- Souless wrote:
- It could be easier to developers balancing stats on a race that doesn't have stats increase abilities in my opinion
How so? Also it's easiest to do nothing
- Souless wrote:
Frenzy: it has a probability to increase the attack rate of a unit depending on the ability level
Berserk: when a unit is subjected on receiving or dealing casualties it has a probability to do 1 extra attack to the enemy unit
So you want to see another dark race receiving some kind of OPness (undead being swarmy and unbreakable, DL somewhate higher capped)?... Make them similar to elven archers, hitting stuff at increadible speed? And I imagine it would change any 1v1 close match to that one when last ork units just slice the rest of enemy. And in any kind of non-close match orks could increase the attack count with every inflicted kill?
Maybe orks need balancing, yes. But not via abilities (or I'd whine about LIA/DPS not having unique racial ability and DL LI being useful only vs elves etc etc). It's not wise to change abilities at this point. Adding more? Ability-over-cap + more powerful abilities... Hm I don't think it would increase balancing.
(Rune, is there any plan to add abilities? Via updates or items with assigned abilities?)