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 increased max capacity resource buildings

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ezeltje

ezeltje


Posts : 20
Join date : 2013-06-10

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PostSubject: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeThu Jul 18, 2013 6:54 pm

As an active (to bad no money paying for the devs Sad) player I am still irritated to wake up each day with the idea i lost 2k per resource just because i had to go to bed.

With the current max capacity of the resource buildings lvl 16 it takes 5 hours to be full. Without auto-collect that means an average person who sleeps 7-8 hours misses each day 2-3 hours of production with lvl 15 resources buildings. The loss basically comes at 1.5-2.5k per resource. This might not seem much, but since it is on daily basis per resource it is a major loss (I guess i "lose" up to 14k of resource per week just because i need my sleep)! In my opinion this is way to much for active players who can't/won't afford any money for the precious auto-collect.

because of this miss it is really hard to keep up with upgrading the city and/or technologies, as the difference must be made up with battling. Since auto-collecting players also battle. Even than it is still a question if it is possible to upgrade something.

I understand that auto-collect is one of the most used feature to spend gems on, but i dont think players should shorten their sleeping habits in order not to lose resources (as an active posture is still needed to maintain a good supply of resources). I believe that a max capacity of roughly 10 - 12 hours (lvl 10 - 15)  This increase in capacity time allows the players to get at least a good night rest without aiding "passive" players to much, without making auto-collect a useless feature (taking a day off orso)

Be honest, do you really want to be the cause of sleeping disorders and imsomnia patients, just because people want to get their resources from their buildings Embarassed?

P.s. I do enjoy the game very much and i really hope this option will take away the only point that disturbs me in this whole game Wink
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Souless

Souless


Posts : 282
Join date : 2013-06-04

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PostSubject: Re: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeThu Jul 18, 2013 8:37 pm

I honestly never cared about losing some resources because of sleeping, you have to choose which one is more important to you...if resources come first then this is the best moment to pay for gems because paying a specialist is more expensive lol lack of sleep can cause serious damage, don't underestimate this problem Wink
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

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PostSubject: Re: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeFri Jul 19, 2013 1:23 am

Pfft, sleep? Maybe you'll soon want to eat too, and maybe take walks in the nature? Eww.

Sure, max capacities could get 1k or so space more, but seriously it's not such a waste to "lose" a few k. Every hour you're not battling, you lose more.

And even with autocollect AND buying resources with gems the building up won't be that easy. This game is not meant to be finished soon, what's the use for everyone to sit there having built everything.

Souless wrote:
if resources come first then this is the best moment to pay for gems because paying a specialist is more expensive lol lack of sleep can cause serious damage, don't underestimate this problem

so you're advertising both paying for gems and maybe seeing a doctor. Nice.
(and a few days ago you whined about gems being availabe at all. You're still crazy, heh)
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ezeltje

ezeltje


Posts : 20
Join date : 2013-06-10

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PostSubject: Re: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeFri Jul 19, 2013 1:32 am

Souless wrote:
I honestly never cared about losing some resources because of sleeping, you have to choose which one is more important to you...if resources come first then this is the best moment to pay for gems because paying a specialist is more expensive lol lack of sleep can cause serious damage, don't underestimate this problem Wink

I might have descriped it a bit more dramatical than it really is, but this "issue" follows me throughed the game since I started. In the beginning it is quiet logical that your buildings are quickely full, so the it is of no/less concern in contrast when you have established a propper (lets say rescource buildings 12+) city.
I always prefer sleep above this sort of games, don't worry about that Wink But I find it very annoying (to say it this way) that you can't sleep normally without making the losses, where only auto-collect can prevent that. If I look now how fast people with auto-collect can upgrade stuff and run through the game so much faster than I do (Notable point: the players I speak of are very active as well with raiding and battling), it makes me think that i must put in a way more effort than the rest. In my opion auto-collect should be more for long term offlines, lets say a couple of days to a few weeks. If you than look what I ask for, is it that much?

Ofcourse auto-collect should have a good advantage, but I truly believe that it is to vital if you want to continue upgrading stuff at a constant pace. It is just not possible (I'm surely aware that also the waiting times for enough resources auto-collecters increases). 10 - 12 hours of capacity is not much, it still requires you to empty your resource buildings twice aday, so in my opion this minor change yields a very strong enhancement of (atleast) my gameplay, without making auto-collect useless. I would really want to hear an opion of a dev about this (mayby RuneSlayer got some time Rolling Eyes?).

P.s. If you want to I can come up with some (simple) maths in what time orders people with auto-collect can upgrade their stuff in compaired to ones that don't.
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Gorlak

Gorlak


Posts : 82
Join date : 2013-05-17

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PostSubject: Re: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeFri Jul 19, 2013 2:14 am

I agree it can be frustrating to think of those resources wasted while you're away doing such trivial things as sleeping etc Wink but I'm guessing auto collect is an important revenue earner for the game.  You have to think about what kind of business model the devs are using here.  Obviously, they have to pay for the game's upkeep and development somehow but would you really prefer it if they started charging more for items or making items premium only? One of the games main selling features imho is that there's nothing you can obtain by paying that you can't also obtain as a free player.  I imagine the auto collect has to stay as a  premium feature in order to facilitate that.

EDIT: btw they've already increased the auto-collect duration as far as I know. I believe you used to have to do it every hour iirc
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ezeltje

ezeltje


Posts : 20
Join date : 2013-06-10

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PostSubject: Re: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeFri Jul 19, 2013 3:25 am

Gorlak wrote:
but I'm guessing auto collect is an important revenue earner for the game. You have to think about what kind of business model the devs are using here. Obviously, they have to pay for the game's upkeep and development somehow but would you really prefer it if they started charging more for items or making items premium only? One of the games main selling features imho is that there's nothing you can obtain by paying that you can't also obtain as a free player.  I imagine the auto collect has to stay as a  premium feature in order to facilitate that.

I'm not suggesting auto-collect should disappear or something like it. I'm suggesting that the max capacity could be increased, only for a few more hours so that it you are allowed to stay offline for something like 7 hours for sleep or other basic things in life like visiting your family (to give some examples) without getting to much delayed in your resources (or getting the no life feeling when your are collecting the stuff while your visiting someone, as they dont know how fun the game is Wink).

I think auto-collect is a awesome great feature and a really important money gainer for the devs in order maintain the game and their lives as well Wink. Like I said, by increasing the max capacity just a few hours, you don't ruin the auto-collect feature (if i suggested you could collect for 24h+ than it would be  devastating for auto-collect). I hope more people agree on this point as well.
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ezeltje

ezeltje


Posts : 20
Join date : 2013-06-10

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PostSubject: Re: increased max capacity resource buildings   increased max capacity resource buildings I_icon_minitimeFri Jul 19, 2013 3:34 am

Fyrr wrote:
Every hour you're not battling, you lose more.

I totally agree on that point Fyrr, battling is the main resource source, and it should be that way. But as I said, I compair myself to active players with the auto-collect, than it seems to me that i'm almost standing still. I dont care if i lose resources because I am a day at the beach or something, I'm not caring that much. but i do care about the fact that i lose up like 14k resources per week just because i need the sleep (that, with some minor battling is already one larger upgrade).

I'm really glad you agree on the point that the max capacity can be increased just a bit Wink
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