is 440.
Bronze is off as well. Resources are 190 (5 day level value) its cost is 400 on VIP
Text on research on markets is incorrect. I have posted 2 seperate lots of 5000. Text says maximum amount of goods is 5000 NOT Maximum LOT size is 5000. | |
| | | RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: Update issues Tue Mar 26, 2013 4:50 am | |
| - Quote :
- Silver VIP is 640, if you buy the value pack for resources at 20% for 10 days its 390. 20% research for 10 days is 50. This is 440.
Bronze is off as well. Resources are 190 (5 day level value) its cost is 400 on VIP The Silver VIP costs 640 gems and includes the following: a) All resources production bonus 20% for 10 days (If you buy them separately it will cost you 460 gems) b) Research bonus 20% for 10 days (If you buy it separately it will cost you 50 gems) c) Master Builder (Upgrade buildings beyond lvl 9 (As mentioned before, all beta users have this premium item without having to purchase it) (If you buy it separately it will cost you 250 gems) So if you bought all the above separately it would cost you 760 gems. If you bought the Resources value pack for 10 days, along with the research bonus and the Master Builder premium that would be 390 + 50 +250 = 690 As you can see it is cheaper to buy the Silver VIP account. Same applies to the rest of the VIP accounts and Gold and Platinum provide even more rewards. - Quote :
- Text on research on markets is incorrect. I have posted 2 seperate lots of 5000. Text says maximum amount of goods is 5000 NOT Maximum LOT size is 5000.
We will change the text to make it more clear. | |
| | | Glorfindel
Posts : 43 Join date : 2012-11-13 Age : 59 Location : The Hidden CIty of Gondolin
| Subject: Re: Update issues Tue Mar 26, 2013 6:31 am | |
| Ok, there was nothing on it that mentioned the Master Builder perk. This is a once only offer it appears as once you purchase the master builder, you have it forever, and you can then buy the 20% bonuses as you need them. You may want to disable this screen once you have the master builder perk, then or discount it accordingly if the person already has bought the master builder perk. But yes, either way it is confusing and needs clarification. Remember, you wanted us to be a pain in the a$$. | |
| | | RuneSlayer
Posts : 3124 Join date : 2012-11-13
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