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 Two very simple improvements (easy to program)

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Zara
Pearl
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Pearl

Pearl


Posts : 774
Join date : 2013-07-26

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PostSubject: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeSun Jul 28, 2013 11:38 pm

Two very simple improvements:


  • End a battle when one team is at 2% & all its units are fleeing - so don't have to chase a straggler for a minute or so (obviously cannons would not end the game - and can keep firing)
  • In Coop, allow the double-speed to work, if all members click on it.


These suggestions will make the game faster & more fun & are very easy to program.
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Zara

Zara


Posts : 71
Join date : 2013-06-16

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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeMon Jul 29, 2013 1:36 am

Kind of a "Rule of mercy"? But, we darkies are not really familiar with the concept of the word mercy. Suspect  Kidding aside, would prefer it to be optional since every kill counts for XP and Cav does it pretty quick. Wink 

I thought about the second one before as well, but personally in PvE so far I only use it when I sent my units to the desired battleground to shorten the waiting time for approaching troops and when the last units get chased down. Reason for that is the "bug" of the not responding troops, so if I have double speed during fighting and keep spamming 1-8 followed by a click but they only react on like the third time I lose way too much troops.

If that is solved, then it would be a nice addition!
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeMon Jul 29, 2013 2:29 am

Joyce wrote:
End a battle when one team is at 2% & all its units are fleeing - so don't have to chase a straggler for a minute or so (obviously cannons would not end the game - and can keep firing)


I have to agree with Zara on that.

Joyce wrote:
In Coop, allow the double-speed to work, if all members click on it.

Not a bad suggestion at all!
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Williumwall

Williumwall


Posts : 156
Join date : 2013-05-20
Age : 28
Location : Dublin Ireland

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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeMon Jul 29, 2013 4:01 am

I agree with Runeslayer and Zara I love killing darkies and having them cry for forgiveness Twisted Evil 
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Nethack




Posts : 142
Join date : 2013-07-12

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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeMon Jul 29, 2013 5:07 am

Double speed if everyone agree would be fantastic.

Edit : I'm pretty sure with some players you could agree to play the whole coop game on fast speed that would be amazing for the skill level. Also the fleeing archers obviously...
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Zara

Zara


Posts : 71
Join date : 2013-06-16

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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeMon Jul 29, 2013 5:16 am

Williumwall wrote:
I love killing darkies and having them cry for forgiveness Twisted Evil 

If you find the first ones doing that we thank you for killing them. Weakness is not tolerated! Pretty sure that are some enslaved or converted ex-lighties you found so far! Twisted Evil

Razz 
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitimeMon Jul 29, 2013 8:31 am

Joyce wrote:
Two very simple improvements:


  • End a battle when one team is at 2% & all its units are fleeing - so don't have to chase a straggler for a minute or so (obviously cannons would not end the game - and can keep firing)
  • In Coop, allow the double-speed to work, if all members click on it.


These suggestions will make the game faster & more fun & are very easy to program.

Number one is just part of the game and shouldn't be fixed. I like it in pvp when a lightie kites and I decide not to let their archers flee Twisted Evil Killing them before they get their exp. But the second is a great idea Smile
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PostSubject: Re: Two very simple improvements (easy to program)   Two very simple improvements (easy to program) I_icon_minitime

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